-
Posts
358 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by kmMango
-
For a moment I thought you were referring to my dank meme joke. Thanks man. You had already said 90% of what I was thinking. I just felt a need to add my two cents.
-
It's too late. My jimmies are thoroughly rustled. I think the same is true of many of us. The rustling is so great that I can hear it in my house. I doubt a single jimmy on this entire forum remains unrustled. (I'm done now.)
-
Well said. While I am not one of the early crop of forum users, I have been here just over two years. In that time, I have seen much of what Zoo is describing. Look at the posts of users joining after 1.0. A lot of them are poorly spelled and difficult to read. I get that some people don't want to put in the time to capitalize and punctuate, or English may not be their first language, but the quality coupled with these posts' content send a message. It seems a lot of these users are posting just to complain, or get help, and then lash out when somebody tries to diagnose the issue without immediately solving it for them. Often it's a very simple issue, even one addressed in the OP. This is really prevalent in mod threads. Go see for yourself. Yeah, 1.1 was a bit of a train wreck, but it was out of Squad's hands, at least in terms of the wheels. Yeah, your favorite mod is broken, but that happens after every update. Even modders have lives. And a lot of the moaning is from long-time users (myself included). A lot of us were mad that such a major update came out so flawed. It's always easier to blame. I am not trying to promote discrimination or any sort of animosity towards new users. I think too many people forget that we were all noobs once. The issue isn't that the community is getting dumbed down. I think KSP attracts a certain kind of person. Those people are often very passionate about science and engineering, which I think is part of the reason our community does so well. Now, more people are playing KSP, which is marvelous. However, that means that more people are joining the forum who probably wouldn't have before. A lot of people just play KSP like any other game, and they expect it to be slightly different than it actually is-easier to understand, faster, and with more instant gratification. They expect games to be a certain way. That doesn't mean we're better than them, just that they're different. Instead of deriding them for expecting it to be easy, celebrate the fact that these people are interested in space and science enough to keep trying KSP even though it is very different from any game they've likely played. I've always said that KSP's learning curve isn't a curve so much as a sheer 90 degree cliff made of diamond, with a giant ravine below littered with exploded rockets. Be kind to the Noobs. Help them, guide them, teach them. Do not hate them for being different. There's too much of that in this world already.
-
Quick question regarding the aerodynamics. I had a lightweight, twin-engined tailless aircraft with no horizontal tail surfaces, and standard canards ahead of the wing. I am AFK, so I can't post the craft, but it basically looks like China's J-20 fighter jet. In 1.0.5 it could easily break Mach 1 at 1000 m, as it has a TWR of ~1.35. I have another smaller aircraft without canards with slightly worse acceleration (looks like an F-16). It can now break Mach at sea level, while my J-20 lookalike can barely do so at 3 km despite having a better TWR and only being 1 meter wider than the F-16. What gives? Do canards now add a ton of drag? The J-20 has a medium landing gear on it, could that be slowing it down? It also has a decoupler and chutes behind the cockpit for crash survival, if that helps.
-
What have you been the first to discover in KSP?
kmMango replied to kmMango's topic in KSP1 Discussion
These are all amazing people! I'm wondering if I should add a board listing the firsts. Thoughts? -
Pros: The performance boost is great, especially with multiple craft loaded. Cons: Wheels are now completely bollixed. My craft either flip, shake themselves apart, or refuse to drive. Very disappointing. I know this was a big update, but how was this not caught? If Squad wants to find these sort of issues, they should download and use some of our crafts rather than their own very basic ones. Also, the game now crashes about once every half hour for me, even fully stock. That is NOT a finished update. That is a buggy pre-release that got rammed through development with major bugs left unfixed. We've waited a while, Squad. We can wait a few weeks more if it means the update is truly finished rather than using the half-a$$ed, bug-riddled thing we currently have. Your development process is starting to resemble that of the F-35: build, find out it's still screwed, fix the first issue that pops up, build more before you find and fix the rest, repeat. We all know how successful that development model is. Knock it off. Do it right. EDIT: Read about the Unity issues with wheels. I sometimes forget that even the devs are beholden to a higher power. My apologies, Squad. However, your release is still incredibly buggy. I expect better. After all, the game is technically "finished."
