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Angelo Kerman

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Everything posted by Angelo Kerman

  1. Remodeled size 0 docking ports, inspired by Restock: This one is for the Mk 1 Docking Port with the drag chute. The radial port gets the same treatment.
  2. Short answer is they are independent of each other. Pathfinder can be configured to use CRP resources but is primarily built around Classic Stock.
  3. Best I can do for matching Restock: Now I have to do some remodeling on the Mk1 Docking Port...
  4. Thanks! I've been trying to up my skill level and MOLE & DSEV gave me that opportunity. These new texture options let you make something like China's Tiangong space station. I'm hoping that my next project can approach Restock quality as I'd like it to mesh with what the Restock team has done.
  5. It's set up so that if you have Restock you'll get Restock textures.
  6. Stock textures done: Also supports Making History: Next I have to do Restock textures. I'll be really happy when this is done...
  7. Not yet. I have to redo my game for 1.8.1. With KSP 1.9 around the corner though...
  8. You'll have to talk to the OSE Workshop team for help with that, sorry.
  9. @Roland1999 The fins are needed to make the rocket fly like an arrow. Without them the craft goes all over the place. Chapter 10 The Docking Alignment Target roared off the launchpad and leaped into the sky. Built on a modified Explorer probe core, the DAT dispensed with science instruments in favor of a small docking port. A day later, Pioneer rolled out to the launchpad. For Pioneer’s third flight, Jeb once again took the controls. KSP ‘s mission planners decided to put his rendezvous skills to good use; they wanted to test docking and refueling in orbit and then perform a plane change. After that, Jeb would spend a few days in orbit making observations before landing back at KSC. The launch went smoothly, and 6 hours later, Jeb rendezvoused with the DAT. Jeb then deftly moved closer to the other craft. The docking magnets engaged, and for the first time in history, two spacecraft docked in orbit. As planned, Jeb tested out the fuel transfer system and fully refueled Pioneer’s kick stage. Then Jeb changed the flight plan. Again. Instead of undocking, he shut down the kick stage engine, locked its fuel valves, and throttled the DAT’s motor down before engaging it. It was a delicate balancing act, but the combined spacecraft’s reaction wheels were able to handle the unbalanced load. At first Flight was furious, but then they began to see the merit in Jeb’s plan. By burning gently, he could use the DAT to perform a significant portion of the plane changing burn. Once the DAT nearly ran out of fuel, Jeb undocked from the craft and used Pioneer’s fuel reserves. It worked out quite well, but by the end, the K-20 was dangerously low on fuel. As a result, Flight ordered Jeb to deorbit and return home. Burning all his reserves, Jeb was able to deorbit but he still overshot KSC. Not even making S-turns could slow him down enough. Though way off course, at least Jeb was able to set Pioneer down on land. It was Valentina’s turn to give Jeb a hard time for overshooting the space center- Jeb landed a long way off. And with a stretched kick stage, Valentina repeated Jeb’s feat- and landed back at KSC.
  10. When KIS was redone, I had to redo all the configs. The Hacienda et all should have volumeOverride = 400 in their ModuleKISItemEvaTweaker That'll get fixed in the next update, which will hopefully be soon after KSP 1.9
  11. There is to some degree, MOLE White has some thermal padding. The effect is done through the normal maps; you can replace them and add additional thermal padding if desired.
  12. Made progress on the Flight Control Package today: It will support both stock and Restock textures. I'll need to add the same treatment to the Mark 1 Docking Port...
  13. This project is getting too much scope creep as is, so I don't see adding a porthole to the model in the near future. If I was retired I would throw out the whole mod and start over, ditching the Titan parts and the Brumby since both are covered by the Making History DLC. The Appaloosa was designed to work with the Mk1 pod but also be a command pod in its own right; hence the similar appearance. There will be a 3-seater Block 2 variant but it'll use the same model with a new IVA.
  14. I finished the remodeling of the Appaloosa command pod exterior from my Mark One Laboratory Extension mod: This is for the stock default texture. I have a couple more stock textures to do before working on Restock textures and reworking the IVA.
  15. So far so good... Matching the gray is proving to be really difficult. I think it'll be a closer match once I add some highlighting and weathering.
