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Summerfirefly

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Everything posted by Summerfirefly

  1. @DMagic Chinese translation has been completed and I've pushed it on GitHub . And thanks for your awesome work!
  2. Chinese translation is here https://github.com/DMagic1/KSP_Science_Relay/pull/2
  3. @cakepie Yes I knew CLS before. In Chinese, “舱” or “舱室” can be used for all manned or unmanned parts which have "reachable space" in them, like “实验舱” is in which crews do experiments. “生活舱” is the space crews live in. “气密舱” means airlock. Even engine room can be called “轮机舱室” or “引擎舱室”. And “载人舱室” means habitable space in the vessel. “适居空间” has the similar meaning with “载人舱室”, but it almost never be used in Chinese community. So I think “载人舱室” is better.
  4. @cakepie "载人舱室" may be better IMO. i.e. “无法进入满员载人舱室。”
  5. Thanks for your awesome work! I've checked the Simplified Chinese translation. That looks all ok!
  6. 玩多了就知道了,不需要了解太多,教程还是挺清楚的
  7. 贴吧没得水#(滑稽)来这里水一发 ——夏夜__流萤 【我赌五毛你看到这ID一时没想起是谁#(滑稽)】
  8. 我æ¥看看ID/w\ã€Âå¤Â夜__æµÂè¤路过/w\】
  9. :rolleyes:I don't think it is a new easter egg but... I wish it could be a new easter egg:D on Mun or Duna
  10. Thanks! Yes, we use Module Manager to translate the names of parts and part description, and .xml, .dll for UI text
  11. :PI think my code is so simple, only PULL UP and Radar Altitude Callout. And, thank you for providing the graphs. You are right, maybe the real values are not suitable for Kerbin. And I have an idea that you can add two or more suitable configs to support RSS or 6.4x Kerbin in the future so that this mod can be used in RSS, I think it will be more realistic, and players will not feel strange(Maybe the standard approach on Kerbin is not suitable for Earth:confused:). Just personal idea:) Thank you again!
  12. Cool! It looks much better than mine! In fact I am working on it too. (Source: https://github.com/Summerfirefly/GPWSKerbal )But I am still learning C# and how to make a plugin mod, and I am a student so I don't have much time. Now you release it so I can use a perfect GPWS mod right now and also can learn from your source. Thank you very much!! By the way, I am trying to find the vertical speed/air speed when "pull up", "sink rate", "too low terrain" and etc. in real life. Does this mod use the real value?
  13. Good idea!It will be easier to describe our space mission:D
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