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Everything posted by Angelo Kerman
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DenEye produces ScopeTime for lab experiments, and it also has a built-in experiment of its own. Yup, that's correct. The science system is designed to handle a variety of different situations. I don't know if it's possible to modify the situation mask after the part is initialized. If it is, then I can modify things to allow for no situations at first.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Yes. Take a look at how the Hacienda part and the Claim Jumper template are set up.- 3,523 replies
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- geoscience
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
At present, no, but I can set things up so that you will if you have the distribution system turned on.- 3,523 replies
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I never considered the mods you noted when making the science parts. I think that for compatibility, I'd need some ModuleManager patches to make them work. Since I don't use those mods, I'd need outside help. Best of luck, last time I asked for help with rebalencing the fuel tank costs to address someone's OCD, it fell on deaf ears.
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Say, the odds of a meteor- oh.
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Ok, now that I had a chance to watch your video (didn't realize that you made the first one, sorry about that), you definitely need Water and Minerals to create FusionPellets, but in Pulsed Plasma mode, you need both FusionPellets and Water for propulsion. Previously you only needed FusionPellets- I was thinking of Project Icarus at the time- but I realized that I needed to balance the engine more, and added Water. Water serves as the reaction mass, and FusionPellets are there to heat the Water. It's the prototype of a classic fusion torch in that respect. Oh, and you're not blowing up engines, you're simply dropping off the unnecessary mass, Atlas style.
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I wasn't thinking about that at the time, but yeah, I see that now. I put that in there because why not? The Jool IB has a truckload of LFO and more than enough delta-v to reach orbit and beyond, so I made use of it to carry payloads. Makes me wonder why 5m tanks are really necessary.. Loving the designs you came up with, BTW. Will we see them in your story too?
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In the NASA paper, fusion pellets are a mix of deuterium and tritium. Deuterium can be obtained from water in the form of "heavy water" deuterium oxide, and hence you need Water. Tritium comes from the Minerals resource.
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Well, I was working on a story, and have the vehicles designed, but I never got around to it. Modding has taken up all of my free time for the past several months, but once I finish Buffalo Wings, I might have more time to play. In the meantime, the vehicles I designed appear as sample craft for the upcoming MOLE update since they use a number of parts from the MOLE mod.
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Try the pre-made airships, they're stable if you don't try to fly them like fighter jets. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
As I slog through the last part for Buffalo Wings, I also started working on the ducted fan for the Heisenberg. It's a 50kn thrust, electrically powered ducted fan that can tilt up and down to aid in airship operations. It also works well for small aircraft: -
Way cool! Nice to see people using the mod. Sounds like the Youtubber is looking for larger engines? Like, tweakscale or something?
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Not needed. The mod comes with ready-made craft in the SampleCraft folder. Just copy them to your save. They're definitely going to fly. For the specifics of using HooliganLabs. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
You need @JewelShisen's Hooligan Labs mod to provide the lift. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Wow, that's a beastie! -
I finished the last of the aircraft parts for Buffalo Wings: Only thing left is the nuclear reactor to power the rotors on Duna & Eve...
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I've wanted to make Buffalo Wings since December of last year, and it's nice to see it finally coming together. So I know what it's like to anticipate the next update. Unfortunately I didn't hit a release level this weekend but I got close. Maybe next week, barring KSP 1.3. I do have some personal stuff to do next week so we'll see how far I get. Most likely I'll have to stagger the releases of my mods.. Once I get this done, I can finally go of my version of @EJ_SA's Kerbin Exploration Initiative. KEI inspired me to make the Heisenberg mod, and to make aircraft parts for Buffalo. The last major update to Buffalo is Water Buffalo, where I make a few submarine parts, but that is a ways off.
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Yup, next update normalizes all the life support systems, and replaces the current greenhouse (generates food over time) with a continual production greenhouse. The only greenhouse that produces resources over time will be Snacks. At the rate I'm going, I'm shooting for next week for an update; Buffalo Wings is taking much longer than anticipated. If Squad releases KSP 1.3 next week then it'll take longer.