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Everything posted by MoridinUK
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That sounds very very cool!
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Is there any bonus science or anything to messing around near the Easter eggs?
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Karbonite question..
MoridinUK replied to MoridinUK's topic in KSP1 Gameplay Questions and Tutorials
Thanks for the answer, sorry for being misplaced... -
I'm trying to figure out if it is more efficient to convert Karbonite on the surface of a body and then lift the lfo into space, or lift up the karbonite and convert it in a gas station? I wondered if anyone had any info, I'll try to work it out on my own. I dont get to actually play that much, as I'm watching my kids, but think about future plans, hence why I can't just boot up the game and figure it out....
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MoridinUK's Space Program help thread.
MoridinUK replied to MoridinUK's topic in KSP1 Mission Reports
The new working group had locked themselves in the Konference room, until someone brainstormed some idea, on how to solve this idiot core problem on the Mun. Some sipped at their cold Koffee while others scribled out designs for rovers which may or may not be able to dock on the side. Some where dreaming of something like this: But in the end, without a contract to fulfill on the way, the problem needed to be solved with local resources. But how. "What we need is a core...." There the obvious was stated.... ****** On the flight deck the flight lieutenant was watching the tracking station and something bugged him. The debris left on the surface, the part of the base which had had the engines, blinked on the screen, designation Mun Base 1. The coreless base, blinked Mun Base 1 Ship. Of course that couldn't be renamed without a core, but the irony of the Debris being left call Mun Base 1 was ridiculous. ****** In the Konfference room across the corridor, the working group muttered to each other while watching the televised image of the coreless base, being transmitted from Space Station One still in orbit above Mun. For the 100th time, project lead asked "What assets do we have a Mun..." With a sigh, her second in command, and next for the chop if they couldn't get this fixed replied for the 100th time... "The Base, the debris, Lander with a pilot and scientist on board, Space Station one, and Tug... Only Lander is capable of landing..... There are no spare cores anywhere near the Mun...." Silence descended, and then, as the screen blinked the all turned to look at it, after all nothing should have changed... ****** Back on the flight deck the Lieutenant tapped at a keyboard, renaming the debris, "What to call it? Junk, Leftovers, rubbish..." He mused, knowing he couldn't erase it from the system yet, not while the group, so near by, were still hoping to find someway to fix their mess. "The core" he decided and taped the info in. ****** "The Core?" project lead asked out loud watching the name change on the screen. Then realisation dawned... "The CORE!" Her no. 2 look up at her, back at the screen, back to her, "The core?, the core, THE CORE! and Kod Bless the United States Of Kermica! THE CORE" Project lead tapped away at the keyboard excitedly and then look up at the screen before slumping back into her chair... "74.6 meters...." "Yeah" Said no. 3 "maybe if we land a ship or two in between we can hook it back up?" "No" replied no. 1 "We only have Lander that can land, and we don't want to leave her on the Mun complete with 2 Kerbalnaughts" "What can we see.., The base and the core, you know it looks like only the engines died when that crashed down.... wait a min... hmm" And with that No 1 was up on her feet, unlocked the door and disappeared into the flight deck... "Should we follow her?" "Probably" and the whole working group shuffled dejectedly into the flight deck. ****** "Flight Lieutenant, systems check on 'The Core' please" No. 1 barked with a sense of purpose no one else felt. "Core: Good, Electrical systems: Good, Engines: *cough* inoperable, Power Generation: Good, Command and Control: Good." Grinning No 1 ordered the controls patched through to the command chair and grasped the joystick with determination, jerking it hard over and then hitting the spin control... Gasps around the room.... "We are putting the core back together" No.1 announced... as she bounced and rolled the debris about using that huge reaction wheel... Rolling over to the base had everyone holding their breaths, especially when trying to stand the core back up, if it was ever filled with fuel it could roll away if left on its side! "There" Said no. 1. The others look at her amazed, now patch me through to Lander, she has a new mission... First she burns to intercept Space Station 1 Docking... We're getting better at that... Process the science, refuel then on to the descent to Base. The landing was tricky as the most precise ever attempted, Lander over shot and had to come back burning precious fuel... but then.. Landed, near by and no bangs, or tips A bit of a Mun Walk.."Giant Leaps are what you take, Walking on the Mun" Sang No.1. Everyone had been too excited to think about Sunlight.. ooppps Fuel point one attached to the base Fuel point two attached and then... We've put the band back together! And once the sun came up: However, Lander looks low on fuel and is too far for a fuel line.. looks like a hop *gulp* will be needed... -
Help vessel with no core or command pod..
