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MoridinUK

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Everything posted by MoridinUK

  1. I can't throttle back a booster huh? Is that an edit in game or a file?
  2. So I can get up to a TWR of around 2 without wasting fuel against terminal velocity? Once I get some cash, what should I aim for, Getting Jeb out of the pod in an eva, and maybe ground samples? Or launching bigger rockets?
  3. Well I've been trying to learn a bit more and installed the engineer mod. However, I been advised I want to set my rockets to a 1.61 TWR by limiting thrust. I've done this and I seem to get much higher, but I don't understand what this value is, so unsure how to use it in the future. The survey missions are driving me nuts lol... I haven't seen any of the satellite missions yet. REvert flight is my friend but I feel i'm using it way to often. I started in Normal mode so this should be easy. How do I set the nav ball to surface mode? OR does it do that automatically? Is that why the petrograde and retrograde icons appear on it above a certain height?
  4. I have some science about 60, but unsure of what moves to make has made me cautious about where to spend it, I have unlocked the tech with the bigger booster, but that and the first tech with the separator are the only ones unlocked... I've learnt alot now though but I still can't get the darn thing to reach the target. I think I need to scale back my rocket to make life easier, I always run out of fuel. The survey site is SSW from KSC so it's against rotation but it isn't far at all, however, the moment my rocket loses power the direct etc changes and I drift off. I'll preserver though.. flying with my vector just about or below target on the nav ball, kinda works but rotation messes it up. I thank the great something they decided not to add wind.... So i have minimal tech, only two contracts allowed, and I seem to have done most of them, only realizing afterwards that burning off three boosters to fire a forth in the name of a contract was bad business... I'm a bit poor, oh and I blasted through most of the height contracts by accident... a restart is calling to me...
  5. So out into orbit and then try to get it to come back down over the target? I wish I could unlock the maneuver nodes first to see how to change the orbit so the ship passes over the target, before firing the deceleration..
  6. HI all, I'm not new to kerbal but I haven't played much at all. Now the .90 is here I'm very happy but I need help. I need to do some survey's the location is south and west of the launch pad, and I need to be below 18200 meter. I'm tying to shoot up a long way and then navigate to come down over the target, but I just can't get it right. If I select the destination as a navigation target, I only get vectors if I'm way way to high to get back to under 18200. Any suggestions or help on either how to plan the parabolic flight right, or whether it may be easier to try to drop from orbit on to it, I think I have the tech that I could just about manage that. The thing is I can't make much money else wise, the other contracts don't offer more than it costs to run the tests and as I can't afford what I need to grab science from surface samples I'm a bit stuck. I could unlock radial parachutes, then I could probably be sure to save goo experiments! Any links to videos that could help would be great, but I don't think I've unlock flight planning so I have no maneuver nodes. Please help a noob!
  7. Well, I'm a newbie so what did I do today, I finally managed to fix my mess! I'm playing a career and had only unlocked the first 3 or 4 nodes, So I have the TL-400 fuel, tank, radial parachutes, ting wings and the huge solid fuel booster. I did a great science run, with 3 Goos and several eva's I was about to fire the burn to bring Jeb back to Kerbin when opps space button... He was lost in space! I thought his orbit would degrade, (his perisode (sp) was only about 55k but he didn't), so I had to rescue him. Being new he was in an elliptical (P:57k A:330k you can tell I was part way through a maneuver when I hit space huh?), inclined orbit. So I had to build a ship with 2 command modules (Mk1 says it can only fit one Kerbin in it) and then, without any RCS, get it to rendezvous with the crazy pod, and have Jeb space walk over to it! He was saved! Just a little annoyed I had to leave the science behind.. Now I think I need to plan to land on a few more Kerbin Biomes and get them samples... Sciences nodes are like 45 scince to unlock nothing much but a biger fuel tank...
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