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KSP2 Release Notes
Everything posted by blu3wolf
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Project MUN is now in the Mun's SOI, awaiting a burn to slow it down to orbit. Unfortunately the Ships log is still unavailable, and will be until the safe return of Bob Kerman to Kerbin. The following image was sent back to mission control, and taken during the early ascent of the launch vehicle.
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3/10, GIFs are lairy : (
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
blu3wolf replied to Nereid's topic in KSP1 Mod Releases
well, decoupling in this case created a second mission, because there was 3 command pods. Once one is decoupled then it starts its own mission, and the other two stay on the old mission and keep the old craft name. The new mission gets a new craft name too. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
blu3wolf replied to Nereid's topic in KSP1 Mod Releases
thats a pretty powerful mental image actually, would make a pretty cool cinematic - Kerbin Air Force briefing room being used by the Kerbal Space Program... powerpoint presentation in the background... -
Community mission log project [Registration Open]
blu3wolf replied to FishInferno's topic in KSP Fan Works
well, put me down for rocket building contractor. BlueWolf Aerospace : D -
The next stuff to come up will be planning data for my Mun mission. Seems Dinkelstein Kerman's company wants the Mun explored for some commercial venture they are looking into... and that seems like a really cool contract for us to snap up! now we just need to come up with a way to actually DO it... looking into lander module designs now, for a mission profile that will actually involve a kerbal walking on the MUN! : P
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The board? That is from Nereid's mod, Final Frontier. http://forum.kerbalspaceprogram.com/threads/67246-0-24-0-Final-Frontier-kerbal-individual-merits-0-5-3 A must have mod, IMO. EDIT: For posterity, Im using a pretty short list of mods thus far. Toolbar, the ALCOR capsule, Chatterer, KER, Kalculator, Kerbulator, Final Frontier, Notes, SCANsat, TAC Fuel Balancer, and KAC. Open to suggestions, but for now the missions following will be definitely using some or all of those mods, particularly KAC, FF, and Kerbulator.
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Joolian science on a budget: the Joolific
blu3wolf replied to SkyRender's topic in KSP1 Mission Reports
It seems pretty kerbally... needs more parts hanging off the sides IMO. -
Post landing, Bob Kermans records have been updated, including several awards for his work on the Rescue Two mission!
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For today? http://forum.kerbalspaceprogram.com/threads/87757-BlueWolf-Aerospace-Mission-Reports Rescued a Kerbal from orbit!
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This'll teach him a lesson to never get stranded in space again
blu3wolf replied to I_Killed_Jeb's topic in KSP1 Discussion
I just completed my first rescue mission, and have just launched my second one to orbit. Im a bit stumped as to how you intend to launch a vessel with the stranded kerbal aboard without first retrieving him. http://forum.kerbalspaceprogram.com/threads/87757-BlueWolf-Aerospace-Mission-Reports Made a thread for it, because I guess Ill post more pics later and I decided that it was too many pics to chuck into this thead : ) -
Hey All! Thought Id make a thread for my screenshots of my new career save! So far we are only up to day 2, and have not left Kerbins orbit yet. That will change, presumably pretty soon. The following pics are from 3 consecutive missions, Rescue One, Two and Three, to fulfill 2 Rescue Contracts. A shot of Rescue one from the VAB. This is the Rescue One, at the Launch Pad. Jeb Kerman was Commander of the Rescue One. Rescue one did not achieve orbit, due to its commander Jeb Kerman forgetting to stage the boosters after they were spent, inducing a lot of drag on the rocket and also his career in BlueWolf Aerospace. This is a picture of Rescue Two, at the Launch Pad. Rescue Two achieved its objective completely, and due to an ingenious plan krafted by Bob Kerman, it was able to perform two tests thought to be mutually exclusive as well as rescue Desbas Kerman. Bob was promoted following his excellent performance on this mission. Rescue Two's Ship Log was released to the general public by the BWA Mission Control with Bob Kerman's permission. ------------------------------------------------------------------------------------------------ Rescue Two --- Year: 1 Day: 1 Time: 4:33:19 MET: 0y 0d 1:45:52 --- Status: Orbiting Kerbin ------------------------------------------------------------------------------------------------ Finally got Ships Log Interface working. Have setup a slow slip orbit to align orbits with Desbas for rendezvous. Will take some time, but well within the contract time limit. Ribner Kerman is acting as pilot for the mission, and seems to have picked up the basics well. Will recommend promotion to Qualified Operator after this mission. Notes = DV remaining = 501 m/s Isp = 370 s ------------------------------------------------------------------------------------------------ Rescue