-
Posts
877 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by lextacy
-
[1.0.5 / 1.1] Grandma's original Kartoffelkuchen
lextacy replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Is this compatible with the Real Cheese mod? -
This should be a reminder that Nathan needs to remove that restriction now that 1.1 is out. Some people might have the pre-release and might want to test Real Fuels. Would not hurt any to get the mod to support those players.
-
If you look closely at the 4K heli footage you can see that the 1st stage barley landed..........it actually bounced and did a strafe of about 8-10 inches and landed again. THANK GOD !!! hi, im an astrophysicists from the Haden Planetarium at the National Museum of History. This is Star Talk
-
This was just.............WOW. Omg. *WARNING* If you are emotionally sensitive you WILL cry. Alternate Link https://www.youtube.com/watch?v=kVP2aN2JMgk
-
Devnotes Tuesday: Bugs and more bugs to be fixed!
lextacy replied to SQUAD's topic in KSP1 The Daily Kerbal
No, there will beta 4 week release candidate after the pre-release. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
lextacy replied to rbray89's topic in KSP1 Mod Releases
WIll EVE finally be unified since now we are at 1.1? I dont like how there is hundrends of specific builds for linux, x86, x64. If i I lost you already, what I mean is will anyone no matter what flavor of 1.1 they will ALL use the same EVE version? -
Starting in KSP v1.2 mods will no longer be supported
lextacy replied to Stone Blue's topic in KSP1 Mods Discussions
APRIL PHOOOOLS !!!!! -
how do I add an asteriod to the outter solar system?
-
cool thanks , ill try those mods out !
-
I found it hilarious using this trick of maxing out the config file. I would sit on the ladder and install parts hundreds of yards away and they would weight like 20 tons ! Its like having your own mobile VAB in space. This is where your mod really shines!
-
Any building space stations using this? Im getting this weird problem.... Proceedure: 1. Shuttle goes up with a module, docks 2. Canadarm the moduel out of bay and move to the berthing port . De-magnetize and install module with KIS. 3. Undock shuttle and land 4. Save 5. Play game again and find that the station has disappeared! Repeatability: This happens all the time, its now the 3rd time ive brought a module to the station and rendering it worthless. One time a part I installed migrated to a magical spot 1 km away from station upon a quickload. Here is my theory...... KIS might be trying to duplicate the shuttle vessel name unto the KIS installed part. When it gets attached to the station , the station inherits the "code" from the shuttle. The ISS now thinks its a shuttle. When the shuttle lands , the game will think that the shuttle was still docked to the station and not only recovery the ACTUAL shuttle, but also recover the ISS making it disappear forever. Please look into this?
-
Is this arm berthing capable?
-
Holy mothers of russia! Its great to see someone working on vintage space !! When I was doing 1946-1978 I had to rely on stock-alike parts or KW to fabricate the old Delta and Thor series rockets. They were of the sadest times! OMG OMG SOUNDING ROCKETS!! I cant wait to start a new career this winter with these rockets! Sadly I must wait untill Novemeber. If you still need a config writer I will gladly help in Novemebr 2016. I hope you dont get too far ahead? HAHA ps any additions to the probes packin the future?
-
[1.7.2] KK Launchers - Delta, Atlas Pack
lextacy replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Once 1.1 comes out I believe he was to fix the fairings for the Delta II, III and Atlas Series. The issue with the fairing is there is a flat clipping plane that covers the fairings open area , thus clipping into your payload causing destruction. There is no workaround right now. Once the collider mesh is hollowed out to the shape of the fairing, they will work. But we must wait for 1.1 release. -
Im looking for a dedicated airlock. I need to install on the end of the Quest module on the ISS. The author neglected to code an airlock which is rather sad. Any mods that have such a little thing?
-
Is there a way to KIS mumech robotic parts ? It seems to fail miserably at all times. Lets say I mount a Cnadarm pre-installed on a space station module. If I install the module with the arm on it , it will then disconnect as debris.
-
First mod released - Disaster
lextacy replied to lextacy's topic in KSP1 Modelling and Texturing Discussion
I will try this when time alotts , thanks! -
Mod that lets you throttle multiple RSC quads at once?
lextacy replied to lextacy's topic in KSP1 Mods Discussions
i will certainly give it a try thanks ! -
Thank you much! Well what I did was removed moduleRFengines. Did some cross referencing on how KW did them and bam , nailed it! Sadly I dont play around much anymore with engine effects. What has gotten into me?! Nice! How good is your modding experience? I see you can work with collides, maybe you can help me with some fairing colliders im having trouble with? I could consider looking at your idea as well. THat would definately come in handy when doing large scale stuff like the ISS.
- 15 replies