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SparkyFox

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Everything posted by SparkyFox

  1. Thanks, it probably is because this keeps happening in all my saves with the same craft and when i start the engines the ship does really weird stuff, it actually made kerbin fade out and threw a kerbal from 150000meters to 0m in the space of 5 seconds, i also sent a rescue shuttle with a science bay escape pod and the game crashed after i let it go and when i loaded the game back up my rescue shuttle did the same thing and i pressed f3 and it didnt say anything about the shuttle being damaged and the science bay way almost 1000 meters away from the shuttle and that too broke apart and got thrown into a void, i'll try make a video for you? oh also the game randomly crashes for no reason then when i start the game back up and go to the tracking station and go to my shuttle, thats what makes it fall apart i think? https://www.dropbox.com/sh/mtvd9g2msi9if1v/AABZ4vDbO0lpkg7KKe_-XmZxa?dl=0 thats got a crash report, screenshots of before the crash and after the crash, the game crashed after i went to the space center and as soon as i pressed the SPH the game crashed then i restarted and went to check on the shuttle and it fell apart, also those 2 saves Default and NASA the same thing happened so its not a corrupted save ive noticed aswell, i have the clamp o tron in the cargobays and struts inside the cargo bay and the clamp is falling with the wings and tail aswell, i also used the gizmos to hide the mono propelants in the back of the shuttle and those aswell are falling apart
  2. How does that make sence, hes saying ships that are 5m parts that can carry 3.75 parts
  3. Ok look....everyone here is on edge and nerves are high and theres no need to get angry and cause an uproar, everyone is all against zoo, some of you agree and most of you dont and alot of us are missing zoo's point he's trying to make, yeah the 2 mk2 cockpit internals are the same and its a little weird, yeah the new mk3 doesnt have internals and people, even me thought it was a glitch until we actually ready the description about it but even i have to admit, at least put something there or copy and old internals just to make do for now, the old mk3 and mk1 didnt have internals, but at least it looked like the kerbals were in something, not sitting in a dark place and getting a fright when your accidently press c and everything goes black
  4. if the adam and eve theory is true, technically you are XD im sorry i had to Arnt cylinders supposed to have 2 flat sides or its a circle?
  5. Is there any need to get anyone banned or kicked off? We're all kerbals in a way, why ruin each others fun by getting them in trouble with the devs
  6. Well it is sorta annoying that the old wings were taken out at least keep them in aswell as the new wings
  7. No offence....i sorta hate the new mk2 parts and wings, they dont fly right and im not a big fan of the cockpit either, but thats my opinion, the only use i got out of the mk2 wings was buliding a snazzy home
  8. it is without mods, its in the un moddedsection, i also got a kerbals face stuck in the cargo door and thought it was funny to fly off and he was like WEEEEE
  9. THIS is a collision error, hold on stuff it, ive got a thread with the pictures in it, i cant be bothered reuploading
  10. aww cooome ooon, ive got a collision error and ive been asking for help and no ones helped whos name calling?
  11. Its passed its development stage its supposed to be BETA than ever, i like the editor, thats cool but i think the mk3 has kinda caused a kraken
  12. Usb ports are found in tvs aswell and ive seen some tv names put their name on a usb stick so that usb example actually made me laugh
  13. is it a confined space? HAY OOH hahahaha, replacement solution: old mk3 cockpit back and call the new mk3 mk4, i actually can, i, a modeller, spriter, animator and artist technically acer is a laptop and usb maker so the makes no sence and tvs these days have usbs ok even i need to admit, WHAT ENGINE FITS? What adapter fits? And im talking aboutnthe tri adapter, you know for shuttles so whos up for that game of "cricket"
  14. duuuude google image the b9 hl cockpit, its pretty much the same and also so is the back part, the creamy brown door on the back of the cockpit is the same texture type as b9
  15. I agree too, ive had to bring the old mk3 parts just to use my old shuttle and theres actually another problem on the new mk3 parts with it falling apart and crashing the game
  16. Whenever i load my shuttle, from the tracking station, the wings and control surface and wheels fall off and the struts get stretched out, the parts dont explode or float away, they fall back down to kerbin and the engine stage icons go blank, i dont have any cheats on and ive not used part clipping another thing is when i got to launch my craft, the entire craft falls apart as of it wasnt connected and i have to use unbreakable joints and no crash damage just to launch my craft, and usually after i go back to the editor or space center the game crashes(i dont have the crash reports anymore ) also i have noticed aswell, the mk3 textures and astronaught complex texture wont load properly and loading a craft in the SPH crashes the editor, then the game im using 32bit on windows 7 but i know for a fact its not got anything to do with my laptop or its drives
