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KSP2 Release Notes
Everything posted by rdwulfe
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Especially considering the OP has only one post. Hmnh.
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My own sincere hope is that Kerbals don't have our own idiotic hangups, and females and males have no problems in any job in their society, thus utterly ruining anyone arguing otherwise. <shrug> It's a game. They're little green aliens. They do not have to be us. Thank you, that is all. (And they're cute. It's all good.)
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An intel Pentium 4 CPU. I attempted to install 64 bit Win7 on it. No go, says I'm 32 bit processor.. so I suppose I'm in the 32 bit processor with 32 bit OS bind.
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So my question with Unity 5 is... is it also 32 bit, or is it 64 bit only? I don't have a 64 bit processor, so that would utterly cut me off from playing the game if it wasn't optional. (And you can keep your 'just upgrade!' shouts, folks. That costs funds I don't have currently.)
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Rimworld is shaping up to be quite excellent too. Early Access is like any other kind of product. Buyer beware, and as always, be vigilant.
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For example, Gene Kerman is a reference to Gene Kranz, even wearing his quite famous vest. The game properly pays homage to those who made these concepts global.
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Welp, KSP is 25% off on the Steam Store right now.
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Wolowitz Kerman and his duties
rdwulfe replied to Janos1986's topic in KSP1 Suggestions & Development Discussion
I highly support Engineers being able to do KAS related effects and giving TWR, DeltaV, and similar readouts. -
Bring Back the Barn!
rdwulfe replied to pallyme's topic in KSP1 Suggestions & Development Discussion
I felt the people complaining about the barns were being hyper critical of the art. The barns and the trailers were neat, and had a fun feel to them. The look wasn't 100% there yet, but was PERFECT for a first pass! (You know, first pass. Like Alpha? Like... the final touches to the FIRST things put into the game?) The current lvl 0 buildings look... utterly meh. Boring. Little bricks. So tiny, you can barely see most of them from the KSC view. They're not inspiring at all. I don't want to down Squad's work there, but I very much feel that they caved to the vocal minority that loves to complain about everything Squad does. There are graphical mistakes on this version of the KSC, btw. The current one. In the game now. Guess what? This happens. Considering the Barn's graphics *WHERE* first pass, it was unsurprising they weren't perfect yet! -
Anyone else seeing contracts disappearing?
rdwulfe replied to Vicomt's topic in KSP1 Gameplay Questions and Tutorials
Yep, I just tested. You have to only hit those points. (You can go a bit over!) I'm not sure but I believe Starwhip is right, if you exit the atmo, you've 'blown out' the more incremental atmospheric tests. -
Anyone else seeing contracts disappearing?
rdwulfe replied to Vicomt's topic in KSP1 Gameplay Questions and Tutorials
Ok, testing right now. So far I've had the 5km and 11km one. I'm trying to do them incrementally... I've never actually seen one other than 5km... because normally, I achieve orbit in my 1st mission. So perhaps if you complete the 'leave atmo' mission, it may just not give you the others? -
Heh. The solution there is to put a bit of stationkeeping on the satellite, andruszkow.
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It.. doesn't stay. The game tells me there's no SAS available. Yep. No SAS available on it, either.
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I'm delighted to see this still being worked on. I look forward to the future of this mod. Personally, I'd be utterly happy with a partial N-body simulaton, where only the craft has to deal with multiple-body calculations, and the planets and moons are considered "good enough". <shrug> Doing the whole thing? NEAT!... If my computer doesn't melt.
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Has anyone managed the polar (and other specific orbit) missions without maneuver nodes? I don't see how those are possible without tons of extra fuel and a LOT of maneuvers to tweak things. I sure never get them the first try.
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Yeah. Pilots are suddenly precious. Heck, I don't want to lose a single Kerbal.. I rarely lost them before, but accidents do happen. EDIT: Oh and thank you, yes, they show the *next* level when you upgrade, but not the full progression. It'd be nice if there was some kind of in game encyclopedia for this information, so I could know what I get from tier 3 without having to go google crazy. Especially right now, since so little information is out there.
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Spesos. It amuses me.
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I'm all for parts tests, really, but I think they should give better gains than the piddly sums they do, to make them useful. Their difficulty needs to be scaled with better payout. Hard is easy, if the payout is huge. But the constant "HEy, test this part for bubblegum change! You have 2 seconds to hit the button! Hahaha, watch this. Hey Jeb, he's gonna do it! Let's go watch!" is kind of a frustration. Those missions should also become less common/more difficult as the campaign progresses. You've been to Duna? Go test stuff on Duna for us. Not Oh hey, could you test the LV909 here once more? You've done it 20 times.. but... uh, do it again! Meh. I love KSP. I adore it. It just needs tweaking.
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Ok, things are a touch confusing with this new release. I'm not sure if these are bugs yet, or features, as I've yet to get terribly far in the new campaign: I cannot target things? Is this from an upgrade from a buildings? Future upgrades are not outlined anywhere, it seems, except for a few in the big .90 post. There's no information in game on what I will gain by upgrading a building. Utter lack of SAS without a pilot makes remote probes QUITE difficult before a certain point. Even NASA could do this in the early days. They launched several rockets with no crew aboard to test things. We don't normally send people into space if we're unsure if they'll live at all. I've attempted to pilot a few rockets into space utterly manually. It's... less than satisfying. Maybe I'll try with a joystick.. but meh. The game is definitely a bit tougher now. Getting past the hurdles of the initial program, where I have to do piddly missions I normally skip is kind of a frusteration. I'm not a huge fan of doing billions of parts tests, since their payout is generally meager, or they involve hauling a huge SRB into sub orbital just to fire and drop them. I will figure it out, just wondering at other people's experiences.
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
rdwulfe replied to KasperVld's topic in KSP1 Discussion
I only have 2gb and I run fine with KSP, lincourtl! What else do you have running? (Check the Task Manager, and also check to make sure you're displaying all, not just for your process). Admittedly, I close Steam, my browser, my stupid programs that my Printer wants running, my MOM.exe and whatever else the dumb catalyst control panel wants runnin--- I kill everyhing not absolutely needed... But damnit, KSP RUNS!! -- And I've yet to have a single crash with 0.90. -
This mod is amazingly compatable. IT works with all old versions of the game, and it works with .90 flawlessly. It's incredible! The download time is VERY fast, too! And it takes so little memory! 11 out of 10, would install again!
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[old thread] Trajectories : atmospheric predictions
rdwulfe replied to Youen's topic in KSP1 Mod Releases
Anyone know if this runs with .90 yet? I'll try it out myself, too. EDIT: It installs with no errors, but has no functionality. The menu shows up, there's no G-force readout, and it does not display anything. Many many errors are reported in the settings dialogues, and the error: [Exception]: NullReferenceException: Object reference not set to an instance of an object shows in the debug ALT-12 menu. Whee! -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
rdwulfe replied to KasperVld's topic in KSP1 Discussion
All I can say is... wow. There's so much here. It's going to take me a while to look over everything and get used to it. KSP is a whole new game. -
Beautiful test! I did not get to watch the launch live, but I managed to catch the splashdown. Beeee utiful!