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Angelo Kerman

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Everything posted by Angelo Kerman

  1. Interesting! Sounds like there is an issue with SCANsat and the stock resource modules interacting with Pathfinder. I don't do anything custom to the stock resource maps, I just use what's there in the stock game. I'm at work so I can't test, but what if you had a new save and had SCANsat installed, but only use the stock surface scanner to unlock the biome instead of the geology lab either. Don't take any core samples too. If you use the stock m700 scanner and stock surface scanner, then start using the geology lab, does that clear up the problem? I am wondering if using the geology lab with scansat installed is causing an interaction issue when you use the geology lab to unlock a biome..
  2. There might be an edge case caused by the Terrain scanner trying to verify that a planet has been unlocked after the player performs a scan and then hits F9. That is the only time Pathfinder alters the resource map instead of just reading from it. Did you perform a resource scan around the mun with the Terrain, and then hit F9 to reload your save?
  3. Thanks guys. I looked at the logs. I see some issues in both stock modules and my own. In the tracking center, you received a null reference exception when the stock resource map tried to get the resource list when you focused on the mun. In flight, when you focused on your base, I can see that the stock reource converters are throwing null reference exceptions while trying to process recipies. And I can see the drill switch window from Pathfinder having problems trying to draw the window. All of these I think are related to the ResourceMap. The drill switch window uses the same functionality as does the tracking station, and if there is something wrong with the resource map then that would explain why the drill switch window failed. I did not see a log entry for the geology lab but I suspect that again there is a problem with the map. I am guessing but maybe your save game's resource map data is faulty. If that is the case then we need to find a way to reset it. I also noticed something called DarkMultiPlayer, can you shed some light on that?
  4. @Obi: Would there be a way via an API call to ask OSE Workshop to look through the vessel again to find the largest inventory? That I think would resolve the issue.
  5. Hm. Ok, Have you unlocked the planet and biome yet? I think there's an issue with the biome but I'm not sure. can you post your logs? Thanks for the report.
  6. Jeb and Bill set out to retrieve the Mule sitting just 4.1km away in the Crew Buffalo, newly renamed the Dunamobile. The compact RoveMax wheels proved to be quite slippery on the surface of Duna; Jeb kept the Dunamobile upright while Bill occupied himself by designing new wheels. "They should be able to rotate 180 degrees," Jeb said. "That would make surface docking much easier." The drive took what felt like hours to complete, but eventually they reached the landing site. While the Dunamobile- recharged, Bill hopped out to repair the Mule's tires. No luck, the Mule was too overloaded. Unfortunately, removing the parachutes didn't help either. And worse still, a fully loaded Buckboard MC-3000 massed more than the two kerbals could lift. They needed help. Fortunately, the Duna I expedition brought two Engineers, two Scientists, and two Pilots, not to mention two trucks. Back at Lowlands Base, Val made an executive decision to send Bob and Gerbles out to help retrieve the Mule. Some creative stacking enabled Gerbles to unload the Cargo Buffalo before heading out. After a trip up a few slippery slopes, the Cargo Buffalo arrived at the crash site. All four kerbals hefted three of the Buckboards onto the flatbed. It still wasn't enough; Bill simply could not repair the wheels. Undeterred, Bill and Bob hauled the loaded containers back to Lowlands Base while Jeb and Gerbels took a break in the back of the Dunamobile. The duo made a quick turnaround at Lowlands Base after precariously stacking the three containers onto a Saddle. After returning to the crash site and unloading the Mule completely, Bill successfully repaired its wheels and all three vehicles linked up for the trip back to base. The first train on Duna burned through its batteries fairly quickly, requiring it to stop periodically to recharge. It was late afternoon by the time it arrived back at Lowlands base. While Bob and Surina finished up their soil analysis, the rest of the crew shifted boxes around and set up the remaining base elements. A couple of hours later, the team regrouped to hear the bad news. The Lowlands had ample metal ore and a mediocre ore concentration. But it was bone dry and its mineral content was next to nothing. “This is why you send the resource scanning satellite BEFORE your expedition," Valentina Kerman screamed in frustration. Without water and minerals, there would be no crops. Without crops, the team would have to break out the emergency rations- again- after about a year. Even those would run out eventually. Nobody wanted that. There was no doubt that the base had to move.
