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Everything posted by rdwulfe
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I was about to point out how our 'Sun' isn't called 'The Sun' by astronomers. It's Sol, but someone got there for me. When it comes down to it, this is a sandbox game. I can call my Kerbin 'New Kerbollia' or something, if I want to. *shrug*. Your inner dialogue when you play this game is your own, and it's what makes this game so engaging for so many. We author our own stories.
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Thank you, Upsilon! I will look into it. Thank you for reminding me of the fun!
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Keep doing what you do, man. Subscribed, you design neat craft, and I fondly remember launching model rockets when I was a kid. Miss doing that, may have to get back into it.
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I... I just don't get the ALL OR NOTHING! mindset... W.. why? It's Early Access... If you want everything, all at once, why.. why for the love of pete, play early access games?!
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Well, one of the problems here is that there's no air. Think about it. In our theories about centrifugally generated pseudo gravity in space, you're within an enclosed space, with air around you. The air helps you keep moving with the rotation of the ring (or other shape, rings aren't the only way). In the video, when the little rover loses connection with the ring, it begins to drift away immediately. Same would happen with Kerbals, but they have even less mass to effect the "escape". Now yes, it's a bug causing this, but having an enclosed, aired space might help them... problem is, the air has to actually move *with* the centerfuge as well.
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This is really neat! Thank you for sharing! It fires rods out of the back,.. very amusing and fun to watch!
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Indeed. Sometimes I switch out my mods. I use RT2 when I want more serious, TACLS or that too!
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I love mods. I love them so much! I just designed a spaceplane that uses Infernal Robotics to tilt a docking port so I can retrieve and service old satellites. No longer do I deorbit them, they're all designed to fit into my spaceplane so they can be brought safely home. Goodbye Kessler Syndrome! Seriously, I love the modding community for KSP. I love the amazing ideas they come up with and all the wonderful things we can do with it. Upon landing, I decided: Hey, I could use this and KAS, and I could make a crane to service the spaceplane, to remove the old satellite. Now, I have a spaceplane I refuel, I keep it sitting on the tarmac just off of the runway, ready to roll out and go save my Kerbals. I kinda wish there was a 'Rover' hangar, (it'd work just like the spaceplane hangar though, so kinda redundant) but it'd deploy rovers over inside the KSC, so my little Kerbals could roll out and load up onto things, or go do things, without having to launch on the runway or launchpad. Ohwell! Hmnh. Perhaps a new mod idea there.
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“We choose to play Kerbal Space Program..."
rdwulfe replied to kerplunkconsortium's topic in KSP1 Discussion
This gave me a good laugh, thank you, kerplunkconsortium! -
I'd love to see those Apollo manuals, that'd be neat.
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Raven, are you continuing the development of this mod? If so, that's awesome!
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[WIP] Stand-alone (no dependencies) Alcubierre drive
rdwulfe replied to RoverDude's topic in KSP1 Mod Development
How are you making it charge up, RoverDude? It'd be cool if it took half of your ship's energy production to charge, or something, so it didn't starve the system... but still had pretty massive energy requirements, so it'd take a bit to charge the beastie up. -
Do you use Active Texture Manager? If not, you might not even need to remove those mods. I don't see any really memory intensive mods, except maybe VesselViewer. It doesn't seem to get along well with low memory, especially when it generates a pic. It crashes me every time. What are your system specs?
