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Stage

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Everything posted by Stage

  1. If Arrowstars code could become ORS standard, that would be great. The PNG-system is nice, but generating them is way too much work. Maybe contact Fractal_UK and ask him, randomised ressources would be a nice addition for KSPI too Looking forward to Karbinite alpha
  2. A suggestion: How about maintenance costs for every flight in progress, not only when Kerbals are active? The poor Kerbals at KSC need money for snacks during supervision of manned/unmanned flights! One possibility to gain money would be through communication fees, a vessel with a Communotron 16 around kerbin should yield xx money, a Comms DTS-1 would yield more and the Communotron 88-88 the most. You should only get money from the 88-88 if it's geostationary (or keostationary) around 2800km, Communotrons 16 gain money in LKO (200km?) and DTS-1 between 200 and 2800km. The better the reputation, the more you earn, but to avoid satellite spamming the total amount of money you get should drop drastically after a certain amount of satellites (eg 6 for the Comm 88-88, 4 in geostationary and 2 polar) in Orbit. Regards, Stage
  3. RoverDude, would you be interested to support this plugin? http://forum.kerbalspaceprogram.com/threads/79745-0-24-KSP-AVC-Add-on-Version-Checker-Plugin-KSP-AVC-Online I like the idea of an integrated version-checker, because if you play with several mods (like me), checking for updates is always a pain. FAR already supports it, maybe MKS, Karbonite & Co could boost popularity
  4. Wanted to start a new game with 0.24, now I'm waiting for this! Can't wait to test Karbonite If only those two mods X-37B Mass Driver could be completed aswell, it would be perfect (sending back Karbonite and space products from MKS/OKS back to Kerbin ). Edit: Hey RoverDude, if you run out of stuff to do (in a couple of years ), you could make a Cargo Return System (CRS), a launch module for a space station/Colony with rebuildable heatshielded cargo containers and a little RCS for course correction...and parachutes
  5. "Kaffeine", keeps your rockets (and kerbals) awake @RoverDude: I'm glad your mods developed so well and I'm amazed what you did besides MKS! Keep up your great work! Regards, Stage
  6. Can't wait to test it out in my new 0.24 game Would it be possible to integrate kspi-ressources into your mod with a seperate config? Or make it possible to define custom res (or maybe more than one?) to generate Charge?
  7. Looks like it still works in 0.23.5 Two suggestions for the mod: 1. Only show targets with beacons in the jumplist, it's a little bit annoying after the ARM update (because all the asteroids show up aswell), and if you have a lot of missions going on it can get messy 2. A config option to use different (and maybe more than one) ressource to activate the jumpdrive. I had the KSPI-ressources in mind, like Exotic Matter or Antimatter to initiate the jump. Otherwise great work!
  8. Hey Trigger! FYI, Spaceport is not available anymore. Could you upload it on Curse/Dropbox/...?
  9. What I had in mind were docking ports with rcs in addition to your standard docking ports (or maybe only one additional port?). Otherwise it would be too restrictive, that's true
  10. I've been using your mod for some time now, thank you Cpt. Kipard for these awesome parts! I use your docking ports almost all the time If you are looking for ideas to expand: I would like to see docking ports with integrated lights (maybe docking alignment lights?) and/or integrated RCS ports, especially for the larger ones. Would lower the part count and make maneuvering much easier (space tug ftw!).
  11. I've one question regarding the hybrid engines: have you considered to make them like rapier/sabre engines? I experimented with them a little bit, and the results were quite satisfying (at least for me ) And: YAY, you are back I've been playing with your pack for a while now, you're models are just amazing! And (like others) I barely can await new stuff (especially those VTOLs)!
  12. Indeed, the ORS-maps for MKS are altered/combined ScanSat altimeter and slope-maps (ScanSat is awesome ), so their sides should match
  13. Woohoo For my mun-test with ORS I used the SCANsat-pngs and edited them in GIMP a little bit. I mapped all bodys in kerbol with scansat and exportet the pngs (altimeter,slope,biome in colour and grey), If you want I can send you a dropbox link with the SCANsat folder and my moon pngs for all 4 ressources.
  14. Have been playing with MKS for a while now, I really love the idea! This adds so much to the lategame phases of KSP! Thank you RoverDude! Just some thoughts for a possible addon to MKS at later stages of developement: Have you thought about supporting ORS in addition to Kethane? It would require some work generating the configs, but because you have no direct ressource extraction it could be an optional download. I've been tinkering with it a little bit, works quite well with MKS, and it changes the way it's played only a little bit. It is possible to have all the ressources everywhere on the planet, but with different concentrations, which affects the extraction rate. It is possible at a bad spot (with almost no ressources) to support a basic colony without needing a second mining base. At later stages you will need to mine somewhere else (if you haven't set up your base at a very good location right at the start, like in "vanilla" MKS). Wouldn't mind a little KSPI support (reactor/radiator/science/...modules, everything as an optional download ofc.) either. Congratulations on the release btw Regards, Stage
  15. Hey flip! First, thank you for this awesome mod I've a question regarding your other plugin, the "RestrictedFuelTransfer": does it still work in 23.5? I tried to make a logistic part to get my ExPL-Metal and RocketParts into orbit for an orbital ship yard, but I'm not able to select any vessel on the ground (tried it with mun and kerbin). I added your plugin to a part and edited the ressources accordingly, any idea what's wrong? Regards, Stage
  16. Hey! Does this still work in 23.5? I put a transfer module on an orbital station part, but I'm neither able to select targets nor to request a transfer (does not show targets/always says no fuel). I altered ressources in the .cfg file to transfer metal/ore/rocket parts from ExPL. Would be awesome if this works, so I don't have to "waste" time with tedious supply runs
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