  7. Thanks for the report. Oh dang. Ok, the Ironworks template needs a correction. Change FACTORY to PATH_INDUSTRY and you'll be good to go. I'll have that fixed next update.
  8. The Skydocks are orbital elements for EL, actually. Think of the construction frame that the USS Enterprise is parked in. I have thought of a landing pad part or a huge concrete slab that you could attach things to. It's one of the things I'm considering to solve the issues caused by uneven terrain. I could see it being compact enough to fit into a Buckboard (like one mega slab per Buckboard MC-1000). Like the Saddle, the big tarmac slab would be made on site from local materials; the stuff in storage just represents the chemicals needed to form the concrete. Unfortunately that's hard to depict in game; you'll basically pull out this 10m square slab from a Buckboard and bolt it into the ground. Ideally, the slab(s) would be single use; once you put one down, you can't pull it back up again and stick it back into storage. I could create an experimental part out of the Saddle and see what people think; it definitely needs nodes on the sides to make it easy to clip together.
  9. I do have a request up to add the Buffalo. But I've also had a lot of support issues due to CKAN so I recommend using AVC and following the mod on KerbalStuff.
  10. “That’s the last of the closeout procedures,” Bill said. “We can leave at any time. Since we fried the low-gain on the way in, we’ll have no way to control the Pegasus when we leave, but since we have to have somebody here to restart the reactor and engine, I guess that’s a non-issue for now.” “We’ll cross that bridge when we get to it,” Val replied. “But good work, Bill. I’m headed over to the Komet to get her started up. Finish up what you’re doing, everybody, and head over. I want to be on the ground before lunch.” “I hear that,” Surina answered, packing away the last of her personal belongings. After surviving on emergency rations for a few weeks, she was always hungry and ready for snacks. Jeb was the last to leave the Pegasus. He strapped himself into the Komet's cockpit and pulled out his kPad. “Say cheese,” he said, taking a quick snapshot of Val. “No fair, I wasn’t ready!” “Too late, Val, I already took it. Ready to take the controls again?” “I was born for this, Jeb. I have the spacecraft.” “Roger that, I stand relieved.” Valentina transferred flight control to the Komet’s cockpit and undocked from the slumbering Pegasus. Half an orbit later, she performed the de-orbit burn. The glide down from orbit was uneventful. Komet’s landing point would be well short of the base, but the rocket plane’s glide profile would more than make up for it. As it was, the Komet overshot the base by a few kilometers. “She doesn’t turn too well unpowered,” Val noted. “It was fine on Kerbin. I guess the lighter atmosphere is playing with the aerodynamics.” “Want me to try?” “Nah, I got this, Jeb. I’m going to goose the engine for a bit to help us turn.” Komet’s engine flared to life for a second or two. It was just enough to help the rocket plane complete its turn. “That worked. We’re still a few clicks out, so I’ll hit it again and boost-glide.” Again Komet bucked in response to the engine’s thrust. Just as quickly, the g forces stopped. A few minutes later, the rocket plane was less than a kilometer away from the awaiting Colony Drop and Buffalo vehicles. Valentina edged Komet ever lower, paying attention to her instruments. “Woah, terrain,” Jeb said excitedly. The rest of the crew looked pretty nervous. “I got it, don’t worry about it.” Val flared the rocket plane to avoid the hill and simultaneously slow down as much as possible, then dropped the nose before she stalled. “Terrain is really rough,” Val said. “Crew, brace yourselves for impact.” Nobody expected the rough terrain, and designers could only guess at the Komet’s aerodynamics on Duna. The Komet landed hard and then bounced into the air, sliding sideways before Val recovered and got the plane flying straight again. It slowed down more as the hill dropped away, then set down again. The rocket plane rocked slightly on the uneven ground and slammed her wings into the ground. She lost her outer elevons almost immediately. If it weren’t for Valentina’s expert flying, the plane would’ve rolled on the ground and broke apart. Instead, Val straightened out and slowly applied the brakes until the plane came to a stop. Nobody breathed for several seconds, not sure if they actually set down safely. “Any landing you can walk away from,” Jeb quipped. “Can it, Jeb,” Val retorted, “think you can do better? Don’t answer that. We’ve got a