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Tosh

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Everything posted by Tosh

  1. Woah, that\'s really an epic one! And looks quite realistic! What computer are you running the game at? My CoreDuo 1.8 would definitely explode even when building this thing in the VAB...
  2. I\'m currently in the project I would not like to disclose (as I\'m not the one who leads the job). Next will be RCS-Gemini. Next... I think I\'ll finish with it.
  3. Try Blender itself. View->Image painting in UV map window, <N> to open brush settings panel.
  4. It will look good with a right texture No advices yet but to keep right on)
  5. Epic fail fart. It seems it\'s name is \'Photoshop\'... If it is not -- then I want that ship too
  6. It\'s an original texture converted to 32-bit PNG without an author\'s permission =P
  7. For those having problems assembling this lander: (for example, http://kerbalspaceprogram.com/forum/index.php?topic=6232.0) Since an author has not been here since August you\'ll need to fix a texture manually. After installing this mod go to /KSP/Parts directory, locate each folder prefixed with \'lander...\', and replace each /lander.../textures/Lander.png file with the fixed one attached below: And consider using some other lander
  8. That lander is badly outdated, and since its author has not been here since August nothing can be done about that. You\'ll need to fix texture issues manually. After installing the mod go to /KSP/Parts directory, locate each folder prefixed with \'lander...\', then replace each /lander.../textures/Lander.png file with the one from this post: http://kerbalspaceprogram.com/forum/index.php?topic=970.msg91828#msg91828 And consider using some other lander
  9. Sorry? Haha.I\'ve made \'em for doin\' somethin\' useful. For example to serve as puny defenceless dummies for a shooting practice A real challenge is not \'launch as many as you can\' but rather \'to take one down with as little railgun rounds as possible\'. Go try that =P
  10. Sorry for bashing you. I\'m too not having a nice day today (just noticed I\'ve screwed a 3 days-work up) http://kerbalspaceprogram.com/forum/index.php?topic=4202 P.S. This link deserves a place in the opening post to stop these decoupler requests already.
  11. (Once again) a forum search for word \'Blinder\' works quite well >
  12. As well as a Blinder one (mentioned in this topic brazillion times =P).
  13. Concept diagrams show a tunnel through an adapter module: P.S. This picture does not mean I\'m doing BigG ;P. I\'m busy enough with my current projects. P.P.S. Gemini-RCS being the one of \'em)
  14. And once again: thanks, but I have all the pictures as well as a Gemini Press Book. See a discussion above where I\'ve already explained why I\'m not doing no f--ing SRBs. Period. >
  15. Surely I can... put a pod onto a stable 1M orbit, time warp to x1000 and <Alt+Tab> to another window... or just go to sleep. Will you accept that flight\'s report as a \'win\'? I should watch that series again......while generating a useless flight report
  16. Errr, everybody has a bunch of \'sad and useless flight\' stories to share... but why is it a challenge? Is it supposed to ever have a winner? Perhaps starting the topic in \'General Discussion\' section would be a better choice. BTW that reminds me of and old joke about a dumbass ranked second in World Dumbass Contest. \'Cause he was too dumb to be rated first 8)
  17. Thanks See discussion above. In short next release will contain two versions -- one with LFE (the same as in v1.0) and one with RCS (and no other engines at all).
  18. Expect a really bad lag as the number gets close to just 50 >P.S. I disapprove :-\
  19. Well, next task it to actually take something down... luckily I have fragmentation grenades. They do not work though 8)
  20. Well, I\'ve just tried to download and open the file. Archive was O.K. Opera 11.61, WinXP SP3. It\'s still a problem with your browser or ISP. Sorry.
  21. Darn. I should have taken two of them. And texture the second one as the real Mun 8)
  22. (Once again) try this: http://kerbalspaceprogram.com/forum/index.php?topic=5521.0
  23. Confirmed. Only parts in atmo (and deployed \'parachutes\') are deleted when going \'on-rails\'. When I remade my rendezvous target as a \'strut\' rather than \'parachute\' it stayed visible even at 100+ Km distances. So orbital intercept is doable even in v0.13. Now how many Muns are in this picture?
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