-
totm june 2018 Work-in-Progress [WIP] Design Thread
kmMango replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
What is this latest bit of wizardry? How does it work? -
What have you been the first to discover in KSP?
kmMango replied to kmMango's topic in KSP1 Discussion
Does that technically make the rover an amphibious vehicle? Or is the seafloor still just the ground? -
What have you been the first to discover in KSP?
kmMango replied to kmMango's topic in KSP1 Discussion
I read your Elcano report a while back. Real good stuff. -
Nice! As for the poor performance, I'd call that historically accurate. I don't think the Swordfish was known for breaking the sound barrier. Also, like most things missing in KSP, There's A Mod For ThatTM
- 44 replies
-
- 2
-
- battle of the denmark strait
- battleship
-
(and 1 more)
Tagged with:
-
Been looking for one of these for a while. I guess it's more viable with the new buoyancy.
- 4 replies
-
- ekranoplan
- boat
-
(and 1 more)
Tagged with:
-
I must now go home and install this mod plus BD Armory. Then I shall build a Swordfish. I've always thought the attack on the Bismarck was the inspiration for the Death Star Trench Run. A bunch of tiny outgunned fighters, attacking one of the most advanced vessels in existence which is carrying enough firepower to utterly annihilate the rebels/supply convoys. Finally, somebody scores a one in a million hit that cripples the super weapon. I know the whole Nazis=Empire thing is well known. My inner history nerd just loves all the details, and wonders if they were intentional (TIE Fighter screech= Stuka Jericho Trumpet, Hoth=Operation Barbarossa.)
- 44 replies
-
- 1
-
- battle of the denmark strait
- battleship
-
(and 1 more)
Tagged with:
-
What have you been the first to discover in KSP?
kmMango replied to kmMango's topic in KSP1 Discussion
Not aware that anyone had managed this. Have some Rep!...er, Likes. I miss the reputation system. -
What have you been the first to discover in KSP?
kmMango replied to kmMango's topic in KSP1 Discussion
5th Horseman, I'll have to try this now. Keep it up everybody! Show us your innovation. -
What have you been the first to discover in KSP?
kmMango replied to kmMango's topic in KSP1 Discussion
I'm not familiar with this. Interesting. Can you link your post? -
Have you ever discovered something new in KSP? Become the first to see an Easter Egg, awaken a new breed of Kraken, or exploit a feature for unconventional purposes? For instance, I was the first (as far as I know) to build a submarine that sinks using ore tanks. Provide evidence of your discovery (pictures, post link, etc.) Tell us all how you found what you did. Was it methodical experimentation, or blind luck?
-
I'm betting March 3rd, 2017 at 2:41 PM forum time.
-
Inconceivable Rocket Fuels [Given Up Development]
kmMango replied to ZooNamedGames's topic in KSP1 Mod Development
Curious to see the poo rocket. Sounds like a rather...sh*tty idea... I'll let myself out.- 43 replies
-
- 1
-
- alternate fuels
- insane
-
(and 1 more)
Tagged with:
-
Great work on the launch everyone! I'll admit, I had my doubts, but you guys pulled through.I have just gotten through some health issues that were consuming my time and energy, and I hope the offer is still open for me to work on this. I take it our next few crafts will be early space program, 1960's types?
-
Love your videos, man! Welcome to the forums!
-
[Broken 1.1] [Stock] Kelaz 85T Mega Dump Truck
kmMango replied to Jon144's topic in KSP1 The Spacecraft Exchange
Have a strong urge to turn this into a crawler. To the VAB! -
"I felt a great disturbance in the Community, as if millions of modders suddenly cried out in terror, and were suddenly silenced." While I don't use mods much, ouch. What a blow to mod developers. Glad that they can still recover their content. While I have no great love for ads, I understand that Curse needs them to fund it's own existence. As long as the mods are still being updated, I'm not too concerned where I download from.
-
I have only recently managed to perform rendezvous and docking maneuvers reliably without quick loading or mods. I have never actually flown anywhere further than Duna. I quicksave religiously. I refuse to let a Kerbal die from running out of electric charge before reentry, even if it means cheating. I have never gotten a highly circular orbit (<1000m difference) on my first burn. I build my rockets with a 300 m/s safety margin if possible. And finally, my darkest secret: for the first year that I played, I would make my gravity turns retrograde.
-
Quantum entanglement actually can transmit information?
kmMango replied to Scotius's topic in Science & Spaceflight
How would that be a threat to the rest of reality, then? If you can't change the past, then causality is effectively maintained. Also, the whole Novikov principle suggests to me that free will is an illusion. If the future is dependent on past events, and the future and past can interact, but neither can be changed, then isn't everything in between already established? Time travel would be more like splicing a bit of film from later in the movie in between the current frames.