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Tosh

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Everything posted by Tosh

  1. My story\'s a boring one. I just saw a link in some Russian IT blog (this one). As I\'m fond of all the aerospace matter I immediately downloaded and started playing... Just a link was good enough. No challenges, no crazy videos, ya see)))
  2. Tosh

    Lego Rocketry!

    +1.Sadly I do not have pictures of Lego rockets I used to build 25 years ago... Yep. From bricks))
  3. kawaiiiii I\'m not moving to NZ ;P
  4. Yeah, some of \'em sting. And some of \'em bite. I was quite surprised when I found that an ordinary mantis could bite to blood. I guess you\'ve already seen the First Bug Ever?
  5. I won\'t be trying to even build that 152-parts upper stage. I already know how 50-parts rockets lag.Probably with some later game versions, when VAB lag will be fixed... Anyhow I\'ll take a look at your results as soon as you get any))
  6. O.K. But if you\'re playing with fx_exhaustLight_* directions -- then be aware that they have bugs.
  7. ROFLMAO))This image should be posted to every thread discussing \'faked Moon landing\'.
  8. I\'m not strong in science, so let it be engineering. Wonder why some Soviet/Russian electronic devices (even military or space ones!) might be \'repaired\' with a good hit to the case, while USA, European or Chinese equipment may only be completely broken with such an \'approach\'? That\'s because in USSR/Russia contact pins were plated with silver instead of gold. Silver, unlike gold, slowly oxidizes when exposed to air, and silver oxide doesn\'t conduct electricity. And a good hit to the case can move the pins a little rubbing silver oxide out of them and thus restoring device functionality. Speaking seriously, some Russian complex military devices even had a rubber hammer as a \'#1 Tool\' in repair kit! And in case of device failure the first thing service engineer should do was (as stated in Service Manual!) to carefully hit each connector with the hammer. So when I watched \'Armageddon\' movie with a Russian astronaut \'repairing\' American equipment (with pins gold-plated!) by kicking it hard -- I knew for sure: That\'s. Not. True.
  9. What one? I\'ve tinkered with lights a lot, probably I could help...Feel free to PM me in Russian. ??? ?? ????????? ? ?? ?????? ????? ???????, ?????, ??? ??????... ???? ? ?????.
  10. Woooooah. Thanks a lot, that are the digits I wanted to see... but was way too lazy to calculate \'em myself So, I state that Mission. F---ing. Impossible.
  11. Your results first, please. It\'s preferable to \'do it yourself\' before starting a challenge.
  12. Well, not each one playing the game wishes to learn 3D modelling. Some have other stuff to do
  13. You may even skip that object name and just set thrustVectoringCapable = True in part.cfg. KSP will rotate an entire mesh around (0, 0, 0) point I dunno would it work for ControlSurfaces though.
  14. I dunno what \'normal mapping\' is. I\'m less than 2 months in modelling P.S. 5k is \'peanuts\' for scene rendering only; while mesh loader/builder may crash. I\'ve got reports of 7k model screwed tangents builder so badly that the user had to manually erase all the \'mesh\' folders just to launch the game. And I\'ve got \'oops, game crashed\' messages myself while testing that model
  15. ;DYes, this translation is correct. \'Eslicho\' = \'BTW\'. I even thought of posting translation for that phrase but then I decided it\'s Spandaxe\'s responsibility
  16. Err... this information might be relevant to another modder (who can easily find that himself); while model\'s user needs to know only \'lags\', \'lags at first launch\' or \'does not lag at all\'. Not everyone visiting \'Projects and Releases\' even knows the word \'tris\'...
  17. An easier way: open KSP_Data\output_log.txt, search for \'loading tangents for <part>... expect <X> tangents\' strings and divide <X> by 3. You\'ll get exactly the number of tris
  18. LOLed hard at your stage drop and the following lithobraking. U r crazy And I think your flight wins)))) I cannot offer screenies of flights close to the ground (although I\'ve had dozens of them when testing my landing gear, they all\'ve been rather short), but once I\'ve managed to follow a Drone quite closely. For almost 17 minutes in a row. I\'ve been constantly taking screenshots during that flight to get a best picture of that plane. Apparently I\'ve made almost 200 screenies. So the flight\'s been documented quite well ;D
  19. Mods rarely read the topics. To make it faster you may press \'report to moderator\' button at the bottom of your post and specify \'move to another section\' in the \'comment\' field.
  20. Thanks, photo\'s not necessary, I remember \'em quite well . I had been riding \'em a lot in early 90\'s... until they\'ve been replaced with PAZes, Ivecos and Otoyols (most of them being far worse than a \'cattle-wagon\', to be honest ).
  21. What town are you living in? ??? In SPb I\'ve not seen these \'cattle-wagons\' (RUS: \'????????\') for almost ten years...
  22. As for my experience with 20 000- 7000-poly Gemeni parachute the game may take a minute to build a binary mesh, it may even fail to do so and freeze at startup -- but as soon as binary is built that thousands of polygons not likely affect an overall lag. Parts count means much more. Having only 200 parts in one scene (each being a simple 12-face cube with 8x8 texture) turns a game into a slideshow on my 1.8 CoreDuo
  23. You can import any .DAE into Blender to see what the part (e.g. a winglet) is made of. See here if .DAE fails to import.
  24. Mother-what-doin\' helichoppers? ??? Ah, Rule 34, I see
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