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Constan7ine
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About me
Curious George
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Location
Galway, Ireland
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Interests
Studying theoretical physicist, addicted to spaceflight and video games.
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Does anyone know if you need to make a new save for the surface features to spawn on planets? I heard that in a preview youtube video and would like some clarification.
- 290 replies
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- surface features
- robotics
- (and 3 more)
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Reinstalled from the download from SpaceDock and it's working now. I previously downloaded from GitHub, so if they're identical I must have done something wrong the first time. Thanks!
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TCA isn't showing in my applauncher. Could this have something to do with the Contract Configurator bug I've been hearing about? This thing: http://forum.kerbalspaceprogram.com/index.php?/topic/150719-contract-configurator-broke-my-mod/&do=findComment&comment=2826102
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Constan7ine replied to sirkut's topic in KSP1 Mod Releases
Can confirm the bug @Drakenex is experiencing. Everything is offset and weird and not working properly. Removing KJR fixed it. -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
Constan7ine replied to RoverDude's topic in KSP1 Mod Releases
I just realized what this mod is. It's completely absurd. I love it. -
I think the bug @Nertea is talking about is occurring in the tech tree, which doesn't align with the bug reports of VAB/SPH flickers.
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parts [1.12.x] Asteroid Recycling Technologies
Constan7ine replied to RoverDude's topic in KSP1 Mod Releases
@DStaal ohh, did not register that! Awesome! Thanks! -
parts [1.12.x] Asteroid Recycling Technologies
Constan7ine replied to RoverDude's topic in KSP1 Mod Releases
Does the asteroid act as a crew cabin? -
parts [1.12.x] Asteroid Recycling Technologies
Constan7ine replied to RoverDude's topic in KSP1 Mod Releases
Hello, How does the crew hatch work in this mod? It doesn't have crew capacity? And it seems to attach to things. -
Well that's good!
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I see a reusable space program playthrough coming on
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Not sure the photo is working... :/
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It's being worked on. 1.2 changed some things regarding fuel flow that are causing problems with the mod. I also heard somewhere that some of the orbital mechanics maths had new domains (0, 2pi => -pi, pi) which would cause issues with KER. I have faith that the mod dev is working on it, we just have to be patient, bugs are hard to fix and can take any amount of time.