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lextacy

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Everything posted by lextacy

  1. great recommendations guys ! I will sort this out tommorw. Big day coming with the launch of the Pathfinder with ballooons
  2. I cant seem to find the official STS blue launch towers that are pictured in the front page. They are really well done but cannot find them in my parts pack to test them out. Am I really going that crazy?
  3. Im looking for a generic probe body that has gold foil like in the modern day probes, satellites. This needs to be much like the stock cube(generic) but covered in gold foil. I do have raidernicks probes but those are pre-fabs based on specific missions. They will not suffice.
  4. Has anyone tried the Canadarms yet? Mine seem to whip around like they are made of lasso ropes. Like there is no joint system in the arm parts.
  5. no its this exact one...... http://www.wired4space.com/wp-content/uploads/RBSP-move-to-pad-5.jpg
  6. can i make .dds textures and have this mod load them on my crafts?
  7. I need the launch tower for this mod. I know it was "discontinued" but someone has got to have it. Can someone please pretty please?!
  8. ooops, my bad....I meant that the SHUTTLES cargo bay has the problem of lack of thermal protection. Sorry about that
  9. Ok sent a PM. On a lighter note....what happen to the RSS shuttle series? I was really getting into that. What do you recommend to fix the lack of a cargobay module? All my payloads seem to catch fire during ascent LMAO!
  10. Will there be any plans to fix up the ULA launchers pack fairings? They seem to decouple by exploding and also in an asymetrical way.
  11. I really love this mod. Good work. I do have a small issue with this though. Can you please include a feature so that gravity turn can respect action group launches? It take about 3 or 4 action groups to launch certain rockets.
  12. This mod is genius ! Im going to use it to make my Titan IV. Its due for launch in 1989 and that the year im in Of course ill be using the AIES fairings to achieve this. Most Titaneese rockets use this style of fairing.
  13. They work great in 1.0.5 havnt tested the fairing b.c. Im going to use my node system for those
  14. It says in the OP that there is a Delta III , but in the game data files there is no folder for a Delta III , only a "Delta" folder. What is really that Delta version?
  15. I really love this mod. Good work. I do have a small issue with this though. Can you please include a feature so that gravity turn can respect action group launches? It take about 3 or 4 action groups to launch certain rockets.
  16. I really love this mod. Good work. I do have a small issue with this though. Can you please include a feature so that gravity turn can respect action group launches? It take about 3 or 4 action groups to launch certain rockets.
  17. found a fix - change BDTextureSwitch to FStextureSwitch2
  18. with this mod, can I change reaction wheel torque on the fly in mid-flight?
  19. careful if you chose the CSS one, its been abandoned since 1.0.4 and the authors have been trying to fork it over. Also you will be making many configs to fix some errors in the mod. I can help you with that by giving you my bug fixes. Also the aerodynamics do not work.
  20. Problem : Im using the CSS shuttle and during descent the atmosphere take a hold of the thing and whips it around due to this mod not being updated to the new aerodynamics. Solution : To overpower the reaction wheel to 1000000000000 to force the shuttle to hold prograde using SMARTass. However : I dont want that strong of the reaction wheel during the ascent and orbital manuevers. I want it reduced on the fly. Is there a mod for that?
  21. Nice! Went and looked at KSO and applied it to the CSS shuttle pack. The parts now have texture changing! Thank you so much !
  22. Can I use texture Replacer to make it so I can do texture switching in the VAB for space shuttle configurations such as a white external painted tank and the non-painted tank? I know the Soyuz done by RadierNick had 3 color options to paint your spacecraft. I also want to switch shuttle name textures on the sings such as "Challenger" , "Atlantis", ect. If this is possible can someone explain detaily on how to write a module manager to get it to work?
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