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X-SR71

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Everything posted by X-SR71

  1. So I launch this new satellite to Duna and all is well, until I separate the satellite so it can adjust its orbit on its own LV-1 engine, only to realize the OKTO2 Probe (the flat one) has no embedded reaction wheels now! Be mindful when building probes and using the OKTO2. It's a tad difficult to adjust orbits without being able to turn...
  2. Didn't see this one in the release notes! thanks for letting us know! Having to transfer to each radial tank properly so it doesn't shift the center of mass was a pain!
  3. I believe flight-plan (maneuver nodes) should come unlocked by default on starting a new career. My main concern is the gameplay difficulty to new players without it. Also, the silly part-test contracts need to stop (ex.: testing a big solid booster in orbit). They might be accepted by a new player only to find out it's quite hard to accomplish in the beginning, driving them away from the game out of frustration. Experienced players know how to select appropriate contracts, but imagine the confusion and frustration of new players starting a career for the first time. At the very least, there should be a linear sequence of contracts when first starting to help new players get oriented.
  4. My x64 binary will crash as soon as it starts. Didn't happen in 0.25 (back then I just had problems with right-clicking..) The 32bit version works fine.
  5. I made the terrible mistake of accepting a 'rescue kerbal from LKO' mission without maneuver nodes. Luckily for me, these missions always seem to have the kerbal on equatorial orbits, so no normal burns. I managed to do it. Hint: You cant target another object without flight plan in the map, but if you get close to the object you may still target it. Knowing the relative delta-vs to the target is essential to adjusting orbit. As for getting funds early on, once you're able to launch a probe with a thermometer, you can simply farm 'get science from orbit' contracts.
  6. Can we get some love for the new root part selection (shortcut 4 in editor)? I had to previously use a mod to re-define a root part for proper building of modular bases and rockets. Little details like this make me happy! Now I just need a table of the stages' delta-vs and I can play vanilla!
  7. Seems to me that last chute has to go 'through' Jeb to deploy..
  8. You should add two radial fuel tanks to the base of that rocket and see what it looks like
  9. Lander? Debris? I had ORLY bouncing off moho's surface going at 50m/s. He miraculously survived.
  10. And would also like to know how to improve performance as the part count goes up. My GPU is fine, but my limitation is my CPU, and it doesn't like my 670+ parts rocket which I spent a day designing..
  11. Wait, you can repair and redeploy used chutes???
  12. My high point is split in two parts: I first tried a moho mission, but by the time I got there I knew I didn't have enough fuel for landing and returning, just one or the other. Well I figured I'd land since I was already there, except about midway through my fuel went out. Turns out I didn't even have enough fuel for a landing. As Orly was some 2 thousand meters from the ground at 200m/s in a depleted lander, he frantically opened the escape hatch and jumped out of the lander and fired up his spacesuit thrusters in an attempt to soften up his impact. Well this is moho, mind you, not minmus. Gravity here isn't kind. Still, by some miracle of kerbal divine intervention or perhaps from the shockwave of the exploding lander as it hit the ground below, Orly hit the ground at some 50m/s and bounced some 500m in space and came back down in an almost depleted eva suit and somehow survived. Nothing else was left. The whole lander exploded. Orly was alone in his suit in moho. No eva fuel. Not much oxygen. A grim prospect indeed. I had to rescue him of course. However, the rescue mission ended up with two more stranded in mohos orbit. The high point was devising a mission to bring all 3 together safely from moho and now Im never ever going back there.
  13. I bet they wouldn't mind being cramped if we could send a couple of Kerbalinas among them..
  14. You can't be doing any worse than me. In my last mission I had more than 20000 dVs remaining after reaching a stable kerbin orbit, and still somehow managed to get stranded in a polar orbit around jool. I lost count of how many letters I had to write to the wives..
  15. I have this problem too as soon as I start adding the new 3.25m parts to the rocket. If you remove all the new parts and delete the MJ radio thingie and reattach it, it should show the dV status.
  16. Ack! I knew about being able to reset, but did not know about being able to store more than a single experiment of the same type. I have been doing one biome at a time - sending a lander, doing the experiments, collecting data, then separating the materials bay along with the goo canister on the surface and returning only the command pod. To me that's a major feature of a lab! Now I must consider leaving a lab in orbit and doing and resetting experiments in as many biomes as possible in a single mission..
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