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KSP2 Release Notes
Everything posted by Tosh
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When I tried to fight Kraken RCS was of no help at all. It seemed that Kraken simply ate RCS exhaust
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NovaSilisco\'s right, there\'s grand conspiracy unfolding. To get all the pony haters in one thread -- and ban \'em all at once ;D
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I did. The rockets I flew would just fell apart without \'em =P
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More likely it\'s well-known \'wobbling\' that cause this. Ya see, large rockets are rather \'soft\' and do bend like crazy . I found no way to avoid this tumbling when I flew heavy rockets. I ended up adding lots of winglets at the bottom and installing ASAS to control them; and performing most of maneuvers in lower atmosphere while winglets are still effective.
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Without a permission of CaptainSlug, no. Probably you\'ll need to request a new model
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Texture mapping problem in blender
Tosh replied to Normak's topic in KSP1 Modelling and Texturing Discussion
I got similar results when unwrapping Jupiter model. The best thing I managed do was to select UV vertices column by column and space them evenly along X (<B> to border select, <G> then <X> to move along X only)...I wonder is there an easier way? When you move/rotate/scale an object Blender does not recalculate each vertex\' coordinate, it assigns a number to entire object instead (\'object is rotated to...\', \'scaled to...\' etc..). There are those numbers you see in Transform panel (<N> key in 3d view). When you \'Apply\' each vertex\' coordinates are recalculated and transform values are reset to 0. -
Texture mapping problem in blender
Tosh replied to Normak's topic in KSP1 Modelling and Texturing Discussion
UV editor seems to think your faces are not connected to each other; I dunno why.Anyhow you can always press <B> for border select. Try to move individual vertices in UV map, and look will that distortion change? More useful buttons: <W> invokes Weld menu allowing to weld all the selected vertices together, or align them along X or Y axes. It may help a lot to fix that UV distortion... -
Texture mapping problem in blender
Tosh replied to Normak's topic in KSP1 Modelling and Texturing Discussion
Well, select all (<A> key) and resize (<S>)... -
Texture mapping problem in blender
Tosh replied to Normak's topic in KSP1 Modelling and Texturing Discussion
You may unwrap them part-by-part. Select cylindrical wall and unwrap with Cylinder Projection; then select faces forming the cap and unwrap them in \'default\' mode (press <E> while mouse cursor is over UV window). Then move and resize each UV island as you wish.Hint: to select all the UVs belonging to the same island click one of them, then <Ctrl-L> (\'select linked\'). -
Autopilot: Best flight without doing anything
Tosh replied to witeken's topic in KSP1 Challenges & Mission ideas
YesOkay then. Let\'s abuse game rules a little Knowing that Drone UAV flies perfectly straight steadily keeping course and altitude the first thing I thought of was to give it infinite fuel and attach a command pod to it. Moreover there must be some force to lift its camouflaged butt off the launchpad and tilt it to horizontal flight. I chose JAWRD Wasp missile glued to drone\'s back to serve as such a \'Force\'. Then went CFG edits: [li]Pod: mass 0.01, drag 0.01.[/li] [li]Wasp: mass 0.01, dryMass 0.01, drag 0.01, thrust 2, thrustCenter 0, -0.5, -0.15 (otherwise it tilted too much).[/li] [li]Drone: stack allowed, node_stack @Y = 2.3 to connect to command pod, thrust 6.2 to make it go faster, fuel 1e30, consumption 1e-30.[/li] [li]Drone wing: deflectionLift 0.41 to make it fly higher.[/li] [li]Drone fins (L and R): deflectionLift 0.39 to keep it stable.[/li] Wasp and main engine were fired up simultaneously. Wasp took the plane off the launchpad (main engine isn\'t powerful enough to do it alone), pitched it down to 30 degs and accelerated to 80 m/s -- and then went off. Drone then climbed to its cruise ceiling and gained some speed. Here\'s that machine after a half a hour flight. It diverted a course (was 270), but steadily keeps its 4200 meters and 155 m/s. As it did not significantly roll I conclude it can stay aloft virtually forever circulating above an ocean. UPD. 45 minutes. 500 km traveled, speed and altitude still the same. Should I continue? -
A simple stack with no side attachments can be typed with no problems at all
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Autopilot: Best flight without doing anything
Tosh replied to witeken's topic in KSP1 Challenges & Mission ideas
Are .CFG-edits allowed? \'cause if they are I gonna fly around the world in atmosphere without ASAS and without pressing a single button =P -
Getting badly drunk with my family for the New Year, grilling a chicken in the backyard, launching some fireworks, then walking to take a look at the frozen sea (that\'s 2 kilometers from the home). And keeping dad from falling to the roadside trench on the way back Then trying to sleep while my younger sister sings karaoke with her mates next door till 6 A.M. > Ah, just forgot to mention. Gabbing \'bout rocket science (to which neither dad nor me related) before we get way too drunk. That makes a younger sister quite angry (she\'s a philologist). Yes, that\'s a tradition too
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I\'ve met some issues when used \'Edge split\'. Sometimes it has just split an edge out of all the faces edge\'s been connected to, leaving it loose. Or 10 loose edges in one place. So I\'d prefer splitting \'em manually.
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+1. It\'s already on my ToDo list. I\'ll fix it when I have time.
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That\'s vertex normals going crazy at the rim. You\'ll need to disconnect outer walls from inner ones to fix it, so that the outer walls form a separate mesh (not a \'separate object\'!). In Blender (BTW what 3D program are you using?) switch to an Edit Mode, select all the outer faces as shown in the picture below, then Mesh->Vertices->Split.
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...and even an aircraft trim weight (for example Boeing 747 contains about 1 tonne of DU). BTW I LOLed hard as I saw that in Russian Wikipedia some jackass has translated \'trim weight\' as \'control surface\'. Yeah. In Soviet Russia rudder turns you! 10%? R u kidding? Some, uh, \'persons\' live a long and happy life with no brain tissue at all!
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Why? : In Russia we had no personal computers at all when I was 3 =P. Only military and scientific ones... though I knew an old fart who used to gab he\'d managed to play games even on a CNC machine
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First gamed in 1991 in dad\'s laboratory. Tetris, Perestroika, Captain Comic... In 1994 I got my first job. And that lab had a computer too; with Retaliator and MechWarrior I. Then (in 1997) I applied for a job in another lab having NFS, WarCraft II and Diablo And only in 1998 I bought my own computer... and really started gaming
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Life just got real for one American 15 year old girl.
Tosh replied to RedDwarfIV's topic in The Lounge
Well, living on her own could really teach that girl a little... while putting an entire clip (did I get it right that \'it\'s $1 for a round\'?) through her laptop will just make her complain more. That dad\'s not quite smart. But definitely is troublesome. -
It seems you\'re a major vendor of mashed Kerbals now I\'ll contact you when I\'ll need a couple... gallons
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There have been reports of a centipede killing a human. Large centipedes can hurt quite seriously.
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Moreover there\'s a known issue with wings. These controlSurfaces have no aerodynamic compensation at all, and the force that drives them is very high. So having added enough wings you can propel a plane forward by just pressing <W> and <S> keys Once I\'ve built a plane I just could not land. As I tried to pitch it up or down (or even steer!) it just gained an additional speed and climbed up.