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Angelo Kerman

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Everything posted by Angelo Kerman

  1. The tiles are a combination of: A.R.M.O.R. - Advanced Robust Metallic Operable Reusable, the black underside tiles, my own design based on real world metallic tiles of the same name. AFRSI - Advanced Flexible Reusable Surface Insulation, the outer white quilted tiles based on @benjee10’s quilted tiles. FRSI - Felt Reusable Surface Insulation, the inner non-quilted tiles, based on stock Mk3 but with some subtle fabric bump maps. The X-33 used a combination of the above and others depending upon location. I figured that my Mk-33 should follow suit, and it gives different things to look at.
  2. I finished the tailfin and body flap, then tested a prototype of the redesigned main wing:
  3. I wonder how long it'll take until the scientists and engineers realize that they could move the entire UKSS with just that one engine and enough gravitic displacement generators to move the mass...
  4. Very cool mod! Definitely want this for my JNSQ game.
  5. Neat test flight! Gives me an idea for a Mk3 gravitic engine part..
  6. Nice to see the Flapjack getting good use. I'm as eager as Jeb to see what's in store next. It looks like the KSC Alien Technology department is making good progress!
  7. I haven’t looked at that in awhile. Not sure why it can’t find a valid inventory, they are there...
  8. I created some proper decals: ... which finishes up (at last!) the aft tank, mid tank, and forward tanks. If you have Wild Blue Decals installed then you'll be able to configure decals on these parts If you don't, then the decals won't appear, giving you a nice pristine surface. Still more to do, but the Mk-33 is finally shaping up!
  9. I wrapped up the AFRSI (quilted areas) thermal blanket texturing on the Mk-33's probe core: I'm hoping to start detailing the black A.R.M.O.R. tiles this weekend.
  10. They're in the "What did you do in KSP today?" thread. I won't derail this thread by posting them. @Nertea has done a truly amazing job with the art direction in his mods, and NFLV is just one of the latest and fabulous! I can see a place for the super heavy lifters down the road in my JNSQ game, for instance. Especially a nuclear SSTO...
  11. Unfortunately that’s a bit more involved. An alternative is my More Servos mod which uses Breaking Ground robotics. BG robotics joints are wet noodles and you need to reduce the movement speeds down to minimum as well as lock the joints in order to get a more stable arm. But it does adequately settle the issue with CoM..
  12. I'll have to fix that and move the COM to the center of the stretched out arm...
  13. Out of curiosity, have you had any issues with the arm's magnet? What version of KSP are you running?
  14. Nice to see the old KSOS getting a facelift! She's in good hands.
  15. DSEV 3.5.0 is now available: - Shiny Solar Panels Update - Bug Fixes
  16. MOLE 1.22.0 is now available: - Shiny Solar Panels Update - Bug fixes - New modular LDEF experiment.
  17. Sojourner: 3 Voyager: 1 Spirit: 1 Great suggestions!
  18. Chapter 21 The Duna 1B lifted off the pad in the late afternoon, carrying with it three small CommStar satellites. The “Dibs” upper stage burned through most of its propellant to attain orbit, but it settled into a 105km by 127km parking orbit before heading out to the Mun. Three days later, the satellite carrier entered a 10,502km orbit around Kerbin’s closest natural satellite. Learning from the Arrow Space corporation, KSC set up a resonance orbit for the carrier. Twelve days, seven hours into the mission, the Duna 1B executed its resonant orbit burn. Every eleven days after that, a CommStar satellite deployed from the carrier and circularized its orbit. It didn’t quite go as planned; on a couple of deployments the satellite lost connection back to KSC, which rather puzzled the scientists and engineers. But after the last satellite left the nest, “Dibs” used the last of its fuel to de-orbit and impact the Mun. Additionally, Arrow Space launched two sets of four Arrow Star satellites into equatorial and polar orbit, at last refining their launch vehicle and satellite deployment techniques. Hopefully, with all the relay satellites in orbit, there would not be any more connection issues- except for one small problem: A serious math error caught by an intern at KSC finally proved that the relay satellites didn’t have the range to reach the Mun! KSC did not realize this until Lowlander 2 was well on its way to landing on the Mun, and the Deep Space Network lost contact with it yet again. Fortunately, Kerbin rotated just enough to gain a tenuous connection, and Lowlander 2 successfully touched down on the munar surface Highlands and sent back some scientific data. It was clear that existing designs were too short ranged to handle anything beyond high Kerbin orbit, so KSC engineers poured over their satellite designs, invented new technologies, and tested several prototypes before settling on the Pulsar series of communications satellite. The Pulsar sprouted micro relay antennas everywhere it had room along with the solar arrays and batteries to support them. It took another Duna 1B launch- this one with more boosters to try and make up for being under-powered- to place the three-satellite constellation into orbit. It was expensive, but the Pulsars just barely had the range to reach the Mun. Meanwhile, in the vonKerman Republic, Lagatha vonKerman and leo vonKerman walked onto the Drakken launch platform at the Darude Launch Complex, and Lagatha gave a salute to the photographers before the pair rode the elevator up to their awaiting crew capsule. After boarding the craft and