couple hundred meters of delta left, easily enough to taxi to the base from here. You guys ok back there?” “Uh, we’ll let you know in a few minutes when our guts catch up,” Bill called out. “We’re ok, just shaken up.” “Yeah, that was rough. Sorry. But hey, we’re on Duna! Ok, lighting the engine, time to taxi.” A few minutes of taxiing later, Komet came to a stop next to the Colony Drop and awaiting trucks. It was all very surreal. Val extended the plane’s ladders and the crew filed out. Valentina planted the flag and Jeb set up the selfie camera as the crew lined up for a photo op. Even though the crew hadn’t had contact with Mission Control for months, they wanted to record the event for posterity. “We take these first steps on Duna on behalf of all Kerbalkind. We wouldn’t be here without the herculean effort of everyone in the Kerbal Space Program. We’ll make you proud.” And curse Mission Control for all the gaffs, Val thought. “Let’s get to work.” A few hours later, Bill had the initial base set up. It was a good thing that the Cargo Buffalo brought along some rocket parts; the original plan was to recover the Mule before setting up the base, but it was 30 days late. That gave Bill plenty of time to effect repairs on the Buffalos. At last, the Mule arrived in Duna orbit and performed its aerobraking without incident. Unlike its predecessors, Mule's transfer stage had the potential to soft-land on the surface. If successful, Duna I would have additional resources to scavenge and utilize. If not, at least they tried. Navigational problems resulted in the Mule overshooting the landing site. Trying to slow down, its autopilot fired the main engine at full thrust. When the altitude reached below 1km, the stack separated and the chutes deployed. Trying to land 20 metric tons onto the surface is a tricky affair; both the Mule and its transfer stage landed hard. While the transfer stage lost its main engine, the rest survived. The Mule damaged all of its tires, but at least its vital cargo made it safely to the surface.
  11. I was planning on reintroducing the docks when I got to the orbital elements of Pathfinder, but I get this question a lot so they'll be available next release. I'm having trouble getting the floodlights working but the rest is working ok.
  12. Cool, thanks for the link, that will help. Did you send either the Terrain or the stock M700 scanner to polar orbit before trying to use the drill? If so, did you toggle the overlay so that it would appear?
  13. It is a custom planet? That would explain a lot! I have not tested the mod with a custom planet. Does your planet have a biome? Do you know if it has resources?
  14. I will take a look when I get home. Do you have logs of your attempt? That would help. Have you unlocked the biome yet?
  15. I'm really impressed with your art techniques, I wish I could be that good. Practice, I know, but there's obviously techniques I've yet to learn. Looks great!
  16. I've repeatedly tested the Gold Digger as well as the stock Drill-O-Matic with no issues. Please be sure to install from github or kerbal stuff. Ugh. Only thing I can think of is making sure that the netkan file has the Buffalo listed as required.
  17. “And that’s MECO,” Jeb said triumphantly. “How far off are we, Bob?” Bob ran the numbers through the navigation computer, then frowned. It wasn’t looking good at all. “Uh, we don’t have an encounter with Duna. None in the fleet does. We definitely will need mid-course correction burns. Ours will be in 78 days, The tug’s will be in 128 days, and Mule in 158.” “Ok, that’s not too bad,” Jeb acknowledged. “Do all the ships have enough fuel to orbit?” “Oh yeah, we’re still ok if we all aerobrake.” “Uh Bob,” Valentina chimed in, “Check those numbers, they’re not going to work. We’re going to run out of snacks.” “What!?” My juice boxes, Jeb thought to himself. “Our course correction is in 78 days, then it’s another couple hundred to reach Duna,” Val explained. “Our snacks will run out ten days before we reach Duna’s SOI. We’ll be on emergency rations.” “Oh man,” Bill said, “I hate those things. I will not be a happy space camper.” “Can we just speed up?” Bob ran some numbers. “Not really, Jeb, no. It’s a balancing act between getting there faster versus getting there in one piece. Even if we could get there faster, we have to wait for the rest of the fleet. And they won’t have enough fuel to reach Duna, or they’d have to dig so deep into the atmosphere that they’d be forced to land, and who knows where they’d end up.” “Swell,” Jeb responded. “Any other good news?” “Actually, we have a problem with the fusion reactor and Supernova,” Bill chimed in. “Oh?” “We’re burning through our fusion pellets pretty rapidly, Jeb. If we leave the engine idling and the reactor running, we’ll burn through our supply in a few days.” “Well that’s just peachy. Ok, Val, what do you want us to do?” “She’s your ship, Jeb, so this is just a suggestion. I’d shut down the reactor and engine, then lock the reactor’s battery- we don’t want to run into the problems we had trying to charge the batteries to start the reactor and then the engine like we did when we came aboard. Then we rely on the solar arrays for the rest of the trip. We can’t do much science without the extra power, but at least we won’t freeze.” “Ok, so there’s nothing we can do about the snacks *sniff* because we don’t have the fuel,” Jeb lamented. “Bill, let’s get the reactors offline.” “On it,” Bill responded. “Mandarin is offline, and I’m locking its battery. Ok, Supernova is”¦ not responding.” (author’s note: I have another bug in DSEV to fix). “I sent the shutdown command but the engine won’t respond. Oh, now it’s in some weird state.” “Uh” “One sec, Jeb, I’m gonna try something.” Bill hacked into the Supernova’s operating system and issued a diagnostic reboot. A few seconds later, the fusion engine rebooted and shut itself off. “Got it,” Bill said, smiling. “Only downside is that we can’t restart the engine or shut it off remotely. Once we leave the Pegasus, we’ll have to come back to get things going again.” “Ok, I can live with that. Val, you want to inform Mission Control?” “Yeah, no problem. Hm... Gerbles, can you do a diagnostics check on the high gain?” “Yup! Let’s see” Uh, my panel says 'you must install a high gain antenna to continue.’ I think that’s bad.” “Oh you’ve got to be kidding me,” Val said, astonished. “First we are supposed to make the whole trip in freefall because we have no centrifuge, by design. Next the contractor left off the RCS thrusters, then we find out that we’ll run out of snacks before we even get to Duna, and now this! What was Mission Control thinking! You know what? I’ll ask them. Switching to low-gain. This is going to take awhile.” “Better do it before we’re out of range of the Minmus Relay,” Gerbles warned. “Once we leave Kerbin’s SOI, we’re on our own until we can build an antenna.” Val said nothing as she fumed and tapped out her message. Many months later, Duna Flotilla 2 reached their target, with Pegasus arriving first. Aerocapture simulations showed that the solar panels, which could not be retracted due to budget reasons- would sheer off at altitudes below 17km, so Jeb performed the braking maneuver at approximately 20km. The crew struggled with the fusion engine's troubles, periodically running diagnostics and rebooting its operating system, but they still managed to bring the craft safely into Duna orbit, albeit in a retrograde orbit. The crew would have to wait a few more days for the rest of the fleet- and their beloved snacks. The Duna Tug arrived ten days later- also in a retrograde orbit- but it took another two and a half days to aerobrake and stabilize its orbit. Wasting no time, Jeb maneuvered Pegasus into the vicinity of the Duna Tug, undocked the Flyer, and remotely piloted it to Pegasus' nadir docking port. Finally, the Duna Flyer docked with Pegasus, and the grumpy, hungry crew immediately broke into its food stores. Its primary delivery mission complete, the Duna Tug had one last mission to perform: deliver the TERRAIN satellite to polar orbit. It had plenty of fuel to do the job after ditching the Flyer, and might have enough left over to return to an equatorial orbit after dropping off the TERRAIN should it be needed again. For now, the tug remains docked to its last cargo.
  18. I started playing with this more as I made sure the Buffalo works with it. It's pretty neat. I have a satellite in orbit of Duna that just has a whip antenna, and it cannot communicate with Kerbin due to a lack of range. I do have a base on Duna, but it too has no long range antenna. It would be nice if my manned base could serve as a tracking station of sorts but I can get around that by adding a high gain antenna and talking to Kerbin.
  19. Thanks. It still has issues but it's getting there. I noticed the ladder issue as well, and am looking into a fix for it. I need to add an angled ladder (part of the invisible trigger that lets the kerbal climb) that will help with the climbing. The crew cabin ejects kerbals if you hit the EVA button and I'm investigating that as well. But it has a bunch of fixes, a pair of robot arms for asteroid exploration, and some new parts in the works. Glad it's working for you on the Elcano challenge.