MoridinUK replied to MoridinUK's topic in KSP1 Gameplay Questions and Tutorials
The 'base' it self has about 8 pipe ends on it! Also the orginal core is still intact on top of a fuel tank at the bottom of the hill... hmm.. - - - Updated - - - That is awesome! -
MoridinUK's Space Program help thread.
MoridinUK replied to MoridinUK's topic in KSP1 Mission Reports
After attempting several fixes in the Simulator it became apparent that the only way to 'right' the station was to get it off the ground. The gimbols on the engines were successfully unlocked, the reaction wheel fired up and the landing structs retracted... Power up the engines and lets see if we can do this.. Dragging the station along the Munar surface is very scary. Finally she is up and intact. This is the dangerous part, as we manual lock the gimbals again or we will lose control into a spin. After much messing about, or flight and velocity adjustments as the flight crew insisted we were on for a descent again, not much fuel and we don't want to leave the Karbonite rich area... Landing (again) in 5.4.3.2..... She is down, upright and the solar panels are deployed, ready to detach the engines... Here she is very pretty and powered on the Mun... Then engines with the core is landed not too far off but came down a little too hard and the engines were lost.. Start the Karbonite drill.... the Karbonite drill.. the... oh.. we detached the only core didn't we? *Facepalm* Also, if we fill those tanks will it stay upright? Another working group of even less qualified Kerbals is put together, the other one, the rover group, is still on its cruise... -
Help vessel with no core or command pod..
MoridinUK replied to MoridinUK's topic in KSP1 Gameplay Questions and Tutorials
I have KAS, I just have no experience as to what it will let me do... so if I attached a fuel line or a winch I can command it? That is awesome... That is just so freaking happy making.. -
Help vessel with no core or command pod..
MoridinUK replied to MoridinUK's topic in KSP1 Gameplay Questions and Tutorials
I dont want to move it again, jsut plug in a cpu and turn on the karbonite drill... lol... I'm just pretty sure that I'm not going to get the docking ports aligned right. How do I build a crane? any mechanics/robotics would be amazing. I was planing to use the rover pictured. Adjust it to fit on the launch pad, then get it up to the moon. Shove some extra RCS under neath so if I come up short I can try a little jump, and maybe some landing struts, in case I need to get higher too... but that seems a lot of effort, It is probably actually easier to redesign the base and fly it up there again... -
Help vessel with no core or command pod..
MoridinUK replied to MoridinUK's topic in KSP1 Gameplay Questions and Tutorials
Here is the problem... It has docking ports, but it is a bit balanced, worried it will fall over... and how do I build a rover to dock on that? Would I be better to simply Klaw it? - - - Updated - - - first attempt to recreate it and build a rover to dock at KSP... sigh.. -
MoridinUK's Space Program help thread.
MoridinUK replied to MoridinUK's topic in KSP1 Mission Reports
Arghhhed, ok so a vessel, which has two hitchhiker pods but no core and no command pod (I know!). If I get a KErbal into the HH cabin can I give it commands? -
MoridinUK's Space Program help thread.
MoridinUK replied to MoridinUK's topic in KSP1 Mission Reports
Wait and see, though I didn't take enough screen grabs my hands were busy... -
Is that object in stock? or Kerbin side or something else?
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MoridinUK's Space Program help thread.
