Sorry, missed to quote.
private double CalculateElectricityConsumptionRate(int numCrew, int numParts)
{
return (globalSettings.ElectricityConsumptionRate * numCrew) + (globalSettings.BaseElectricityConsumptionRate * numParts);
}
Thats the reason.
In RealismOverhaul, all CommandModules have a minimum energyrequest per second and this can TACLS calculate. Fusebox / Kerbalism / AmpYear are good.
There is no reason to calculate the future, but for the moment can all be calculated and displayed