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Vaporo

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Everything posted by Vaporo

  1. Banned because I feel like banning something.
  2. WE ARE THE BORG. YOUR HILL WILL BE ASSIMILATED. ITS BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVNESS WILL BE ADDED TO OUR OWN. RESITANCE IS FUTILE. My hill.
  3. When Gilly hits Eve's atmosphere, it slows to a near stop, and I am able to simply walk out of the way. I turn the next poster into Mister Stay Puft and drop them in front of the Ghostbuster headquarters.
  4. Granted. There's tons of the stuff at the bottom of your local landfill. I wish to live in a Wile E. Coyote cartoon.
  5. I stand on top of a really tall mountain, so the scouts don't swarm me considering that everybody can already see me, and there is therefore nothing to scout. After the scouts leave, I pick up the mountain and set it on top of the next poster.
  6. I pull a giant sword out of my pocket and use it to cut the tear gas into tiny little pieces. What? That doesn't make sense? Well, who says you can criticize. Popeye the Sailor eats spinach and attacks the next poster.
  7. I fill a bucket with sand, and the ostrich sticks its head in it. I then force the next poster to listen to a ten hour marathon of The A-Team theme song.
  8. Floor 740: The room is abandoned, and there is a strange, glowing blue gun with the words "Aperture Science" written on the side.
  9. Banned for being less awesome than me, which, of course, bans everybody.
  10. I go to plaid, outracing your missile and crashing into the home planet of the next poster while at plaid speeds.
  11. I come to your galaxy, and I'm just so awesome that all of your peoples instantly begin to worship me as their god. My cult.
  12. I simply build and Iron Man suit in the time that it takes for Eric's brain to process that it is seeing me ('cause I'm that awesome) and stand there while Eric pounds hopelessly against my invulnerable shell. I then construct a quantum computer and subsequently get a "divide by zero" error, causing the past, present, and future of the entire universe to be deleted.
  13. http://forum.kerbalspaceprogram.com/threads/59042-Painting-the-map%21?highlight=painting Here is a similar suggestion from a while ago. I think that this would work very well alongside discovery of celestial bodies. (that is planned, right?) You can initially "discover" bodies with a telescope, which will tell you only the overall color of the body, and give some estimations of gravitational and size parameters. The closer you get the telescope to the planet, the more detail you get. If you send a probe containing a camera module to the planet and take a picture, or send a manned ship and get a crew report, you can get map detail comparable to what we have now. Maybe map mode could work something like Google Earth and allow you to zoom in for an extremely close look at the surface features of a planet. Scanning the planet's surface with a SCANsat-like part could give resolution higher than what we have now, and sending a probe or manned craft to the surface would give very high resolution in a small area.
  14. Banned for not eating the duck and rainbow trout.
  15. It would be awfully hard to test things with "revert flight" removed. Maybe the Revert Flight function could be restricted to being used only within an hour after launch, or only being used before you exit the atmosphere, or some similar mechanic or combination thereof. Of course, there could be a "test mode," where you are set down on a giant white sphere that matches Kerbin's gravitational and atmospheric parameters. Maybe physics could be somehow limited in this mode as well, with the entire ship treated as a single, inflexible part, which would keep the danger and thrill of the actual launch intact.
  16. Sure they can. What we're generally interested in (for planes and rockets, at least) is vertical gee forces relative to the cockpit. Just use a bit of trig and add up the vertical components. Alternatively, just give us three axes for gee forces, and display them all independently. It's not an especially hard problem. Yes, you can get a result with some vector math, but vectors are technically always positive. A negative vector just rotates the direction by 180 degrees. what he said. Should have made that clear in my first post. I just finished a college trigonometry course, so trig-related stuff seems incredibly obvious to me right now. As for g meters for all three axes, that would definitely solve the problem, but would get incredibly confusing, not to mention taking up extra screen space. Besides, what would define positive and negative on the left-right axis? I suppose that they could just be labeled "left-right" as opposed to "positive-negative."
  17. Personally, I don't see much of a use for this. It might be kind of useful for spaceplanes, but you should be able to tell which direction your g-forces are coming from just by looking at the orientation of the craft. Implementation would also be a bit confusing, as there are three axes that g-forces occur on. What happens if you have 5 g's in the positive direction on one axis and 5 g's in the negative direction on another axis? They can't just be added together. Maybe there could be multiple modes. One mode is what we have now, where the g's are just measured as positive on all axes. The second mode would be used with spaceplanes, which wouldn't have much in the way of sideways g's, and only measure g's on the vertical axis. This would allow the second mode to be able to measure negative g's.
  18. Yes. This is an excellent idea that I was just considering suggesting myself. It drives me nuts how I have to tear my ships apart just so that I can get the right angle in the editor so that I can non-radial attachment. Downloading now.
  19. The whole reason Squad decided on a 1/10th scale planet was entirely so that it would be quicker to get each launch into orbit, thus vastly reducing the time that it takes to test rockets. So, I would disagree with you. There is a very good reason that the planets are not just perfectly scaled clones of their real world counterparts.
  20. I pile 3 or 4 hitchhiker cans on top of each other, then add parachutes, some fuel tanks, landing gear, and an engine on the bottom. On the top, I may add a docking port so that I can attach something else if I want. Not very elegant, but it works.
  21. I, for one, am quite excited for budgets. I always end up making my designs *far* larger than they necessarily need to be, and would very much like a little bit of limitation so that I don't just end up sticking a liquid fuel booster on the bottom of every little probe that needs to go into orbit.
  22. I finally landed a lander on Ike, completing my list of planets to land on.
  23. Thank you for this. It works great, but could you tell me how to bring the rings back. I liked them.
  24. First post ever. On my first ever Dres Landing mission, after circularizing in high orbit, I somehow ended up losing one of my five engines. I don't know how this happened; I was using MechJeb to execute my maneuver node, with prevent overheats on, and was away from the computer at the time (I didn't know how to open the flight events dialog either to determine exactly what happened). Anyways, this meant that I was stranded, as this was also my return vehicle and I didn't have a recent quicksave. So, I decided to do the landing and return to the orbiter anyways, just to prove that the lander worked and so that I could transfer some science back to Kerbin (this was in 0.22 as well, so it didn't really matter if I never brought the ship back). This went over flawlessly. Once docked with my orbiter again, I throttled up a little bit and found out that the ship was too unstable to work, even at low power. Then, totally by accident, I figured out how to transfer fuel between tanks. I was able to transfer enough fuel inot the other side of the spacecraft to where it could hold course again, and was able to return to Kerbin safely. Not as exciting typed out as it was for me at the time, but is anything ever?
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