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[old thread] Trajectories : atmospheric predictions
rdwulfe replied to Youen's topic in KSP1 Mod Releases
Thank you, Youen! You're amazing! -
[old thread] Trajectories : atmospheric predictions
rdwulfe replied to Youen's topic in KSP1 Mod Releases
Perf: 2.8ms 0 error(s) Aerodynamic model: stock No game lag at all. Perf gets higher the 'deeper' my descent trajectory... But even with this small number, it only updates on my screen infrequently. The ship I just launched is quicker, once every 2-3 seconds, so the complexity of the ship seems to be a huge factor. The ship I launched before has approximately 120 or so parts. My CPU is a Pentium 4 CPU running at 3.00 GHz. 2 Gigs ram. Not beefy by any means, but she gets the job done normally. EDIT: I also admit I miss the old "Body-fixed mode" radio button at the top. It made life easy to switch between the modes, as I toggle them constantly. I also switched back to the 0.4.1 version to confirm its behavior was the same. No lag, instant response to my changes in orbit. -
[old thread] Trajectories : atmospheric predictions
rdwulfe replied to Youen's topic in KSP1 Mod Releases
Trajectories now responds *very* slowly for me. Incredibly slowly. It updates maybe once every 15 seconds or worse. Not sure why. I've 15 or so mods installed, including: AlternateResourcePanel Chatterer DMagic Firespitter Kerbal Alarm Clock kOS MechJeb MissionController PreciseNode RemoteTech SCANsat TAC LS Toolbar Those are the major ones. kOS is one of my newest. Is it somehow interfering? I didn't have problems before Trajectories 1.0, so I'm wondering if it's the new version... or kOS which I installed at the same time. Will investigate further. EDIT: Also Precise NODE, which I'd forgotten I had installed. That might be doing it. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
rdwulfe replied to erendrake's topic in KSP1 Mod Releases
Thanks so much for the quick response! You rock, Steven! -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
rdwulfe replied to erendrake's topic in KSP1 Mod Releases
So apparently http://ksp-kos.github.io/KOS_DOC/summary_topics/gettingStarted/index.html is missing? Was really looking forward to poking at kOS and trying to figure it out, but it's a touch difficult without a starting point to familiarize myself. Guess I'll do it the hard way and throw myself in. -
Nearly 3 years playing KSP and the same old failures happen
rdwulfe replied to Boris_T_Roach's topic in KSP1 Discussion
Lights, I always forget lights! Occasionally, comms. And.... sometimes RCS control surfaces. Remember the fuel. Usually. -
So I'm landing...
rdwulfe replied to rdwulfe's topic in KSP1 Technical Support (PC, unmodded installs)
Think I ended up deleting the log files, sadly. Had bigger problems. Managed to figure out the crash, it was due to a video driver or something crashing. A reboot fixed it, thankfully. If I happen it again, I'll document the crap out of it, and I'll be on lookout. REALLy shocked the crap out of me when my 'Gorram Buffer Panel' exploded. -
So I'm landing...
rdwulfe replied to rdwulfe's topic in KSP1 Technical Support (PC, unmodded installs)
Bloody Lovely. My game won't start now. Crashes *instantly* I'm doing some checkdisks and stuff before I send in an error report. Due diligence and all that. -
So I'm landing...
rdwulfe replied to rdwulfe's topic in KSP1 Technical Support (PC, unmodded installs)
O_o WHAT? Like, ghost buildings, that link to a real building, that suddenly explode y ou?! -
So I'm landing...
rdwulfe replied to rdwulfe's topic in KSP1 Technical Support (PC, unmodded installs)
And now KSP won't load at all. THE UNIVERSE DIED! *sighs and heads off to the support forum* -
I'm landing my new spaceplane, the Phoenix II. Philly is in the command chair. He's flown it several times now, and knows the plane rather well. She has her shimmies and shakes, but he loves the bird he designed. He's come in from a near perfect reentry, from approximately 90km up. Retro went smooth, reentry was nominal. Glided in towards the landing strip at the KSC (Old Stripey, he calls it), and touched down just a touch hard. The gear bowed in a bit, but the ship recovered and continued on down the runway. The ship slows to 40m/s, and he gingerly applies breaks... she begins to slow further. Suddenly, there's a loud BANG!!! A wing segement suddenly disappeared, and there's an explosion off near the VAB. One of the minor buildings detonates. The tower reports that the port side wing segment hit it at extreme velocity. There was no indication of this segment actually moving between the two points in space. It suddenly was gone, and there was a boom in the distance. Philly, with nerves of steel, manages to wrangle the suddenly unruly spacecraft back under control as it veers off the runway and onto the grass, struggling. He finally stops it as the fire trucks and rescue vehicles roll out to assist... > So yes, this really happened. I have NO idea why. It shocked the heck out of me and I barely managed to get things back under control and salvage the situation.