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Everything posted by Nicholander
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[1.0.5] Kosmodrome - Space Centre v1.0 Career Edition (24.02.2016)
Nicholander replied to Divico's topic in KSP1 Mod Releases
Wait, you're doing Project Alexandria videos again? YES! When will your next video be up? -
Official KSP Community Cubesat Project Recruitment Thread
Nicholander replied to Nicholander's topic in Science & Spaceflight
Okay okay, I think we got registration under control now, so, join us people so we can GO TO SPAAAAAAAAAAACE! -
Official KSP Community Cubesat Project Recruitment Thread
Nicholander replied to Nicholander's topic in Science & Spaceflight
We aren't supposed to meet up IRL, we'll do it over the internet. -
Hello people! About a year ago we started the KSP Community CubeSat Project, which you dear readers may remember, in which we, as a community, attempted to work together to build and operate a fully functional cubesat. We got some significant progress done, however, the project more or less fell apart after 6 or so months, with little work being completed after that. But, a month ago, 4 people who had worked on this project before but were still active, cdugas4, NERVAfan, Newt and me, decided to reboot this project, adding organized leadership, and more importantly, new life and new hope to it. So, today we are looking for new members for our cubesat project, to launch a small, cubical satellite into orbit, to use a centrifuge to test how moss grows in Lunar and Martian gravity, hopefully paving the way for space colony farms in the future. And without further ado, these are our open positions: - Power Production/Management (Covers generation and distribution of electricity to all of the other parts. What sort of solar panels do we need, what sort of batteries? How much power will be available at different times, and how does that power get to the motor, the radio, et cetera? ) - Instruments (Generally, probably looking at tools that mostly can tell us about the Moss, we were discussing the possibility of air sampling and need to look into that, but also cameras and other means to learn about the state of the moss. This also covers radio communication and probably orbit tracking.) - Structural/Layout (Importantly, how do we fit everything inside the box, and how do we hold it together? Looking at the frame, and overall organization of the different components, so we end up with enough space and no strange conflicts. Also probably looking at how to assemble the airtight box. Having access to CAD programs and maybe even access to a machine shop to construct parts would help too.) - System Coordination (Oversight for all of the components as they develop, to ensure that there are not any conflicts or issues where incompatable plans are made, and to weigh in on decsisions that impact the entire design. ) - Biology (Understand the moss, support the moss and related experiment. Probably will work somewhat close with members of the instruments team to design the experiment and define what will be monitored and how it will be set up, as well as with the layout team to work out some ideas of life support.) - Controls (Controls is how we control the spacecraft. They include the electronics (pi computer or something similar), software writing and testing, gathering, storing, transmitting, and receiving data from all on board instruments as well as to and from the ground.) However, our command structure is dynamic, so what positions we will need will change over time, so It's a good idea to check back on this thread once in while. So, in short, we can into space, but we need your help to do it! More information can be found on our forum: http://forums.mossat.org/index.php And here's a description of our flexible project command structure: http://forums.mossat.org/showthread.php?tid=516
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Ah, I've just found this thread again, and you're doing Kron 4 now! Great! Also, have you ever heard of 'tumbling pigeons'? It's a kind of centrifugal gravity that doesn't need a dedicated centrifuge thing on the ship, this image will explain it much better than I can: See? With this, by spinning the spacecraft end-over-end, you create centrifugal gravity without the centrifuge which can snap you're ship in half. So you can spin you're already constructed Kron 4 like this! (Yes, I know that it's kind of useless, but it still looks cool though, so maybe you could try doing this.)
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[1.0.2] One-Eye Industries- Back in Action! [v1.1]
Nicholander replied to OrbitusII's topic in KSP1 Mod Releases
Wait... IT'S ALIVE!!! You're back OrbitusII, great! Time for some more developing! By the way, are you still going to use my solar panel model I made ages ago, or are you going to make new models for everything? (Including the solar panel, obviously.) -
7/10 Nice, I like it but what is it used for? Something tells me that it'd be a little too expensive for a Delta IV Heavy style side booster.
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What do you mean by 'change things each update?'? Do you mean that having to edit Phos' config file, open the game, see if you like the results, close down the game and edit the config file again is a bit tedious, or something like that? If that's what you mean than I'm sorry, I don't think there's a way to edit KopernicusTech files from within KSP, and I wish you could do that too.
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Nicholander replied to KillAshley's topic in KSP1 Mod Releases
I see, I see, it's okay. Sorry for distracting you from your ScienceDefs, but I see what you mean now, and when I have the time perhaps I'll look into Kopernicus. -
What Planets Would You Like to See Added to KSP?
Nicholander replied to Thomas988's topic in KSP1 Mods Discussions
All these idea are great! I especially like that Hot Jupiter idea, perhaps that could be the official 'GP2"... (Shameless Self Advertisement ) Oh, and by the way, if any of you want a comet, my mod Kerbol Minor Bodies includes one. And some other stuff too. -
I'd prefer not to add another asteroid (Like a 2 Pallas analog or something like that), but another Kraun/Kuiper Belt Object like Eeloo, that's actually a great idea!
