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KSP2 Release Notes
Everything posted by Nemecle
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KSP 2 and Proton
Nemecle replied to Geonovast's topic in KSP2 Technical Support (PC, unmodded installs)
Given That I've apparently made a personal specialty of making every conceivable mistake, I thought I would help others spare some time For context, I got KSP2 running (extremely poorly) on my steamdeck, And given that I'm on a metered connection, I tried transferring the game to my Laptop + eGPU (Arch Linux) setup, without success. First of all, if the game doesn't load *at all* after the splashscreens, and simply displays a grey screen, verify the integrity of your files. The game doesn't even find the appropriate files to load and eventually crash. Second, The game kept crashing at "Pumping Sim Once" when creating a new campaign, a recurring error on forums. After reducing the game resolution and more importantly increase my swap size* to 12G to compensate for my 8G of RAM, I was able to play. It's quite obvious when the game starts loading stuff into swap, given that the loading dramatically slows down. I believe that contrary to what a lot of people say about VRAM, right now the biggest hurdle is actually RAM Setup: Model: Thinkpad x380 yoga CPU: i5-8250U RAM: 8G GPU: RX 6600XT as a eGPU with ADT-link OS: ArchLinux * https://www.protondb.com/app/954850#IK8EWgLSbJ sudo swapoff -a #disable current swap fallocate -l 12G ~/swapfile # create a 12G file on home directory chmod 600 ~/swapfile # change file permissions mkswap ~/swapfile # make it swappy (create swap) sudo swapon ~/swapfile # enable swap -
KSP 2 and Proton
Nemecle replied to Geonovast's topic in KSP2 Technical Support (PC, unmodded installs)
Unable to launch on steamdeck, but using the same trick as for KSP1 to bypass the Private Division Launcher* and Proton Experimental, it launches. I have yet to test performances. * Set Launch option as: eval $( echo "LC_ALL=C PROTON_LOG=1 %command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) EDIT: Settings are on high by default, needs to be turned down. No controller support for now EDIT2: controller actually works, but only during flight. might be same as KSP, menus do not react to joysticks and d-pads. Once the rocket is far away from the spacec center, I have ~12FPS. 1 FPS otherwise -
I know the administrators, i'm contacting them, thanks for the report
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Hi, I don't report this as a bug on Github as it is probably something wrong on my side, but re-installed CKAN on my new computer but I cannot make the first update of the repository: "Failed to connect to repository. Exception: Object reference not set to an object instance". As a test I tried to directly paste the URL in my browser and it perfectly works (it prompts me the download pop-up) What should I do? Thanks in advance
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Is anyone else experiencing Too-Much-KSP-Syndrome?
Nemecle replied to Noname117's topic in KSP1 Discussion
I totally do: I didn't played for months (excluding some tests of the new versions) because I've reached a point where I spend hours in the VAB/SPH alone without launching even for a simple project because I want to avoid too much trial and error -
I Realized that I've made enough drawings to make a small gallery, so enjoy (link to the corresponding DeviantArt page under each image) > http://nemecle.deviantart.com/art/Kerbal-Space-Program-apollo-466900555 > http://nemecle.deviantart.com/art/KSP-0-24-First-Contract-468625914 > http://nemecle.deviantart.com/art/KSP-Duna-speed-paint-468118012 > http://nemecle.deviantart.com/art/Kerbal-Space-Program-August-Art-Contest-478506757 > http://nemecle.deviantart.com/art/Winter-Contest-KSP-SubReddit-499807063 voilÃÂ
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Caudron C-561, a rare and strange master-piece
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The Official KSPumpkin Halloween Contest Thread
Nemecle replied to Rowsdower's topic in KSP1 Discussion
check the devnote, you win http://kerbaldevteam.tumblr.com/post/101805304429/devnote-tuesdays-the-building-buildings-edition -
The Official KSPumpkin Halloween Contest Thread
Nemecle replied to Rowsdower's topic in KSP1 Discussion
Here is my entry -
excellent ! welcome back and good luck for your training let's bring interesting EVA missions back !
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Possibly the smallest rover in ksp (stock)?
Nemecle replied to badfitz66's topic in KSP1 The Spacecraft Exchange
One octocore probe One small wheel, flipped around so it's inside the probecore and so it is in the middle (kind of) one solar panel on the probe. (saw this design on Reddit a long time ago) -
294 hours on steam, and I played 100 hours before on crack. (still playing on the same save since the beginning)
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First docking with an other member of the french community bug notice : his vessel got duplicated after we docked
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no big deal, but I moved my base from 3km : The different elements were on the Mün for 3 kerbal years, and I brought ants-type rovers to move the modules, whose a nuclear electricity generator.
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"Eelooooooooooo-and-I-missed-it." describe pretty well this god damn planet
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You Will Not Go To Space Today - Post your fails here!
Nemecle replied to Mastodon's topic in KSP1 Discussion
Not a pure fail but, a long time ago, before 0.13 I guess, I started playing KSP without watched enough tutorials : I had no idea of what was "SAS" (but I put plenty of ASAS on my rockets because it was looking cool) so more of my first launches was like... running in the dark ? (I made it into orbit anyway, most epic and intense moment for me, and for my keyboard) -
No, the other way around : your ship was too big. gg, now How are we supposed to deliver snacks ?
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What's your favorite Kerbal names?
Nemecle replied to thereaverofdarkness's topic in KSP1 Discussion
Billy-Bobby Kerman really fun but the best was : it took random kerbals for a standard mun mission : 4 of them. 3 went down on the mun in the lander. 1 took the rover. after 50km, I found an easter egg : when I right click on the Kerbal to plant a flag.... "Munman Kerman" -
KSP's Orbits : I don't even.
Nemecle replied to Nemecle's topic in KSP1 Gameplay Questions and Tutorials
mhhh ok, thank you both -
Weird looking maneuver node..? (Pic inside)
Nemecle replied to Sokar408's topic in KSP1 Gameplay Questions and Tutorials
*PATCHED_CONIC_DRAW_MODE So you didn't't You can change the way KSP manage the trajectories' displaying : check "Draw Mode" here : http://wiki.kerbalspaceprogram.com/wiki/Map_view I don't think it will change your "problem", but it's still interesting EDIT : Sirrobert was faster... -
KSP's Orbits : I don't even.
Nemecle replied to Nemecle's topic in KSP1 Gameplay Questions and Tutorials
1. Yes 2. Nope, that's right : I did not think it could make such troubles, I will check, thanks ! -
ok : I have 450h+ on KSP, I saw many weird stuff and orbital stuff on this game, but this time, I don't get it I launched a ship to Eeloo, using a Mün gravity assist : "Kerbin escape : 2d blah blah" I warp to the escape, and then when I reach it, "changing" SOI : On Kerbin Hyperbole again,this is NOT supposed to happen : all is wrong in those numbers I Quick-loaded backward but it will come back I guess : any idea ?