performing pre-launch checks, the launch gantry retracted, giving the Drakken full clearance to launch. As its predecessors did before, the Drakken blasted off the launchpad and roared into the sky. Minutes later, the Drakken entered a 150km by 148km orbit. Using the Drakken upper stage, the spacecraft performed a plane change maneuver to meet up with the Drakken LDEF. The upper stage only had about half the delta-v needed, so the service module burned the rest of the way. Six hours later, the Drakken raised its orbit, and parked alongside their target. And thanks to lots of practice, Lagatha expertly piloted the Drakken for a successful docking with the automated LDEF. Kontrol could not be happier. Leo transferred into the Orbital Module and donned his suit before closing the hatch to the descent module and depressurizing the cabin. After stepping outside, Leo clung to the ladder and examined the experiment modules. Two of them failed, but the Cryogenic Resources Study and Materials Exposure Study both yielded results. Just as Leo was about to grab the data cartridges, he slipped and lost his grip with the Orbital Module. Before he could regain his composure, he drifted a dozen meters away. And in an unplanned test of the vonKerman suit’s jet pack, Leo jetted back to the orbital module and quickly got back inside. Unable to retrieve the experiments for the time being, Kontrol proceeded with the next test. Lagatha opened the propellant transfer valves and moved liquid fuel and oxidizer into the Drakken’s tanks, matching the capabilities of the Kerman States’ vehicles. She also performed diagnostics on the LDEF’s probe core. It was designed for both spacecraft and space stations, so Kontrol was quite happy that it still functioned after 70 days in orbit. And after another attempt, Leo managed to grab the viable experiment results and wrestle them back into the cabin. Despite the initial setback, things were going smoothly; they would find out in another 20 days how well the Drakken’s landing system worked. As the Drakken 4 mission got underway, Bob and Valentina hopped into the new Munar Ground Module (MGM) Rover, nicknamed “Miss Piggy” after its appearance, and took it for a test drive. They tried out its various components, handling, and so on, and Bob tried out the geology lab as well. Every few kilometers, Bob tested the prospecting experiments. To his surprise, one of the attempts found a lode of precious metals! Given how the space program was strapped for cash, the lode was a windfall for the Kerbal Space Program. Valentina quickly drove back to KSC and grabbed the prototype Logistics MGM and hauled it back to the prospect site. Once Bob deployed the drills and activated them, the Logistics module began filling its tanks with the metals. The tanks filled quickly, but there was much more to dig up. Before long, Bill and Jeb drove out to the site in a tanker to offload the MGM’s treasure trove. All in all, it took three more trips to return the treasure to KSC’s coffers. Twenty days later, Drakken 4 wrapped up its orbital mission and prepared to return home. An electrical fault caused the craft to burn late. Drakken 4 landed 20km off course but well within recovery range of the Darude Launch Complex. Kontrol sent out a helicopter to retrieve Lagatha and Leo. The two vonKermans returned to a hero’s welcome at Darude. Finally, Pathfinder was the first prototype K-20 to perform approach and landing tests, the first to test the K-20 abort system, the first to make a suborbital flight, and the first to reach beyond Munar orbital altitude. But after a thorough investigation, engineers concluded that Pathfinder sustained too much structural stress on its airframe after all the testing that it had endured, and it was time to retire the orbiter. Jeb and Valentina had the honor of picking up Pathfinder with the Sea Goat and flying her to the Boneyard about 30 kilometers east of KSC. It was the best place for the K-20, but perhaps she would end up in a museum someday. After setting Pathfinder down gently, the two astronauts quietly taxied Sea Goat out of the way and flew her back to KSC. To date, the K-20 fleet consisted of: OV-101 Pathfinder: Retired OV-102 Pioneer: Upgraded to Block 2, In Service OV-103 Mariner: Destroyed OV-104 Ranger: In Service OV-105 Viking: In Service With trips to the Mun just over the horizon and only three K-20s available, the Kerbal Space Program needed another K-20 to bring the fleet up to full capacity. It was time for a K-20 naming contest!
  19. Wow, what a series of revelation! I like how everything is tying together. I also like the attention to detail with all the monitors, the auditorium, and the presentation. Can't wait to see what happens next!
  20. Sizes are limited to the stock 256 x 160 (1.6 : 1 aspect ratio) or 512 x 160 (3.2 : 1 aspect ratio) due to the parts. You can make textures bigger or smaller so long as they follow those two aspect ratios. It's a limitation of the UV mapping required for the parts. TBH I had forgotten about the In-Flight-Flag-Switcher. Wild Blue Decals does allow both editor and in-flight flag switching, so if nothing else maybe the plugin will be of use to you
  21. I finished up the FRSI and AFRSI textures (the white portions) on the Mk-33 today: The AFRSI textures look quilted if you look closely. I still need to texture the probe core up front, the nose cone, the underside of the core parts, and the wings, so there's a lot more to do. But the Mk-33 is coming along nicely. I'm still aiming to be done sometime mid summer
  22. @dtoxic @OrbitsR4Sissies I couldn't reproduce your issues. But I was able to fix several other bugs. Snacks 1.24.5 is now available.
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