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Everything posted by Angelo Kerman
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
The Mk-33 Launch Platform is available out of the box and is located in the WildBlueIndustries/Mk-33/Parts/Structural folder. The Mk-33 Launchpad is in the same folder, but you won't see it unless you have Dock Rotate installed. I haven't seen this issue and I'm using it in my 1.12 career game. Make sure you have DockRotate installed. -
@Hohmannson Thanks! Setting up the plugin to do that grid was a pain, but I'm glad it worked out. What other types of panels were you thinking of? I've considered panels like those from Making History, and a set like DSEV's MMOD panels, but I haven't figured out the best way to do that yet. Meanwhile, I'm proud to announce that Sandcastle 1.0 is now available! @HebaruSan May I request your assistance with adding Sandcastle to CKAN? The mod only needs Module Manager as a requirement, and recommends Extraplanetary Launchpads. It supports WildBlueTools, but WBT isn't required. Changes NOTE: This release will need an update from Extraplanetary Launchpads in order for the survey cones and the cone dispenser to work properly. New Parts - Quicksand 3D Print Shop: The size of the stock Hitchhiker, this print shop is able to print small cargo items. It can be used as an Extraplanetary Launchpads workshop that also produces Rocket Parts. - Sandcastle 3D Print Shop: This module is Size 2 (2.5m diameter) and it has a large 3D printer that's capable of printing objects up to the size of the FL-TX1800 Fuel Tank. It can be used as an Extraplanetary Launchpads workshop that also produces Rocket Parts. - UHC-4K Cargo Storage Unit: This Size 2 (2.5m diameter) part stores 4,000l of stock cargo items in 24 slots. - UHC-8K Cargo Storage Unit: This Size 2 (2.5m diameter) part stores 8,000l of stock cargo items in 24 slots. - UHC-16K Cargo Storage Unit: This Size 2 (2.5m diameter) part stores 16,000l of stock cargo items in 24 slots. - MS-37 Yard Frame: Inspired by the shipyard from Star Trek The Motion Picture, this Modular Shipyard component is a Size 3 (3.75m) panel that lets you configure it like a grid in order to keep the part count down. It also has angled variants. - MS-75 Yard Frame: Inspired by the shipyard from Star Trek The Motion Picture, this Modular Shipyard component is a Size 5 (7.5m) panel that lets you configure it like a grid in order to keep the part count down. It also has angled variants. - MS-L Lighting Panel: This panel provides lighting for your orbital shipyard's construction projects. - EB-1V Variable Extension Boom: Similar to the stock girder, this is designed for robot arms that are used to build spacecraft. Its length can vary. Extraplanetary Launchpad Parts NOTE: These parts are only available if you have Extraplanetary Launchpads installed. - Sand Caster 3D Printer: This automated 3D printer is capable of creating whole vessels and bases without the need for kerbals on site. It will be slower than having kerbals around, but it will get the job done. it is designed for ground-based operations, and it's inspired by NASA's 3D habitat concept printers. - EL-M Construction Marker: Equivalent to the Extraplanetary Launchpads' KS-MP Disposable Pad, the Konstruction Marker depicts where new builds will be added to the vessel. The Marker will be consumed when the new assembly is attached. It can be placed into stock inventories. - STK-1 Survey Cone: Functionally equivalent to the KS-BBQ Survey Stake, the Survey Cone can be placed in stock inventories. It marks where new constructions will appear. - CD-10 Cone Dispenser: This dispenser holds 10 Survey Cones and can both drop them on the ground and pick them up again without the need for a kerbal. - EL-OCD Construction Manipulator: Equivalent to the Extraplanetary Launchpads' KS-OCD Orbital Construction Dock, the Konstruction Manipulator enables shipyards to build new vessels in orbit. - EL-MTL Smelter: This is a Size 2 part that is designed to convert Metal Ore into Metal, and Scrap Metal into Metal. - ELC-8 Rocket Parts Container: This Size 2 container holds up to 1,600 Rocket Parts. If you have Wild Blue Tools installed, then it becomes an omni storage container with an 8,000 L capacity. If you don't have Wild Blue Tools but you have B9PartSwitch, then it can switch between Rocket Parts, Metal, Scrap Metal, and Metal Ore. Plugin - WBIPrintShop and WBICargoRecycler now support animations when operating. - You can now add the removeResources field to a part config. Setting removeResources = false will prevent the print shop from removing resources when it prints a part and places it into an inventory. - WBIPrintShop now supports part variants. - WBIPrintShop now supports Community Category Kit. - ModulePartGridVariants: This new part module supports mesh grids. - ModuleCargoDispenser: This part module lets you drop cargo parts from an inventory onto the ground or release them into space. No kerbal needed. - ModuleCargoGrabber: This part module lets you pick up cargo parts and place them into an inventory. No kerbal needed. - ModuleDefaultInventoryStack: ModuleInventoryPart's DEFAULTPARTS doesn't support stacked parts. This part module gets around the problem by maxing out the default all the parts' stack sizes when the part is first loaded into the editor. - ModuleStorablePart: This is just a thinly veiled ModuleCargoPart that enables parts to both have an inventory and to be placed in an inventory. Without this module, parts cannot have both a ModuleInventoryPart and a ModuleCargoPart. - Sandcastle will generate part thumbnail images for cargo parts and their variants when you enter the space center scene. NOTE: Please give Sandcastle a few moments to generate these images when you start the game after applying this update. Subsequent starts won't take long since the images will already be generated. Patches - Disabled the Module Manager patch that added a 3D printer to the stock science lab. This was always intended to be temporary until Sandcastle had custom parts. If you want this functionality back, go to the Sandcastle/Patches folder and rename ScienceLab3DPrinter from .txt to .cfg. - HorizontalPrintShops: Rename this from .txt to .cfg to use a horizontally orented IVA in the print shops. - OmniStorage: Adds omni storage capacity for the Cargo Storage Units and the Rocket Parts Kontainer if Wild Blue Tools is installed. - B9PS: Adds additional resource storage options to the Rocket Parts Kontainer if B9 Part Switch is installed and Wild Blue Tools isn't installed. Known Issues - When a printer finishes printing a part and placing it in the inventory, the image might not appear. This appears to be an issue with the stock inventory module.
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I finished my survey cone dispenser: This part dispenses and retrieves survey cones, which are cargo parts that serve as survey stakes for @taniwha's Extraplanetary Launchpads (see mod link below). With survey cones and a Sandcaster 3D printer, you can make make bases and vessels if you have Extraplanetary Launchpads installed. The dispenser holds 10 survey cones and can field-deploy them from a stock inventory without the need for a kerbal: The dispenser can also sweep up survey cones and place them back into its inventory: For those interested, here's the link to Extraplanetary Launchpads:
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Getting there... This is the CD-10 Cone Dispenser. It holds up to 10 STK-1 Survey Cones. You can drop one onto the ground without the need for a kerbal: It's hard to tell from this shot, but the cone dispenser has an animation that runs when you drop one of the survey cones. It isn't done yet, but I'm also working on a part module that will sweep up a survey cone and place it back in the dispenser's inventory. You won't need a kerbal to do that.
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
No, that is long gone. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
No. Buffalo is part of Pathfinder and was originally not supposed to be a stand-alone mod. You can easily delete the Buffalo folder after installing Pathfinder.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
The Buckboards have been part of Wild Blue Tools for awhile, so you don't need Buffalo if you want to just delete that folder.- 3,523 replies
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I ran into a problem with trying to move that launch position but I have a backup plan that is looking good: use the survey station on the Sandcaster. The problem is the survey stakes- they need kerbals to plant, and the printer is supposed to be fully automated. But after studying the EL plugin I can now spawn parts into the game: I can make a traffic cone- like part that serves as a survey spike and drop them on the ground. Then I need to figure out how to tie that in with removing an item from inventory. With a kerbal it is as easy as dragging the inventory item and dropping it, but you need a kerbal to do that. It might be as simple as a button to “Drop construction cone” to remove one from the inventory and another button to “Print construction cone” to make one.
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I finished the modeling and texturing of my Sandcaster 3D printer: It is an automated printer for Extraplanetary Launchpads that is inspired by NASA's habitat printer concepts that use ISRU to build homes for astronauts.
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The plugin will move the launch position so that the vessel won't collide with the printer. The Sandcastle 3D printer is designed to use Ore, but you can create module manager patches to use different resources if desired. I chose Ore for the sake of simplicity. What does EL use to print individual parts, is it RocketParts? If so, then you can do this patch: @MATERIALS_LIST[Default] { @RESOURCE[Ore] { @name = RocketParts } } I'm not familiar with how EL handles individual parts.
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New promo! I finished modeling and texturing the Sandcaster today! Now I need to finish rigging it up and make a plugin to support Extraplanetary Launchpads. That might take a few days, but after that, Sandcastle will finally be done!
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Right now you still need Hooligan Labs' plugin to fly, so your lack of lift option makes sense. The built-in solution is still in development. -
Nope. In fact, I'm planning a replacement for Buffalo. It's in the concept stages. I've learned a lot since I made Buffalo back in 2015, and while looking at updating the textures for Restock, it became clear that I'd have to redo a bunch of things. So, rather that doing that, I'm looking at Buffalo 2...
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
You don't just magically get space anomalies. They appear at random, and I've verified that they're working in KSP 1.12.x- I have several in my own career game.