Two --- Year: 1 Day: 1 Time: 5:28:09 MET: 0y 0d 2:40:42 --- Status: Orbiting Kerbin ------------------------------------------------------------------------------------------------ Nearly in position for rendezvous. Monitoring burn time now. ------------------------------------------------------------------------------------------------ Rescue Two --- Year: 1 Day: 2 Time: 0:25:10 MET: 0y 0d 3:37:43 --- Status: Orbiting Kerbin ------------------------------------------------------------------------------------------------ Have collected Desbas Kerman from his parking orbit. He will be joining our Space Program as part of a skill sharing program between ourselves and OMB Enterprises. We have two parts due for testing that are loaded on this ship, and we can test either of them - but likely not both, due to fuel constraints and test condition limitations. The two parts are the TT-70 Radial Decoupler, and the TR-18A Stack Decoupler. The Radial Decouplers need to be tested on a sub orbital trajectory, and the Stack decoupler needs to be tested while on an orbital trajectory. Fuel permitting, I have a plan to test BOTH within our fuel constraints - as follows. 1. Lower Pe to 86km using Main Vehicle LV-T30 engine. 2. Use the Stack Decoupler to separate the Commander Pod from the Main Vehicle (Accomplishing Test Conditions). 3. Use the two Self Piloted Pods in conjunction to lower trajectory of the Main Vehicle to a sub orbital trajectory. 4. Use the Radial Decouplers to separate the Self Piloted Pods from the Main Vehicle (Accomplishing Test Conditions). 5. Land each of the Pods separately to allow for optimum control - one of the SPPs will need to be boosted back up to an orbital trajectory following the separation, and the other will land. This plan, will allow both parts to be tested under the required conditions to fulfill our contracts - but I will need to calculate the fuel required to perform these burns before starting the process. Bob Kerman. ------------------------------------------------------------------------------------------------ Rescue Two --- Year: 1 Day: 2 Time: 0:42:24 MET: 0y 0d 3:54:57 --- Status: Orbiting Kerbin ------------------------------------------------------------------------------------------------ Consider these notes as part of the ships log, used for calculating burn requirements for the testing of both experimental parts. Orbital Velocity at Ap for 110x101 km orbit: 2223 m/s Orbital Velocity at Ap for 110x 86 km orbit: 2211 m/s BURN to lower Pe from 101km to 86km: 12 m/s USE STACK DECOUPLER - NO DV REQ/D Orbital Velocity at Ap for 110x -5km orbit: 2130 m/s BURN to lower Pe to suborbital: 88 m/s USE RADIAL DECOUPLERS - NO DV REQ/D Sub Orbital Velocity at 100 km : 2162 m /s Orbital Velocity at 100 km for 100x70 km orbit : 2221 m/s BURN to achieve orbit : 59 m/s Main Vehicle will de orbit and undergo rapid planned disassembly, SPP 1 will de orbit and land, SPP 2 will be boosted back to orbit, and Commanders pod will remain on orbit. SPP 2 and Commanders Pod will be landed individually so that full attention of Mission Control can be paid to each landing. Main Vehicle Burn: 12 m/s Main Vehicle De Orbit Burn: 88 m/s SPP-Boost Burn: 59 m/s It would make sense to check the MV ÃŽâ€v total remaining. MV total mass presently: 9.50t MV LF: 46.73 MV Ox: 57.11 MV Prop: 103.84 MV Prop Mass: 519.2 kg MV Dry Mass: 8.98t MV ÃŽâ€v: 204.3 m/s Looks like the Main Vehicle has plenty of ÃŽâ€v to make the burns it needs. The SPPs certainly have more than 60 m/s ÃŽâ€v also. It seems that this plan is a go! Time to contact Mission Control and advise them of the details. ------------------------------------------------------------------------------------------------ Rescue Two --- Year: 1 Day: 2 Time: 1:25:26 MET: 0y 0d 4:38:00 --- Status: Orbiting Kerbin ------------------------------------------------------------------------------------------------ MV ÃŽâ€v: 190.1 m/s Step 1, the transfer to a 84x109km orbit, is complete. Pe in about 14 minutes. Once below 86800m, we will manually stage the Command Pod off of the Main Vehicle. At that point, Mission Control will take over the mission command for the Main Vehicle, and talk the Pilot In Command, Ribner Kerman, through the next steps. He is to wait until Ap, at which point he will perform a deorbit burn on the Main Vehicle, then once below 90600m, he will manually stage both SPPs off of the Main Vehicle. At this point he will perform an orbital boost burn to reachieve a minimum Pe of 70km. At this point, Mission Control will talk Desbas Kerman through landing his SPP, which will still be on a sub orbital trajectory. Once his landing is complete, they will talk Ribner through his deorbit burn and subsequent re-entry and landing. Once Ribner's landing is complete, I will deorbit from my 84x109 km orbit and land. This will conclude the mission. Pe in 8 minutes. Wish us luck! This is Rescue Three, intended for a subsequent rescue mission. It is presently in orbit over Kerbin, awaiting a burn in about 3 hours from now for rendezvous with another stranded kerbonaut. As the Pilot in Command is in training conditions, his log is not likely to be made available for general perusal. This is a close up of the new improved Commanders Pod for Rescue Three. You can see the astounding addition of solar panels to the craft, allowing it to operate its SAS controls and computers indefinitely whilst in sunlit orbit. This is a picture taken just before launch, of the Command Pod's control panel, showing the external camera's view of the launch pad, and the basic controls that the commander of Rescue Three, Bill Kerman, has used to launch it. Unfortunately, due to Bill's training level, no time was spared to take photos of the controls during the ascent. This is a second picture close up of the Camera MFD on the Command Pods Control Panel. This is a transmitted display that Mission Control released of their Remote Control displays from the craft, again right before launch.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