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Nicholander replied to KillAshley's topic in KSP1 Mod Releases
Wait, so I just criticize the switch of platform from KopernicusTech to Kopernicus for your amazing mod (No seriously, I haven't seen anything this good since Alternis Kerbol and OPM!) and you say that is an attack against you? Okay, I admit, I might have made my post a bit too strongly worded (I think that's the correct phrase in this context), sorry about that, but that doesn't mean it's an attack against you. As I said before, I just didn't like your decision to convert to Kopernicus, and perhaps what you say about the advantages of Tekno's Kopernicus are true, but I would like to say that I haven't run into any major problems with KopernicusTech, the only one I can think of off the top of my head is some occasional lag.I'd just like to say again that I'm not trying to be angry at you, I just prefer KopernciusTech at the moment and thought it'd be nice if you could use that instead. EDIT: I noticed that you changed the Kerbol Minor Bodies link from "(removed temporarily)" to "(removed indefinitely)". Like I said above in this post, I'm not angry at you, and I'm also not fully convinced this is just because KopernicusTech is incompatible with Kopernicus. I'm thinking about switching Minor Bodies to Kopernicus when it's out of pre-alpha, but I won't switch it now in it's current 0.0.6 state. EDIT 2: KillAshely changed that back in the OP, but I'll still look into Kopernicus, maybe even before it's out of pre-alpha, that's one thing for sure. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Nicholander replied to KillAshley's topic in KSP1 Mod Releases
I'll be honest here, I don't really like that you ported over to the pre alpha 0.0.6 Kopernicus. I mean, it's a PRE ALPHA, and from all I can tell is that it doesn't use Kittopia for PQS and the rings are not affected by the atmosphere in ScaledSpace anymore. I don't see anything wrong with using KittopiaTech for PQS, and I didn't even notice the tiny partial ring 'invisibleness' caused by the atmospheres of atmospheric planets. Anyway, as KCreator said on the KopernicusTech thread: See? Tekno's Kopernicus doesn't even have an ingame UI yet! See what I meant by pre alpha?So, what I'm saying KillAshley, is that you should port it back over to KopernicusTech, as Tekno's Kopernicus is just in no where near developed enough yet. -
Ah, great! Kron 3 is finished! But, I think you should finish that probe mission to Urlum you launched on page 14 first.
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Please, PLEASE make a download link! These are so PERFECT!
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Sorry for the long(ish) break, but what do you guys think I should add for the next minor body/thing? A small Joolian moonlet maybe?
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I'll be honest here, I really didn't like the old Moho, I really prefer the new one. The old one was WAY too hard, and as Danny2462's video shows, you couldn't even land without getting blown up by the useless atmosphere! And they also made it a lot less ugly looking too, and quite nice actually. (Well, as nice as a large scorched rock circling Kerbol can be, but still...) And the challenge in Moho is its orbit, and if you've tried getting to Moho, you know how hard it is, with the eccentric, inclined orbit close to Kerbol.
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Nicholander replied to KillAshley's topic in KSP1 Mod Releases
Oh. *Facepalm* I just remembered you're the developer of Odysseus. (Also, KillAshley, please remember to answer what I asked on post #58 on the last page. Thanks in advance! ) -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Nicholander replied to KillAshley's topic in KSP1 Mod Releases
Odysseus, I think it was. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Nicholander replied to KillAshley's topic in KSP1 Mod Releases
Oh. My. God... THIS IS FANTASTIC!!! Great work KillAshley! When can we expect the science reports update? (Or at least, the first science report update?) Also, just one little suggestion, I think you should add another moon to Sonnah, to enhance the early game in science mode. (When you add the reports.) (Shameless Self Advertisement: It'd also be nice if you could add config files for my Minor Bodies Mod.(Linked in my sig.)) -
Please delete thread or at least lock it
Nicholander replied to _Augustus_'s topic in KSP1 Mod Releases
That seems like a long time in the future for an update like that, and why would you not want to use KittopiaTech for PQS? And much more can be done with KittopiaTech anyway! Also, what's wrong with the templates? Not trying to be rude or anything, just stating my opinion. -
Sorry for the late reply, but I really don't know if I could even do "makeshift" Lagrangian points. I'm talking about L1 and L2, as L3, L4 and L5 are in the same orbit as the thing they're 'part of' (For lack of a better word), just the positions are different. If I make L1 and L2 orbit Kerbol (Or any other body with big moons), they will slowly get out of sync with there main body, so in time L1 may be on the other side of Kerbol. And if I make L1 and L2 orbit the smaller body, (Mun, Kerbin, Duna, etc.) then they will stay in proximity with the smaller body, but they will also slowly get out of there intended positions. If I had to choose one, it'd be this, but it could be weird when you're trying to go to L1 but it is actually where L2 should be.
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I see, but honestly though, I really don't want this mod to have super unrealistic things like impossibly tiny yet super massive bodies like that. I know there's some obvious unrealistic things, like the 10% of IRL scale, but at least it's not as impossible as THAT.