Darkstar One
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[1.12.x] Simple Contract Display
Darkstar One replied to linuxgurugamer's topic in KSP1 Mod Releases
Didn't tried it jet but looks fantastic. Is there an option to only show the tasks and not the text of the contract too? -
Depends on what quality and content the coming DLCs contain - I don't like that events and all. Make a safe backup of your setups and keep your favorite mods achived, can be gone tomorrow.
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Why are people turning aerobrakes the wrong way?
Darkstar One replied to Sokar408's topic in KSP1 Discussion
Hmm I see engineering here at work. My guess is that after the burn is completed the main chutes open and flip the craft around so it can put that kerbal containing container on the now top and then on the bottom directly onto the ground. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Darkstar One replied to cybutek's topic in KSP1 Mod Releases
I really like the way it is. -
[1.12.x] RetractableLiftingSurface Module released
Darkstar One replied to linuxgurugamer's topic in KSP1 Mod Releases
Gahh! Want! Have! Love the design. Small RCS in every direction would be nice to include *hint* -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Darkstar One replied to Ven's topic in KSP1 Mod Development
Maybe the survey scanner should not be the fist part of the vessel? Start with another part and attach it then to the root or another connected part. -
Two short questions: CTRL + R + S will open the RoverScience menu. That combination does nothing on my setup (Windows) The science loss penalty is permanent or is there a "decay" back to zero over time?
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I'm not sure at the moment but there is still that "feature", even in 1.2, included that nullifies any thrust coming from a jet engine if a control surface is anywhere directly behind it. Not sure where the problematic range ends but it's quite far. Is there any way to solve that with a mod or do we have to live with it / report it as bug just often enough? Or is there somewhere a answer that it is a feature that works as intended?
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Would love to see a release
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Before fiddling around with it: Guess it's not triggered by the explosion of a dropped fuel tank or other part that is not connected to the vessel anymore? Because KSP gives me warnings about broken stuff (Solar panels, Antenna) that are not connected anymore sometimes.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Darkstar One replied to cybutek's topic in KSP1 Mod Releases
Yes sure: OS:Win 10 Pro 64bit Game:Steam Version & Shop Version RAM:16GB RAM GPU: GTX970M & Intel HD4600 CPU: i7 4810MQ 2,8Ghz Screen 1920x1080 (Sometimes 2x Screen with same resolution, KSP running only on one.) Anything else that can be provided? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Darkstar One replied to cybutek's topic in KSP1 Mod Releases
Yes, same problem here (as mentioned earlier). Same resolution. KSP64 started with the -popupwindow parameter -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Darkstar One replied to cybutek's topic in KSP1 Mod Releases
OOps! Missed that - too exited Compact to full view and direction of compacting in VAB view has hickupps. It always compacts to the right upper corner but expands from the left upper corner to the right even when set otherwhise. Window can move out of reach quite fast. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Darkstar One replied to cybutek's topic in KSP1 Mod Releases
Should we report the issues with the recompiled version anywhere to help weed them out or they're all known already? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Darkstar One replied to cybutek's topic in KSP1 Mod Releases
I remember flying to the mun and minmus and doing crazy missions and rescue missions - and rescue missions for rescue missions. Then I discovered KER and everything went smooth. Now I make spreadsheets to calculate Delta-V of different stages to start a testing career in 1.2 Dammed where is my adventurism. .... nah... forget it. I miss KER and will try that yellow button in the first post - best dammned ever mod of every game i ever played! -
The v1.2 Hype Train Thread - Prerelease is Out
Darkstar One replied to Whirligig Girl's topic in KSP1 Discussion
Yea... "wanting" is one thing.... Doing another- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
Darkstar One replied to Whirligig Girl's topic in KSP1 Discussion
KSP Community crashed Steam? Wow- 1,592 replies
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Darkstar One replied to Ven's topic in KSP1 Mod Development
If I switched to a docked version of a existing vessel the problem was still there. Same craft file loaded and launched as new vessel worked fine. In Kerbin orbit, will try later in Mun orbit 'cause it's also a Apollo style mission ship. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Darkstar One replied to Ven's topic in KSP1 Mod Development
Investigated a bit more and after I - removed "Docking camera (KURS style)" - removed lines 47-61 from Utillity-PathPatches.cfg containing following code @MODEL,* { @model ^= :^Squad/Parts/Utility/dockingPort/model:VenStockRevamp/Squad/Parts/DockingPorts/DockingPort: } @MODEL,* { @model ^= :^Squad/Parts/Utility/dockingPortJr/model:VenStockRevamp/Squad/Parts/DockingPorts/JrDockingPort: } @MODEL,* { @model ^= :^Squad/Parts/Utility/dockingPortShielded/model:VenStockRevamp/Squad/Parts/DockingPorts/CoveredDockingPort: } @MODEL,* { @model ^= :^Squad/Parts/Utility/dockingPortSr/model:VenStockRevamp/Squad/Parts/DockingPorts/SRDockingPort: } @MODEL,* { @model ^= :^Squad/Parts/Utility/dockingPortInline/model:VenStockRevamp/Squad/Parts/DockingPorts/InlineDockingPort: } and tried again with the same vessel as before. Undocked nicely and no visual or functional difference to the situation before. Problem solved for me. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Darkstar One replied to Ven's topic in KSP1 Mod Development
Is it just me or do the docking ports not work correct? The dock - but the don't undock for me. -
I was recently on the ILA 2016 (Berlin Air Show) and there was a space pavillon. Made some pictures of the satellite models and stuff from there to have some inspirational real life templates for tinkering. If anyone is interested in having a look you can have if here (www.idenwen.de). They even had struts Since there where no really special aircraft, except of the Fouga Magister maybe, there is not much for inspirational plane designs.