

beamthegreat
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Everything posted by beamthegreat
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Works flawlessly! Thanks!
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Thanks so much but how do I implement this? Do I put it in the game data folder? Also, what multiplier should I use to make RSS "feel" like stock ksp.
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This has been suggest to me before but I prefer launching rockets in real sized planets. Do you have any mods than can increase isp?
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I want to explore RSS with kerbal sized rockets
beamthegreat replied to beamthegreat's topic in KSP1 Mods Discussions
Thanks for the suggestion but launching rockets in RSS is much more epic. If I can't find any mods that I might do that. -
Is there any mods that allow me to play RSS as if I was playing vanilla KSP? I know I can use SMURFF or Realism overhaul to make the rockets realistic but I am sick of building huge 1000 ton asparagus monsters just to get a single kerbal to land on the moon. I used KIDS in the past and had a blast exploring the real solar system with kerbal sized rockets but now its not supported and I can't find any alternatives. Help.
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I want to explore RSS with kerbal sized rockets
beamthegreat replied to beamthegreat's topic in KSP1 Mods Discussions
Doesn't that just add parts to the game? In RSS you need 10 km/s just to reach orbit and 16 km/s to land on the moon so I'm looking for some mods that increases the dv so i can launch a normal spacecraft to orbit. -
I want to explore RSS with kerbal sized rockets
beamthegreat posted a topic in KSP1 Mods Discussions
Is there any mods that allow me to play RSS as if I was playing vanilla KSP? I know I can use SMURFF or Realism overhaul to make the rockets realistic but I am sick of building huge 1000 ton asparagus monsters just to get a single kerbal to land on the moon. I used KIDS in the past and had a blast exploring the real solar system with kerbal sized rockets but now its not supported and I can't find any alternatives. Help. -
[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
beamthegreat replied to ferram4's topic in KSP1 Mod Releases
I am in dire need of this mod. I know I can use SMURFF or Realism overhaul to make the rockets realistic but I am sick of building huge 1000 ton asparagus monsters just to get a single kerbal to land on the moon. I used KIDS in the past and had a blast exploring the real solar system with kerbal sized rockets but now its not supported and I can't find any alternatives. Help. -
Couldn't find any semi-realistic SPRINT missile in KSP so I decided to make my own. Zero to Mach 10 (3,400 m/s) in a little under 50 seconds.
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THANK YOU SO MUCH! It is working perfectly now. Is this written on the first page or did I miss it somehow?
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Nope doesn't work. Below is a screenshot of my gamedata folder. Can anyone please tell me if I'm doing something wrong? https://s31.postimg.org/p8tsc8okb/Untitled.png
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I'm running RSS 11.4 on KSP 1.1.3. I did everything exactly as instructed and the loading screen says its loading 46 modules but when the game starts the planet is still Kerbin. I haven't played KSP in ages so I suspect my old save files might be the culprit. I'll try obliterating everything and installing it again.
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I cannot seem to get RSS to work. I have a fresh copy of ksp and extracted both the RSS and texture folders into the game data. When the game loads, it says 46 module has been loaded but the normal version of ksp appears instead. Help please.
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Exploring real solar system with stock parts using isp scaler
beamthegreat replied to beamthegreat's topic in KSP1 Discussion
Even if it is possible I doubt anyone would enjoy playing in career mode using stock parts. The game would become extremely grindy and you would have to complete hundreds of contracts before you save up enough credits to launch something into space. Take a look at the size of the rocket needed to send 3 crew to the moon in this video: -
Exploring real solar system with stock parts using isp scaler
beamthegreat replied to beamthegreat's topic in KSP1 Discussion
That is true, but in order to do that you need to play in sandbox mode. I might be proven wrong but I think its impossible to play career mode in RSS with stock parts. -
Exploring real solar system with stock parts using isp scaler
beamthegreat replied to beamthegreat's topic in KSP1 Discussion
Thanks. -
Exploring real solar system with stock parts using isp scaler
beamthegreat replied to beamthegreat's topic in KSP1 Discussion
Yes I am sure. Anyways I tried the SMURFF mod which was OK but not exactly what I expected. The mod doesn't increase the ISP but it reduced the weight of the tank and thrusters in order to increase the dV. I still had to build a really large rocket just to achieve a moon flyby. Is there any other mods that will allow me to build a normal ksp sized ship to explore the solar system instead of huge asparagus monsters? -
Exploring real solar system with stock parts using isp scaler
beamthegreat replied to beamthegreat's topic in KSP1 Discussion
Awesome. Thanks for the quick response! -
Hi all. Is there any ISP scaling mod that works with KSP 1.0.5? Back in 0.9, I would install the real solar system mod and an ISP scaling mod (Kerbal Isp Difficulty Scaler) which I prefer to installing realism overhaul since it was extremely complex and requires too much planning that it takes out the fun for me. I remember the ISP scaling mod automatically calculates how much ISP it needs to multiply in order to make it feel like a "normal" KSP game. If there's a mod with this functionality that would be perfect.
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Hi guys, I have a quick question. Is it possible to disable liquid oxygen from evaporating when the rocket is at the launch site? This is kinda annoying if you are trying align your orbital plane with the target's orbital plane by time-warping.
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Hi I have installed the RSS mod for the first time and I found that there is a severe lack of fuel tanks in this mod and the parts do not match with each other. For example, if I use a 3m capsule I have to connect it with a 4m fuel tank and a 2.5m engine for my upperstage since its the closest component in size. Can someone confirm whether this is normal? I have installed all the required mod. Also, I decided to install KW rocketry and procedural parts because of this but every time I do that, my game crashes upon loading. Without it, the RSS mod works perfectly fine. Thanks.
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After reading countless posts about of the Oberth Effect I still cannot understand how this concept works. Suppose there are 2 rockets named A and B. It is situated 100km above the surface of earth and the main propulsion of this rocket works by ejecting mass. Rocket A is moving at 4000 m/s relative to Earth Rocket B is moving a 0 m/s relative to earth Momentum must be always be conserved, so no matter how fast the rocket is moving the change in momentum must equal 0. Now lets assume the following: Mass of rocket = 10 kg Mass ejected = 5 kg Speed of mass ejected = 10 m/s Using m1*v1=m2*v2, 5kg * 10m/s =10kg * v2 v2 = 5m/s The speed of both rockets must change by 5m/s regardless of how fast they are travelling. Obviously this should be wrong since the oberth effect states that rockets that contain more kenetic energy releases extra energy, but can someone point out why this example is flawed? Thanks.