  20. Unfortunately for me, the savegame with my Pathfinder test base on Minmus suffered from a corrupted file due to moving mods in and out of the game, so I had to start over. Then I thought, what the heck, and decided that my new test base would be placed on Duna, and that I’d create a mission report for the effort. I’ll fill out the mission report as I have time, this is more of a test base than a storyline, and I still have a lot of work to do on my mods, but I have the first four parts of the mission report done. Here's Part 1. Part 1 The first half of Duna I’s flotilla took to the skies a few weeks before the Duna transfer window opened. First up was the Colony Drop containing elements of the base. Next came the Cargo Buffalo with resources needed for the base, and finally, the Crew Buffalo lofted into orbit. Both trucks could be remotely driven and had enough room for the crew should their landing craft arrive off course. Several months later, the flotilla arrived in Duna orbit. Each delivery vessel took its turn aerobraking in Duna’s atmosphere. While the Colony Drop had a heat shield, neither truck’s transfer stage had one, and ultimately heat shields proved unnecessary. With each craft safely in low Duna orbit, one by one they began their descent. The Colony Drop found what looked like a good spot and landed safely. The trucks had a more difficult time; both suffered damage upon landing but they were still mobile. Some careful driving later, they parked themselves next to the Colony Drop and went dormant, silently waiting for their explorers. The second Duna transfer window was fast approaching, so KSC began launching the second half of the Duna I mission. The Duna Tug went up first, followed by the Duna Flyer (landing craft), and finally the TERRAIN satellite. Mule went next. The robot cargo truck- really just a self-propelled trailer- had a supply of rocketParts needed for base assembly. Finally, Pegasus, the crew transport, took to the sky on autopilot. It flew straight up until its Supernova fusion engine- the world’s first- had enough thrust to reach orbit. With just a couple of days to go before the launch window opened, Space Shuttle Sparrow blasted into the sky with Mitch and Isaxy at the controls. Jeb felt awkward as a passenger, but his responsibility as the Duna I mission pilot kept his nervousness at bay. Val, the mission commander, could care less about being in the pilot seat. Bill, Bob, Surina and Gerbles rode in the shuttle’s passenger pod. The trip to orbit proved uneventful, and the crew quickly got to work after their ride left for home. The Pegasus needed a few minor repairs after its trip to orbit but she had enough fusion pellets and liquid hydrogen left for her trip to Duna. Or so the crew thought. Javascript is disabled. View full album
  21. Get the latest here. 0.1.4 This update has a couple of bug fixes. I'm still investigating the EVA Ejector bug on the crew cabin. - The MC-3000 now has the correct amount of KIS storage when storing something other than KIS items. NOTE: You'll need to switch our your resources for this change to take effect. - Fixed an issue with the AuxEN that prevented AntennaRange from working correctly.
  22. Get the latest version here. This update has a bunch of bug fixes- gotta reduce that technical debt! Templates - Added the XenonGas storage template. Bug Fixes - Fixed an issue preventing the repair of the Solar Flare and Hot Springs. - Fixed an issue with converting the Buckboard MC-1000 and Outback into a battery. - Fixed an issue with converting the Chuckwagon into a greenhouse. - You can now reconfigure your modules again. - Fixed an issue with Snacks where the inflatable modules weren't adjusting their maximum amounts correctly. - Fixed an issue with the AuxEN that prevented AntennaRange from working correctly. - The MC-3000 now has the correct amount of KIS storage when storing something other than KIS items. NOTE: You'll need to switch our your resources for this change to take effect.
  23. Get the latest version here. This update has a bunch of bug fixes- gotta reduce that technical debt! Templates - Added the XenonGas storage template. Bug Fixes - Fixed an issue preventing the repair of the Solar Flare and Hot Springs. - Fixed an issue with converting the Buckboard MC-1000 and Outback into a battery. - Fixed an issue with converting the Chuckwagon into a greenhouse. - You can now reconfigure your modules again. - Fixed an issue with Snacks where the inflatable modules weren't adjusting their maximum amounts correctly. - Fixed an issue with the AuxEN that prevented AntennaRange from working correctly. - The MC-3000 now has the correct amount of KIS storage when storing something other than KIS items. NOTE: You'll need to switch our your resources for this change to take effect.
  24. Glad you like the mod. I have some more fixes on the way I found while setting up a base on Duna. For the random heat bug, AdmiralTigerClaw has some suggestions: http://forum.kerbalspaceprogram.com/threads/134835-1-0-4-BETA-Pathfinder-0-8-7-KSP-Meets-The-Martian?p=2245083&viewfull=1#post2245083
  25. I'm pretty sure that video is out of date. I don't the the scope shows the temperature anymore. Did you use CKAN to install the CactEye?
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