MoridinUK replied to MoridinUK's topic in KSP1 Mission Reports
After some telecommunications issues, Mun Base 1 made a burn to bring her down over a good karbonite deposit. For some reason the ship need to be loaded into repeatedly before the controls would respond. This beast is also very hard to control, we should have sent a qualified pilot rather than using Kerbal teenagers using video game controllers! The center of thrust is higher than the center of mass, and so if the engines are allowed to gimbol the ship wont fly straight... After making some adjustments, the base starts it's burn to kill it's horizontal velocity, not that we know what that is because you know there are no engineer computers... Ahh pretty! Remember this is the space programs 3rd Mun landing and first in what passes as a largeish vessel. The approach to the Landing site looks good... Almost there now.. just keep that horizontal movement off. There is also a problem, the probe core 'should' be able to be told to hold retrograde, but the options are not appearing... Touch down.... Even with a vertical velocity computer we mess this up.. if you look carefully you can see a tiny amount of flame from the engines... we didn't turn them off fast enough and the small horizontal velocity tipped the station over... Apparently this still completed our Mun Base contract... YAY but no Karbonite will be had from sticking a drill into the air... Another mess.... People are going to lose their jobs if they can't fix this... -
Minmus Acres: A Skyscraper on Minmus
MoridinUK replied to JAD_Interplanetary's topic in KSP1 Mission Reports
Yeah I was thinking about trying to reduce further drag as he continues to build it, if he does... -
Minmus Acres: A Skyscraper on Minmus
MoridinUK replied to JAD_Interplanetary's topic in KSP1 Mission Reports
I wonder, if ti wouldn't be too cheaty, to get some modders in on this. To design some parts for you, just parts that are multiples of the current ones, like lumping all those hitchhickers into a 4 high single part, and maybe a couple of other parts like, simply to reduce part count and thus frame rate? -
Minmus Acres: A Skyscraper on Minmus
MoridinUK replied to JAD_Interplanetary's topic in KSP1 Mission Reports
I'm feeling so bad for Gus right now... I think I may be forced to 'lose' Jeb somewhere in my own career now... -
MoridinUK's Space Program help thread.
MoridinUK replied to MoridinUK's topic in KSP1 Mission Reports
The rover working group concluded that they still had another 14 days until the rover is at it's PE and thus they could take a quick all inclusive cruise and still get back in time to design (throw something crazy together) a ship to save/refuel/ retool, the rover. Meanwhile the "W.T.H. happened at Mun, sort it out" working group were putting in some serious over time. With Lander safely refueled and in Low Mun Orbit, they decided that actually docking it was a bit dull. Far more interesting would be burning the Tug into a rendezvous with Mun Base 1 to fill it up and thus send it down to complete a couple of contracts, the Mun base one and drill 550 karbonite on Mun one. The group led was muttering into his koffee cup about how great it would be to get some cash in again.. The problem is Tug, moves like a whale, turns like a whale, is, in fact, perhaps actually a whale and Mun base 1 has no rcs and it's center of thrust is very slightly misaligned with its center of gravity! The best of Kerbal engineering, oh and both lack the computers needed for any useful Delta V information. Here is Tug's planned burn for intercept... This needs to be precise Whales can be precise right? And once that burn was complete... Yay a good intercept..... now if only my f keys didn't have a dual use. F2 is shared with an undo key or Z in other-words, so when f-lock got knocked off, my tug started burning when I wanted a gui-less screen grab.. no matter, we press on right?? right? It takes so much more messing about to get these two even closely together.. Tug I fear may have to be retired, he is just too unmaneuverable, of course he could see continued service if I let newer better ships come to him... And here they are making out in Muns parking lot like a couple of teenagers! Finally! WooT... My Mun mess is starting to clear up and Tug seems to be a bit indiscriminate! Scanning for Karbonite... Node set for the burn to bring Mun Base 1 down to the surface... this is the moment of truth.. I've landed twice so far on Mun.. this will be FUN... P.S Sorry for how long it took to get this update done... -
MoridinUK's Space Program help thread.
MoridinUK replied to MoridinUK's topic in KSP1 Mission Reports
Hi there, I did get your notifications thank you! The last one is the main reason I'm even thinking about saving the silly rover (it was untested, I'm pretty sure I was going to drive it off of Minmus pretty much first time! lol) Thanks for the support! -
MoridinUK's Space Program help thread.