  17. http://forum.kerbalspaceprogram.com/threads/9923-0-90-Lazor-System-v35-(Dec-17) romafers lazor system and ALL addons have been updated
  18. I have it works, i said lazor system and addons all work
  19. Heres my list of not working mods 000_toolbar crossfeed enabler KETHANE(also doesnt work with unity) Extra planetery launchpads real solar system KSPAPIExtensions(tweak scale, procedural fairings, extra planetary launchpad) planet shine(mini avc says its unsupported though ) adjustable landing gear(wheels go through the ground) Heres a list of working mods for me KAS KAX Scansat roamfars lazer system and addons UPDATE ASET rover Aviation Lights b9 BahaEPL addon(extra drills for extra planetary launch pad) BD Armory BoulderCo ChargeMeter Chatter Distant Objects Environmental Visual Enhancements FASA Firespitter first person EVA JSI Spherical fuel tanks Versatile tool box(kas) NEBULA(handrail and flag decals) final frontier orbutal tug part arranger part catalog probe control room real chute slim mono propellant tarsier space tech texture replacer todicus tools tweakable everything umbra space industries i'll do the plugins later
  20. In With the New and the Old (IWNO) Does anyone want the old Wing parts and Ailerons and MK1 parts and the Inline SAS Module back? Does your crafts not fly as good as they used to with the new parts? and would you like them back? well here is your chance enjoy Join our https://discord.gg/5sHP6eQ Join our KSP Discord server if you want, We also have the old rocket builders over there too http://www.curse.com/ksp-mods/kerbal/224774-hawx-in-with-the-new-and-old-mod [update 4] http://www.curse.com/ksp-mods/kerbal/226225-hawx-in-with-the-new-and-old-mod-update-5 [update 5] https://www.dropbox.com/s/7yob1bh08jld8uu/IWNO Updated.zip?dl=0 [update 6 Dropbox] https://drive.google.com/open?id=1xkEUKJIhcQKKfdE5oisfeIiDGmKsc2N0 [update 6 Googledrive] (Sorry that Update 6 is a dropbox link, twitch merging with curse caused a few issues with my account) License: All assets were made by Chad Jenkins at SQUAD and retain their original licenses, I do not own them. I DO NOT OWN THE IDEA OF FUEL WINGS BeautiCode owns the idea, all credit goes to BeautiCode. {update 6} [update 1 Change Log] -Added Inline SAS Module -Updated Readme [update 2 Change Log] -Updated Readme -Added Aeris 3A -Added Aeris 4A -Added Albatross 3 -Added Ravenspear MK1 -Added Ravenspear MK3 -Added Ravenspear MK4 [update 3 Change Log] -Updated Readme -Intergreted IWNO to the GameData Folder -Added Flags [update 4 Change Log] -Updated Readme -Udated Licence -Added Fuel Liquid Fuel Wings -Added Liquid Fuel Oxygen Wings [update 5 Change Log][upadated 17th december 2014] -Updated Readme -Udated Licence -Added MK3 Cockpit -Added MK3 Fuselage -Added MK3 Adapter [update 6 Change Log] [updated 6th March 2018] -Updated Readme -Udated Licence -Added MK1-2 Pod+Internals -Added Rockomax Jump Tank -Added Rockomax X20-8 Tank -Added Rockomax X20-16 Tank -Added Rockomax X20-32 Tank -Added Size3 Decoupler -Added decouplerSeparatorTR-2C -Added decouplerSeparatorTR-18D -Added decouplerSeparatorTR-XL -Added decouplerStack2m -Added decouplerStackTR-2V -Added decouplerStackTR-18A [Questions] Can I chose what parts I want? Yes You can choose what parts you want to add back, all you have to do is copy what you need into the Parts folder inside your main ksp folder Ailirons1: Standard Control Surface (big rudder as i call it) deltaWing1: The Delta Wing Mark1Cockpit1: The MK1 Cockpit MK1Fuselage1: The MK1 FuseLage ( carrys the liquid fuel ) MK1FuselageStructual1: Structual Fuselage (just the sturctural version that doesnt have the fuel ) smallCtrlSrf1: Small Control Surface ( Small rudder ) SturturalWing1: Long Triangle wing Wing Conector1: Rectangle Wing SasModule1: Original Sized Inline SAS Module Can you add anymore parts? Yes: What part is it? Will these parts always work in future updates? They should: if you have any problems, just tell me Would these parts count as stock parts? Yes: They're as stock as you want them to be Any Known Bugs? No: this is shouldnt ever make the game crash or cause any bugs Do everything in the screenshots come with this Yes: Everything you see here all comes with IWNO Can you fix any of my crafts back to the old wings and Mk1 parts? Yes: I can, Just post your craft here http://forum.kerbalspaceprogram.com/threads/74507-Kerbal-Minds-Corp-Crafts!-HIRING!-TAKING-REQUESTS Can you merge with my mod? No: If thats ok, I have a few plans. I would like to add in other stuff in the future to make this mod a little different from its original plan But: If you would like to merge, feel free to ask me in a PM because I'm starting to take merge requests Any more questions? Planned Features -Bonus Parts -Bonus Internals and cockpit -Bonus Fuel Tank
  21. [uPDATE 3 IS OUT] anyone wanting their crafts fixed let me know
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