![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
abowl
Members-
Posts
120 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by abowl
-
IVA re-entrys are cool as ..... But i feel like they can be made even more imersive. More shaking, alarms going off etc. I dont know if anyone have tried an IVA re-entry, try it out, preferably with the UI hidden so you only got the instruments in the cockpit to use. Its actually pretty cool. If anyone would be up to increasing this immersion with more shaking, and alarms etc. that would be awesome!
-
.... yea. the biome overlay is amazing
-
Hello. Have anyone heard from the Author of this plugin? It would be great with CKAN support
-
Is anyone else having snapping issues? In the SPH only one side of each part will snap or be snapped to ;D
-
[1.0.x] Protractor Continued - Rendezvous Plugin v2.5.1 (May 15th, 2015)
abowl replied to Addle's topic in KSP1 Mod Releases
Hello, i like the idea of this plugin. If i understand correctly, when i want to go to a planet i have to wait until the two angles are at 0, and then burn prograde until i get an encounter? -
Protractor - Rendezvous Plugin - Under New Management!
abowl replied to mrenigma03's topic in KSP1 Mod Releases
Hello, i like the idea of this plugin, but it seems unreliable. The days it shows is not accurate. If you go to the tracking station and wait the amount of days protactor shows, then they arent the same. A protractor day is shorter than an in-game day for some reason. -
Hi, I am near the end of career mode and need new goals and challanges in the game. And i also want to pick up modding. So i was thinking of a way to add new goals via. modding.. I was wondering if its possible to add a new stat, or if modding does not allow for this. Its a real noob question, i dont know wether modding can only change specific things or its possible to add completely new gameplay elements. So i want to add a new stat as part of a larger idea i have to add new goals. Basically i want to add a stat that is called Prestige, and you get it by successfully launching things to orbit, landing on moons and planets and returning, launching space stations and satelites and so on. In some way its a form of achivement points. But thats not what i was intending it for. But it is a way for players to boast about their KSP skills. By boasing about how much prestige they have. For example accomplishing more difficult tasks gives more prestige compared to more trivial ones. Anyway, what wanted the prestige to be used for, and i dont know if this would be possible even, or wether it would require changing on a deeper level than a plugin or mod. I wanted the prestige the attract better crew. Eventually when the prestige system has been setup i wanted new crew with different bonuses to show up at the astronaut complex. For example crew with +5% science gain. Or +5% torque, -5% fuel consumption so on so forth. But maybe its not possible, because it would require changes on a deeper level in the game. Neverthe less i think it would be a cool idea, that could work well with for example Contracts, the more prestige you have, the more lucrative and difficult contracts will be available. If done correctly, having a space station in orbit could also grant prestige, which gives another reason to have them other than refueling stations.. But first and fore most do anyone know where to start, if i wanted to add a new stat, and reward it based on different circumstances in the game?