  16. Right now I'm focused on the station parts and command capsule. Engines may get an update at some point, but after the Appaloosa, I have another project to focus on. There are a large number of engines out there, @Nertea makes some of the best. Meantime, I finished modeling and unwrapping the new Appaloosa pod today. The texture is a placeholder; I'm making sure that the UV map is at the same scale as the stock command pod. My plan is to support both stock and Restock textures to match the respective Mk1 pods. And yes, the Flight Control Package will get the same treatment.
  17. I finished my new "MOLE White" and "DSEV White" texture options for various parts in MOLE and DSEV: I also added in MOLE's new SPF-3 solar array (that's a size-0 core) as well as DSEV's new adapter pieces. Drakken Palace is inspired by China's Tiangong 3 space station:
  18. KSPedia pages need to be redone at some point. Honestly I didn't think anybody read them... Meanwhile, a few months ago someone asked about texture options for things like the Flight Control Package and the Appaloosa to match the new stock Mk1 Command Pod textures. I'm currently working through that, and a whole lot more: Here you can see the new SPF-3 solar arrays, along with new "MOLE White" and "DSEV White" texture options for various parts. DSEV will also have some new adapter pieces. All this will hopefully be done before KSP 1.9... In case you're wondering, Drakken Palace is inspired by China's Tiangong 3:
  19. Chapter 9 Jeb spent several days getting lectured by Gene about disobeying Mission Control, followed by getting grilled by the scientists about how he managed to rendezvous two spacecraft in orbit by hand; the tracking station had yet to be upgraded with precision ranging equipment and computers powerful enough to handle patched conics. Plus, if they could capture his procedures and generalize them, then someday all spacecraft could be equipped with Jeb-based navigation computers. Gene would’ve loved to ground Jeb, but he needed him. He was the only other qualified astronaut pilot besides Valentina, and that wasn’t going to change for some time. In the meantime, it was Valentina’s turn to fly. Her job was to test improvements to the Edna launch vehicle and deploy a satellite. Edna’s upgrades included replacing the Swivel and Terrier motors with the new Cheetah upperstage motor, which offered more thrust and better vacuum specific impulse. A new gyroscope assembly also helped with flight control, and additional structural bracing helped with the wobbling. Eventually engineers wanted to replace several of the smaller fuel tanks with longer ones for additional stability. As Pioneer blasted off, Valentina rolled the spacecraft 180 degrees and pitched over, hitting 45 degrees at 20 kilometers and pitching horizontal at 50 km. That helped the spacecraft build up speed faster. Careful management of her trajectory avoided hitting the atmosphere on ascent, and she ended up in a 494 km by 178 km orbit. Not just any orbit though; Valentina became the first woman in space and the first kerbal to achieve polar orbit. And thanks to upgrades at the tracking station Val quickly had a maneuvering node to circularize her orbit. After looping around to the dayside again, Valentina deployed SCANSat 1, the first radar mapping satellite of its kind. SCANSat 1 extended its antennae, a new solar array, and finally its mapping radar. As Pioneer backed away, SCANSat reported that it was in an ideal orbit. Due to her limited fuel reserves, Val had to wait a day for KSC to line up with her orbit again. She burned through her entire fuel reserves and engaged the RCS thrusters in order to make the deorbit burn. She completed the maneuver with just 55 units of monopropellant remaining. The reentry was very rough; Valentina blacked out from the high gee forces but finally regained consciousness a scant 4 km above the ocean. She immediately turned Pioneer around and headed back, ditching in the ocean within site of the space center. Jeb quickly made the 30 km trip to pick up Valentina and gave her a hard time the whole way back.
  20. @Well I'm having a blast with the X-20: Glad you resurrected the plane! I was wondering if you had any plans to expand upon the parts. For instance, the parts could be expanded to make the X-37: I think it would also be helpful to have a half-sized cargo bay and half-sized crew cabin, and maybe a mini lab module that flares out from 1.875m to 2.5m. If you're too busy these days or have no such plans, I totally get it. These are just ideas. Thanks again!