MoridinUK replied to MoridinUK's topic in KSP1 Mission Reports
Right then, so if anyone is reading this, can you let me know? Also what would you all like, a little more RP? More detail? More pics? More story? -
MoridinUK's Space Program help thread.
MoridinUK replied to MoridinUK's topic in KSP1 Mission Reports
The working group set up to try to save the dead rover came up with several options. The rover is almost out of delta V though, had no fuel and is in this orbit: This picture doesn't really show how awful the situation is, the orbit is maybe only 40 degrees off being polar... So while tipping the rover will get it power back, it has no fuel to do anything useful at all, so with great glee and abandon the KSP started to make plans to save the probe when it is next at PE, which is in about 30 days time... The next event was to EVA the pilot over to sun station 1. A Kerbal had never been happier! In the mean time, Training flight 201 made its burn for Minmus no problem and then it was time to try again at Mun... Lander and Tug were going to play tag once more. It started off badly, the burn which was supposed to give an intercept of 1.1km ended up giving a nice and easy 16km... Undaunted we burnt more fuel than should ever have been necessary but finally Tug and Lander managed to get together, probably in a parking lot... The Lander was refueled and MP topped off... I'd love to tell you how much Dv it had, but my engineers have no clue.. Mission Control is starting to consider an engineering run to add the necessary parts to the space craft we'd rather not retire... Lander made an enormous burn to switch orbital direction so it could meet up with Space Station 1 at a speed lower than a relative 1200 m/s This outlandish orbit was also brought back into something that looks more like the equatorial and at a lower altitude to Space Station 1 ready to dock and unload the science to the Space Lab. Here is one final pic of Lander in her new orbit... Doesn't she look pretty, and part of the Mun mess is cleared up. The next stage will be to dock with the Space Station, and get tug into an orbit to refuel the Mun Base 1 so it can finally try to make a landing (85 m/s DV, once the horizontal speed is dead, is not enough to land except in a big heap...) -
Transfer window planner...
MoridinUK replied to MoridinUK's topic in KSP1 Gameplay Questions and Tutorials
Dear all, Thank you all for your help, I did finally get back on KSP last night and yep, I can get that Duna encounter! I was indeed at the wrong 34.15, and yes the window does leave me going out further than Duna, but it was there, and I now understand how to use the tool so much better! Thanks for your help and putting up with my frustrations! MoridinUK -
MoridinUK's Space Program help thread.
MoridinUK replied to MoridinUK's topic in KSP1 Mission Reports
Disaster continues to stalk the Moridin's Kerbal Space Program.. A pilot was successfully launched to join the unmanned Sun Station, the rendeuzvous proved difficult and another long wait for the orbits to meet up is to be had. At KSC they are rapidly developing a system with which to practice... While that was on going, there were some course adjustment, Jeb, in Mun Mission Again, burnt to reduce his escape velocity so as to make getting recaptured much easier, he is now due to leave kerbal SoI in about 11 days. Training flight 201 made a successful burn for an excellent minmus encounter. Then disaster, the Rover made a small correction burn mid way out to Minmus, and the Kerbal in charge back at the KSC forgot to re-orientate the probe, and left the computers on... :S Out of power! It does have solar panels but... They will be in shadow for at least 6 months. Again a working group is formed at KSC. Currently the ideas on the table are to abandon the probe, or to meet up with it and tip it over into the sun, or wait and see if there is any use for the probe in about 6 months time. The program is currently well funded though and so it is not really an issue to simply let our first rover never land.. There is a stage that could be dumped, but it is connected only by docking ports, and theorist don't think this will give enough force to tumble the probe... Edit: The pic is deceiving, this was taken during it's Minmus encounter, it is not in orbit around Minmus, and mission to tip it over would have to go out to rendezvous with a crazy Kerbin orbit... I may do it anyway, just because I want to see if my one attampt at a rover will work.. I need to build a working bunch of these for the Duna and Ike missions...