Styles2304
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Everything posted by Styles2304
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So I've been trying to remove the smoke on jet engines...I'm not sure what I'm missing. Here's the condensed version of the part : PART { name = turboJet EFFECTS { running_dry { PREFAB_PARTICLE { prefabName = fx_smokeTrail_light } } } } I just want to remove the entire prefab_particle named fx_smokeTrail_light. Can someone show me how to accomplish this? Nothing I try seems to work and this shouldn't be overly difficult. Just need to completely remove it. I've tried this based on hotrockets cfg that removed stock smoke to no avail @PART[turboJet] { !fx_smokeTrail_light } I've tried this and a variation that says !PREFAB_PARTICLE[fx_smokeTrail_light] = DELETE: @PART[turboJet] { @EFFECTS { @running_dry { !PREFAB_PARTICLE[fx_smokeTrail_light] {} } @running_wet { !PREFAB_PARTICLE[fx_smokeTrail_light] {} } } } I feel like I'm dancing all around it but I'm missing something basic.
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So other people are actually able to scale things? I opened up a craft file and all my parts were normal sized again.
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Am I missing something? It worked just fine before this most recent update. Now, I get no scaling functionality at all.
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Just trying to make a simple script to disable the smoke trails on the Panther. According to the hotrockets cfg, this should be all I need but no dice. @PART[turboJet] { !fx_smokeTrail_light } I've also tried working my way down the path: @PART[turboJet] { @EFFECTS { @running_dry { -PREFAB_PARTICLE[fx_smokeTrail_light] } @running_wet { -PREFAB_PARTICLE[fx_smokeTrail_light] } } } Am I missing something obvious here?
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
Styles2304 replied to nlight's topic in KSP1 Mod Releases
Aye, I thought for sure this would have been addressed by now. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Styles2304 replied to ferram4's topic in KSP1 Mod Releases
Ah! Ok . . . I'll try running some tests on my F/A 18 then and see what I come up with.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Styles2304 replied to ferram4's topic in KSP1 Mod Releases
Ok well, to make sure I was understanding the method properly I used your numbers to recreate your findings. Mine, with your numbers, comes out to 0.10660764305722288915566226490596 not 9.4. I tried grouping it a few different ways to get the same result but no dice. If you can show me what I did wrong here I'll go through the tests with one of my planes.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Styles2304 replied to ferram4's topic in KSP1 Mod Releases
Am I supposed to be gaining insane amounts of speed at low levels of throttle or is this a bug/issue caused by another mod? If this behavior is correct I'm not complaining I just want to clarify. For example, I had my throttle at the first tick, engines almost cut, and I was still gaining speed at level flight. I also can't seem to bleed off speed. Again, if it's just adjustments I have to make from stock aerodynamics I'm good with that.- 14,073 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Styles2304 replied to BahamutoD's topic in KSP1 Mod Development
hey random request here . . . but have you considered making a radial mount decoupler that is selectable by the weapons manager for things like drop tanks? -
Kerbal Stuff, an open-source Space Port replacement
Styles2304 replied to SirCmpwn's topic in KSP1 Mods Discussions
Enabler (Also I'm just trolling now but initial post was heart-attack serious. I have no tolerance for suicides and I see too many similarities here to look at it any other way.) -
Kerbal Stuff, an open-source Space Port replacement
Styles2304 replied to SirCmpwn's topic in KSP1 Mods Discussions
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Kerbal Stuff, an open-source Space Port replacement
Styles2304 replied to SirCmpwn's topic in KSP1 Mods Discussions
I don't want to necessarily discount the good he's done but it's hard to remember and keep in the foreground when it's overshadowed by what I've just recently seen. It's clearly a fit because he didn't get the kind of support that he wanted but didn't ask for. No pitty here. -
Kerbal Stuff, an open-source Space Port replacement
Styles2304 replied to SirCmpwn's topic in KSP1 Mods Discussions
Have you read the letter? https://kerbalstuff.com/ -
Kerbal Stuff, an open-source Space Port replacement
Styles2304 replied to SirCmpwn's topic in KSP1 Mods Discussions
I'm bummed that it shut down for convenience reasons but I'm more disappointed in the attitude expressed in the explanation to be perfectly honest. From what I can gather it was shutdown for 3 reasons: Feelings were hurt because SQUAD didn't acknowledge kerbalstuff and tried to protect their brand Feelings were hurt because kerbalstuff received negative feedback from users? It was too expensive No call was put out for funds that would have undoubtedly poured in had they been asked for. No ads were placed to offset the cost which would have been annoying but understood. And, as previously mentioned, no request for someone else to take the mantle was made. It seems to me to be more akin to a suicide than anything else...specifically where you hope everyone else is sad and at a loss when you remove yourself from their lives. Then, to make sure it hits the way you want, you leave the note about how terrible everyone was in hopes to garner pitty. Not impressed. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Styles2304 replied to BahamutoD's topic in KSP1 Mod Development
I have this problem from time to time as well. If I quick-save and reload, the reticles comes back. I have this problem from time to time also. If I quick save and reload, the reticles return to normal. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Styles2304 replied to sirkut's topic in KSP1 Mod Releases
Is it possible to set a min and max limit on, say, a rototron and then tie to a joystick axis? I don't know anything about the difficulties involved with this but it would allow for custom flight surfaces . . . would be very useful. Possibly tie it in with Advanced Fly By Wire? -
Ahh yeah, you have your landing gear too far forward and too high. Move them back slightly and place them on the 400 unit fuel tanks. Just angle them out to get them to the height you want.
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It's a nice looking plane but you need to work on the lines a little bit. The Intakes need pushed back, you shouldn't see them from the top, and angled a little. The wings do not sweep properly either. Are you coming in too fast? Cut throttle and put some airbrakes on it.
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[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
Styles2304 replied to odin_spain's topic in KSP1 Mod Releases
Ah, gotcha. Thanks. -
[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
Styles2304 replied to odin_spain's topic in KSP1 Mod Releases
Does anyone have issues with the ships spawning in in weird orientations? The training mission they all spawned upside down and blew themselves up when they crashed. The next mission with a plan spawned nose down and but destroyed itself as well. I haven't had another mission become available since.