  21. Bonus chapter! This was a lot of fun. I was able to pull off some maneuvers without the aid of maneuver nodes! Chapter 8 Jeb walked across the crew access arm and boarded the Pioneer, KSC’s newest K-20 Kerbal Soar. Pathfinder was undergoing refurbishment and refit to bring it up to the Pioneer’s Block 1A standard, so it was unavailable. Jeb could feel the craft just begging to leap off the pad, and he was the one that would take it all the way to orbit. To get there, KSC engineers designed and built the Edna launch vehicle- KSC realized that the tradition of naming its new launch vehicles after the first payloads that they carried would cause confusion, so they adopted Wernher's idea of naming them after planets. The Edna rocket was enormous, with twin Reliant engines in the first stage, a Swivel in the second, and a new Terrier engine in the kick stage. A pair of new Sledgehammer solid rocket motors provided the extra boost. KSP didn't like using solid rocket motors on kermanned flights but their engineers hadn't figured out how to make bigger liquid fuel engines. It was their top priority. Launch Control retracted the umbilical arms and the crew arm. If anything went wrong, Jeb would either need to wait for the arms to return or hit the abort motors. But Jeb wasn’t going to let that happen. He was going to space today. Pioneer lifted off and performed its roll program right after clearing the tower. The booster wobbled violently as it clawed for altitude- something that KSC engineers would have to resolve. But Jeb just kept going. Things got better after the SRBs burned out and were jettisoned. Pioneer reached an apoapsis of 500 km and tried desperately to achieve orbit but could only get a periapsis of 52 km before hitting the atmosphere. Jeb was worried; he didn’t want another suborbital flight! He pulled up hoping that somehow, he’d skip upwards again, and it worked. Pioneer’s apoapsis dropped down to 203.1 kilometers, but he’d made it. Now he just needed to circularize his orbit. Fifteen minutes later, Pioneer entered a 205 km by 125 km orbit, and Jebediah Kerman became the first kerbal to orbit Kerbin. Mission Control was ecstatic to say the least, and Wernher took note of how the K-20 lost altitude as it plunged through the atmosphere. He thought such a procedure could be refined into a form of… aerobraking… to conserve fuel as spacecraft returned from the moons or another planet. Flight also realized that they needed to refine their ascent profile… With just over 1600 m/sec delta-v remaining, Jeb decided to try maneuvering in orbit. There was one target he had in mind: Explorer 3. Since the tracking station could only provide basic orbital data, Jeb had to eyeball it. He waited until the orbit lines intersected and burned until they were parallel. Then it was a matter of increasing his orbit and waiting to see if the two spacecraft would catch up. Jeb waited for hours, much to the frustration of Mission Control when he suddenly developed "radio trouble." He was not going to be outdone by Valentina, Flight could go straight to Moho! A day later, Pioneer and Explorer 3 were parallel to each other, and Jeb tried slowing down to make their orbits intersect. It worked, and they got to within 30 km of each other. Jeb refined his orbit even further, and several burns later, Pioneer pulled up alongside Explorer 3 less than 5 meters away. By the time that his radio was “restored,” Gene was furious with Jeb for ignoring Mission Control, burning through most of Pioneer’s monopropellant, consuming half his life support, and dipping into his propellant reserves. They wanted him on the ground soonest. Jeb just smiled. He’d proven beyond a shadow of a doubt that he was the best pilot bar none. It was time to go home. Jeb watched the tracking data and guestimated where the glider needed to go. He performed a deorbit burn and immediately followed it with a translation burn. His orbit line flew over KSC and ended at Welcome Back Island. He figured that was good enough; the recovery crew would do the rest. Just before atmospheric entry, he dropped the kick stage. Pioneer was a pure glider again. As Pioneer careened through the atmosphere and it became clear that it would overshoot KSC, Jeb decided to bank sharply back and forth to slow down. Before long, his speed dipped below 400 meters per second and his altitude dropped through 10,000 meters. He had plenty of room to maneuver. His altitude dropped even further, and he banked around to line up on the runway. At the last moment, he extended Pioneer’s skids and touched down, skidding to a stop. Jeb got out and posed for a publicity photo as recovery crews raced to meet him. No matter what, he’d cemented his place in the history books.
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