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ptr421

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Everything posted by ptr421

  1. Dunno, the 5km contract kinda works for me. I didn't get notification (the flashing green thingamajig in the upper right corner), but it shows as completed and cash and prestige arrived just fine. It even generated new contract for 104km which went the same way. Did you try it with manned pod? You need a kerbal to complete altitude contracts, just like in stock.
  2. Log: https://www.dropbox.com/s/6cv7xvj3r2nuhk7/output_log.txt?dl=0 It's on a clean 32bit install with only Interstellar stuff. Basically I slap a few radial D/T tanks on any reactor and some time after liftoff the craft flies off the screen. Could've sworn I also did it with other confugurations, but this one is reliable.
  3. If I attach stuff radially on reactors and launch it the ship goes off screen at 5-10km. It's still there if you zoom way out, by that I mean really way out. Any attempt at steering leads to huge G forces. In main install the combination of FAR and DRE spins it and kills the reactor with Gs, then the view goes back to remaining debris. On clean install with only KSPI it stays like that forever.
  4. I agree with the parts cleanup. I don't think I've ever used the aluminium rocket and having three refineries, none with actually practical model, was kinda pointless. Same with methane, even reconfiguring mainsail to work with it would have been better than that mess of an engine (dunno why nobody did that). What I don't like that much is the reactor nerf, though reverting it is a matter of changing a few numbers, so no big deal.
  5. So just to make sure. I have a 0.24.2 install with just RSS, EVE Overhaul 9.2 and ATM. Earth has clouds (though only visible in game, not in main menu), other planets have none. Is that correct or did I mess something up?
  6. Decided to visit some of the anomalies on the Mun. I've never been to any of those and I don't want to do any big interplanetary missions before Jeb and co. return from Duna in few weeks. Landed a small rover on the surface of Mun, unfortunately it ended up being way off so I had to drive more than 40km through highlands. I think I climbed around 2,5km vertically on the way. Only did a couple of backflips, one cost me 2 solar panels and a SCANsat thingamajig, fortunately at that time the target had already been visible. The other flip broke yet another solar panel so I reached the arch on 1 working panel out of original 4. Now I'm not saying I wouldn't do it again, but my landing accuracy definitely needs to improve:)
  7. Continued the Minmus colonization. Landed a base and tested a Kerbin-Minmus shuttle - basically a KSO with a pair of plasma engines and a beamed power receiver to increase its range. I figured it would be the best way to get 11 kerbals there and back while keeping the part count low.
  8. Yeah, that was it, thanks. The tip of them was slightly below the ground, but not deep enough I guess. After I retracted landing legs it started working. Only possible issue now can be legs clipping through solar panels. I just wonder how long it will take for that rig to die in a horrible explosion:)
  9. I'm sorry if this is a dumb question, but how do augers work? I have this thing landed on an ore deposit, but it doesn't mine no matter what I do (which is not much as the only options are deploy drill and retract drill). Do I need a pod with a Kerbal there? I have EL 4.0.3., Kethane 0.8.4., MM, KAS, IR and a crapton of other mods.
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