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Thorium
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Everything posted by Thorium
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Today I experimented with a rover/crane that I am thinking of sending to Duna
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I got my transfer stage for my Eeloo mission into orbit today. It will push the lander to Eeloo, and hopefully back. I forgot putting RCS-thrusters on my lander, so I had to try docking when I was in control of the transfer stage. That was needless to say a terrible experience, and after trying and trying to line up the two crafts, I decided to deorbit my lander and launch it back into orbit. This time equipped with RCS.
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Sent my Eeloo lander to orbit as part of an upcoming mission to the dwarf planet.
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I sent a base with a rover to Laythe in my sandbox save today. Coasting to orbit insertion Second part of the ejection burn
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I landed on Moho for the first time. Landing spot. Descending. Landing succesfull! Poor Corsy... it was not enough fuel to get home, I got back into orbit with 600-800 m/s of delta-v left.
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I discovered the game for almost exactly one year ago. I watched a semi-popular youtuber play Spore, and one day I found out that he also published lets-plays from a game called "Kerbal Space Program". My first thought before I bothered watching a video of it was that it was a game where you managed and owned a company sending rockets to space, not a simulatur featuring REAL newtonian physics.
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I did some contracts, and upgraded my astronaut complex to level 2. My wish was to upgrade the VAB, because making a low-tech craft capable of landing and returning from the Mun with less than 30 parts is a pain. But because the price was way too high, I decided to use it on something else.
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I continued my newly started career mode (hard mode, with revert and quickload). I did some contracts, and found at the same time out that everything is harder in 0.90. I did one mission to rescue a guy from orbit, and that was really hard without maneuver nodes and target vectors. Appoaching the rescue craft. Back on Kerbin.
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I sent a plane powered by nuclear fission to Laythe. It can carry up to four kerbals.
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[0.25] Astronomer's Visual Pack - Interstellar V2
Thorium replied to Astronomer's topic in KSP1 Mod Releases
This is great! I can't wait for the "Paradise" update! I'll see if my game can handle it, my crappy graphics card will definately struggle! -
Nice! They're meant for that pack by Nertea, right?
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I have also noticed this sound sometimes. In an older save, I also heard a random decoupler sound whenever I approached the KSC, or loaded a craft on the launch pad. Another sound bug I have experienced earlier happened when I had executed a burn and then went back the KSC. During the loading time I could clearly hear an engine firing.
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Final Frontier not giving ribbons
Thorium replied to David H's topic in KSP1 Technical Support (PC, modded installs)
I am using Final Frontier, and I previously had this issue too. I don't know what caused it, but it looks like it happened becuase I had placed the "Nereid" folder directly in the main KSP folder, not in GameData. However, the problem stopped when I placed the mod into the GameData folder, so it looked like KSP/GameData/Nereid/FinalFrontier. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Thorium replied to NecroBones's topic in KSP1 Mod Releases
That's some nice parts you have there, sir! Great work with the modelling and texturing, I especially like the tank texturing! -
Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
Thorium replied to Vicomt's topic in Science & Spaceflight
I know we won't have pictures for a while, but do we know something more than "we've landed on 67P"? -
On the comet! This can be called one of the most importent space achievements we've had!
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This looks great! I will be downloading when I update to 0.25.
- 63 replies
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- career
- admin building
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Thanks for making this! This is a part I think Squad just have forgot to implement, like a 3,75m stack separator.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Thorium replied to bac9's topic in KSP1 Mod Releases
:)Finally updated! Thanks! Now I can convert my saves to 0.25.- 4,460 replies
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Here's my attempt to make a spaceplane. This plane is my first ever successfull SSTO I have made that's actually working. This install is (almost) entirely stock, I'm just using KER for flight stats.
- 3,149 replies
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- spaceplane
- k-prize
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In a scale of 1 through 6, how efficient are you?
Thorium replied to Commissioner Tadpole's topic in KSP1 Discussion
I voted 3. I am planning my delta-v for every mission, but is not rare I find myself in orbit with the ascent stage (mostly becuase I am a huge fan of LV-Ns, but they have poor lifting capabilities) -
Continued my 0.24 career, started building a mission to Eve. Unfortunately I can't update my game, still waiting for ALCOR, KW rocketry and B9 aerospace to be updated. Gilly lander
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Continued playing my 0.24 career, with some boring spaceplane flying to finish a contract from Fine Print. I also used the whack-a-kerbal option in the debug menu to destroy a microwave transmitter from my Space station so I don't loose my station if I choose to delete Interstellar (never used the microwave transmitter anyway). When I was done flying, I had to land on a tiny island about 50 degrees latitude, and often I had to roll my plane to recharge my batteries due to the low angle of the sun. The island: