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CerberusRCAF

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Everything posted by CerberusRCAF

  1. Episode 12 is up, and has been for a bit, but the series is on hold until I'm confident in the working of all the various mods in 0.24.2. In the meantime, check out the new series I've just started: NOT LIKE IT'S ROCKET SCIENCE
  2. Hey folks! Since I've decided to put my series on hold, pending the updates to some mods I use, I've started up a stock-scale career playthrough series to run in the meantime! Featuring: Mostly Realistic Aerodynamics (powered by NEAR) Mission Controller Extended in HARDCORE MODE (6x parts prices) KSP Interstellar KW & NovaPunch parts Karbonite ​Much more (though not as much as "Space is Hard (Vacuum)") Check out the playlist link above! And, if you like what you see, please subscribe to the channel for more - plus the resumption of SIHV when the last of the mods are ready!
  3. Episode 11 has been re-uploaded to hopefully fix the really bad video quality. Sorry about that, folks.
  4. Head on over and catch Episode 11! Playlist link in my signature.
  5. You have to appreciate the work that Tyler is putting into these videos. Go on, check one out! What else are you going to do with fourteen minutes of your time? (Don't answer that.)
  6. Hi, I'm CerberusRCAF, a fellow KSP series creator, and I approve of this message.
  7. Mod list is included in the description for each video. Nope, this is a (barely) under-memory-limit install.
  8. Hello, Kerbonauts! Have you ever played KSP with a whole bunch of realism mods? Ever wondered what it would be like to build a rocket to get into orbit of real-size Earth? Or go to a real-distance, real-size moon? ... Or maybe you think that's patently insane! But maybe you'd like to see some other poor sap try and do it? Look no further! A realistic KSP Let's Play FEATURING: Real Solar System Realism Overhaul Realistic Progression LITE Tech Tree RealFuels Ferram Aerospace Research RemoteTech 2 And many more! (No, really, there's a LOT of mods.) Check it out on my channel!
  9. For those playing with RemoteTech, and RSS' latest inclusion of extra launch sites, I've done a RT2 Settings config to place ground stations at all of said launch sites. LINK Fair warning: You might want to turn off RT2 displaying ALL antenna connections on the in-flight map view, and instead show only your ship's connection line. Otherwise it will be... cluttered.
  10. For those playing with RemoteTech, and RSS' latest inclusion of extra launch sites, I've done a RT2 Settings config to place ground stations at all of said launch sites. LINK Fair warning: You might want to turn off RT2 displaying ALL antenna connections on the in-flight map view, and instead show only your ship's connection line. Otherwise it will be... cluttered.
  11. XKCD makes only good things happen. Anyway, welcome and have fun!
  12. I've been reading and getting my mods from this forum for months already... might as well join the party! Check out my new (so new, I could probably still get away with calling it "upcoming") realism-modded !And remember; once you're in orbit, you're halfway to burning up on re-entry!
  13. Great news! I'm just starting up an RPL/RO/RSS/etc. YouTube series and got a pro-tip to wait for 19b. This is fantastic!
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