blu3wolf replied to Nereid's topic in KSP1 Mod Releases
Well I dont, yet, but Im sure that on this save I could easily find custom ribbons for each large scale mission... I guess twenty is plenty for now. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
blu3wolf replied to Nereid's topic in KSP1 Mod Releases
Well, I found the revocation button and used it. Ribner Kerman has been stripped of his Fast Orbit Award, due to negligence in the awarding offices' performance in determining his deservedness of it. Is there a way I can add more custom ribbons beyond the 20 provided? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
blu3wolf replied to Nereid's topic in KSP1 Mod Releases
I have had a bug crop up in my new save game, which is 64 bit, but Im not really sure it is related to it being 64 bit. anyway. One of my kerbals has just been awarded the fast orbit (less than 120 seconds to orbit) ribbon, completely in error. he was part of a mission which launched with 3, single man pods on a single rocket. once the ship was on orbit, the pods were decoupled from the main vehicle. This particular kerbal has done a lot of EVAs during the course of the mission, and apparently between two EVAs he received the fast orbit ribbon. Here is the kicker. The way he got it was by performing a deorbit burn, putting the main vehicle he and another pod were attached to on a sub orbital trajectory, Pe at -5km. He then decoupled and performed another burn, prograde and radial out, which brought his Pe back up to 70km (neat way I got to do testing on several parts and do a rescue mission all with one launch. needed to be suborbital for testing). Anyway, he didnt have a fast time to orbit, he just briefly (less than a minute) had a negative periapsis. And then corrected it with another burn. I would love to know how to remove that from his log and remove the award, but it might be the sort of bug that could be fixed too : ) hope so. Cheers for providing this btw, FF is a must have for my KSP install! -
My ship keeps blowing up into small pieces when I first load a ship from the tracking station. I cant always right click, which is a pain. No ejection force on decouplers. The biggest one here is the ships getting blown apart, though. Any ideas how to fix that? I did see it before in an earlier version too, but it stopped happening on the 23 update iirc. Kinda annoying to find a cockpit on kerbol escape due to an unplanned rapid disassembly.
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[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
blu3wolf replied to Hyomoto's topic in KSP1 Mod Releases
I would really like to see that info page in my install. How could I add it to one of the NFO subpages? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
blu3wolf replied to Nereid's topic in KSP1 Mod Releases
Cheers for a link! This is actually really awesome, I wish I had used it from the start of my save game though. As things are all the kerbals on my concurrent 8 missions all got First Kerbal In Space awards when I loaded it. Thats what I get for starting with it halfway through I guess. Can I edit its save file to change what awards kerbals have? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
blu3wolf replied to Nereid's topic in KSP1 Mod Releases
would love to test this out if a download link can be posted... -
Test of continuing KER developments [0.24.2]
blu3wolf replied to Padishar's topic in KSP1 Mod Development
working great, thanks for making my number one must have mod! -
KER is my info mod of choice... I did install it once, but it seemed too cluttered. I guess its like a calculator. For best results, learning how to do it without the auto readout is wonderful. I was so happy when I came across KER though, as before that I was adding up the mass of parts individually and applying 'rocket science' I had scraped together from a cursory reading of Nyrath's amazing Atomic Rockets site. certainly took a while... on the one hand, it taught me to keep part counts as low as possible even before I started to comprehend the tyranny of the rocket equation, but on the other, it was slow going. KER made things a lot quicker. I guess the fun in KSP for me is planning the mission, designing a ship that meets the requirements, and successfully flying the mission. Things like MJ, or using the quicksave ability to revert stuff ups, just takes the challenge out of it really. A bit like using a rewind function on a racing game, or hiring a driver in Forza.