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manni01

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Everything posted by manni01

  1. Farting with excitement, Ferris eagerly read jabberwocky qwerty
  2. Yeah, that hotrocket mod and its turbojet thingy. Did you have it too that sometimes the attachment node is a little farther infront than it should? Your craft is pretty cool looking, but you're proud about the amount of intakes you put on it
  3. I tried to hide it as much as possible. Its the shock cones, so there is amount of intakeair than with the RAM's, but same part count, same effect, just better looking. Also, Z-fighting, right?
  4. I have created a Mun/Minimus SSTO that preforms like my replicas, but is a also an SSTO Its fast, reliable, and maneuverable. It is easily flown. http://forum.kerbalspaceprogram.com/threads/111395-SSTO-Xephos-the-Lamborghini-of-mun-SSTOs?p=1751389#post1751389
  5. Ok, I haven't checked this challenge a long time... Sorry for the rule thingy, I thought that meant that there can't be something with a chair that has a command pod that gets decoupled. I've also removed the badge, but I'm not redoing this challenge...
  6. A couple weeks old, but: Here's a Laythe Cargo SSTO, that brought 15 tons to Laythe, where I took the most inclined route to Jool, so the most dV used. It has around 300 parts, which is pretty good, considering Overfloaters brought 20 tons with a 500 or more part craft, but of course, his is an eye candy, whilst mine, is ahhh, a flying fuel tanks with wings and a payload strapped on the front of the fuel tanks. I don't know how my crappy computer survived all these visual mods, but as you can see, it brought a 15 ton payload to Laythe, and then flew back. More info here: http://forum.kerbalspaceprogram.com/threads/109895-LC-Cruiser-III-Eagle-15-tons-payload-to-Laythe-SSTO Also a new craft: More info: http://forum.kerbalspaceprogram.com/threads/111395-SSTO-Xephos-the-Lamborghini-of-mun-SSTOs?p=1751389#post1751389
  7. I have fixed the issue. It was pretty simple. The fuel flow is now so that it drains from the back tanks first and from the front last.
  8. How to upload pictures: 1. Go to imgur.com Drag photos into website, it'll do the rest for you. If you have multiple photos, make sure you create an album and name it. 2. Find your image gallery code. Its the xxyyxx in: imgur.com/xxyyxx 3. in the forum, edit your post and put in your code into this: [imgur.]xxyyxx[/imgur.] (note that you don't put the periods in the actual thing) 4. Viola!
  9. Xephos - Mun or Minimus SSTO One of my better Mun or Minimus SSTOs. When fully fueled, it preforms similar to . It flies fast and easily to orbit. The average KSP player should be able to fly this into orbit, to Mun and back. If newer, you should try Minimus. I have tweaked the fuel so that it will drain from the back first and the fuel in the front will be used last. It will be always be stable now.Action Groups 1 - Jet engines 2 - Nuclear Engines 0 - Ladder DOWNLOAD
  10. The only real zero of y=x^3 - 9x^2 + 4x - 36 (9)
  11. 10/10 best puns I've seen on forum. My kind of humor too.
  12. They weren't, they just ceased to exist. Why don't we just use scuba diving suits in space, almost the same thing as an ocean, right?
  13. I can't help but post this everywhere, since I put hours of of 2 fps gameplay into getting it working. Here's a Laythe Cargo SSTO, that brought 15 tons to Laythe, where I took all inclination changes. It has around 300 parts, which is pretty good, considering Overfloaters brought 20 tons with a 500 or more part craft, but of course, his is an eye candy, whilst mine, is ahhh, a flying fuel tanks with wings and a payload strapped on the front of the fuel tanks I don't know how my crappy computer survived all these visual mods, but as you can see, it brought a 15 ton payload to Laythe, and then flew back. More info here: http://forum.kerbalspaceprogram.com/threads/109895-LC-Cruiser-III-Eagle-15-tons-payload-to-Laythe-SSTO
  14. When you are sorting your staging, but it is so messy, that it gets confused and if you staged, your lander's. engines go off, all the parachutes, and half of your solid boosters.
  15. Its been some time hasn't it xD Time to up my game by bringing more than double my previous payload to Laythe: 15 tons I don't know how my crappy computer survived all these visual mods As you can see, it brought a 15 ton payload to Laythe, and then flew back. Craft file and more info here: http://forum.kerbalspaceprogram.com/threads/109895-LC-Cruiser-III-Eagle-15-tons-payload-to-Laythe-SSTO?p=1720760#post1720760
  16. LC Cruiser III 'Eagle' - 15 tons payload to Laythe SSTO Part of my SSTO Series, my LC Cruiser III 'Eagle' is an interplanetary SSTO that is designed to bring 15 tons, or less, to the surface of Laythe. It does this really well too. But before I give too much info, just watch this video to see how it preforms in specific scenarios: I don't know how my crappy computer survived all these visual mods As you can see, it brought a 15 ton payload to Laythe, and then flew back. Payload info: It might be a little weird the way the payload is mounted on this SSTO. Before you put your payload into a subassembly, put a docking point on the side of it, aligned with the center of mass. Then set the root part to the docking port, then put it into a subassembly. As long as your payload isn't too fat, you should be fine. The maximum payload that i expect from another player to bring is about 16-17 tons, with the inclination change on the transfer being small, but I chose the most inclinationy route on my mission, and still had spare fuel. So, I set the maximum limit, for the average player to 15 tons. Action Groups 1 - Outer jet engines 2 - Outer jet engines 3 - Inner jet engines 4 - Inner jet engines 5 - Nuclear Engines Download Now that I've finished this, I will start building RSS rockets until 1.0 releases
  17. I like the design, but as the question best handling, its not a question of design, its just add more wings. Your design looks pretty good, but I could easily throw something together that is more maneuverable. Maneuverability isn't really limited, but at some point, Infiniglider will kick in. I know that, from experience, your jet isn't the most maneuverable, but really cool looking and maneuverable.
  18. Many things can be flexable, just some are not as flexy. The structual pylon is by far the most flexable. Other decouplers are weaker plexi-wise, and if you have a bunch of small parts (can be any, except physicsless parts) stacked on each other (like the ant engines), you can get some flexability.
  19. Correct. (funnily I have a friend with that nickname) The user below has built an SSTO with lights on the landing gear, without knowing that there are inbuilt lights in the landing gear.
  20. False, I haven't done that challenge, yet. The user below me doesn't know how venus flytraps reproduce, and thus googled it after reading this sentence.
  21. Granted. Everyone becomes fabulous like you said. This results in fabulousness not being special because it's so common and the fabulousness standard would increase, such that your wish doesn't change much I wish for infinite wishes.
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