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Everything posted by SparkyFox
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Now 23
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Twenty 7 duude
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26boom
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Tawenty 7
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35 awww yeah
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Alot more better
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HOW COULD YOU I THOUGHT YOU WERE MY FRIEND D: NUUU forty
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Fa fa fa FORTY
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Valour valour forty fore
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44 we're coming after you
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44! Crew reporting all good
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46! Power transfer is complete!
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48 we need a countdown launch sequence for launching the first manned mission to mars
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Oh no you aint MINMAS 1 equals 48 but since i cant count i'll makes it 49 so ive gave you back the 1 i took off -1 if you got confused
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ohh, ok i was meaning i already made a mod that brings back the old mk3 parts too, like if you were wondering
- 124 replies
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- stockalike
- 1.4
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ive had the mk3 parts back since 2 hours after the update, its been on curse and i think it was the first or 3rd mod for .90
- 124 replies
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- stockalike
- 1.4
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as much as i like roverdude im not too much a fan of kerbonite because: 1. I dont like flying a plane with a scanner and having big orange blobs sticking out the ground and making it hard to see the ground and land 2. i preffer orbital scanners then drill for kethane whenever i feel like it 3. kethane was out first and kerbonite was something to do us for now until kethane was updated 4. I preffer the hex layer map (EPL uses the kethane hex map too) 5. (my opinion, nothing against roverdude, like i said i look up to him) kethane should of been picked for the new update, it was out longer and deserves to be noticed 6. kethane is small and compact and nicely textured with a low part count and has a nice orbital scanner and grid 7. kethane scans the planet to find kethane and/kerbonite scans the atmosphere and brings up large ugly blobs and you cant see where your landing 8. kethane (for me) is better layed out and simple and easy but thats just me, kerbonite is a completely different thing, completely different layout and style and more popular - - - Updated - - - can you someone update this please? it doesnt work for everyone
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I made a mod that brings back all the old wings and mk3 mk2 parts and stuff
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Force opengl doesnt work in 90, has this been fixed yet
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
SparkyFox replied to Starwaster's topic in KSP1 Mod Releases
I tried the beta but its kinda hard for me launch my shuttle and soyuz crafts now, the main shuttle engines are burning off on lift off but nothings over heating and on my soyuz craft, the last stage before soyuz is on its own sometimes burns and blows up a couple of seconds after igniting the engine, but thats when im about to leave the atmosphere, theres no overheat warning and i dont part clip, it didnt do that before the beta dre i have the 3 klockheed Martian space shuttle engines attached to procedural fairings multi adapter its ok about the adapter, i added a config file to make it not burn- 5,919 replies
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- reentry
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
SparkyFox replied to Starwaster's topic in KSP1 Mod Releases
Did the output logs say anything- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
SparkyFox replied to Starwaster's topic in KSP1 Mod Releases
thank you so much- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
SparkyFox replied to Starwaster's topic in KSP1 Mod Releases
https://www.dropbox.com/sh/477xuh26wldm1nx/AAB7wbkzqTD_deWX8ozYmiS1a?dl=0 theres 3 output logs- 5,919 replies
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- reentry
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