

Kamuchi
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Everything posted by Kamuchi
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That 5m ultra heavy lifter engine sound instantly makes me turn the bass to 100% to and wish I was sitting inside Great parts and had fun launching a couple to see how they look, and thanks to x64, no blurry textures! Can`t wait to start using them in career, altho the barebone 5m UH lifter costs nearly 900K lol
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Kamuchi replied to Firov's topic in KSP1 Mod Releases
After alot of testing yesterday while having the same issue, the invisible menu might be caused by an older KSPAPIExtensions.dll somewhere. Do a search of your GameData folder for "KSPAPIExtensions.dll" and check their sizes, from what I can see, the latest version is 112.640 bytes. This is just a hunch so backup befor doing this: replace each KSPAPIExtensions.dll with the one from Tweakscale/IR I have had a headache trying to get it to work yesterday and all came back to this dll, the thread: http://forum.kerbalspaceprogram.com/threads/37707-0-24-Magic-Smoke-Industries-Infernal-Robotics-0-18?p=1288218&viewfull=1#post1288218 No promises but it might help you on your way with the invisible menu -
Know the annoyance with the click issue, but personally it`s a iniminitiny issue when I can crank up the graphics to the maximum, and beyond Decoupler for 64 is sortof fixed, note the top post on page 5 for a better config: http://forum.kerbalspaceprogram.com/threads/87127-Fixed-Decoupler-for-KSP-x64-on-Windows-v2-%28July-20%29
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Modlist I used for the visuals: Texture Replacer as basis: http://tinyurl.com/kxuau79 EnvironmentalVisualEnhancements for city lights and clouds:http://tinyurl.com/optb7wa Green Skull MEGA texture pack for backdrop and new suits:http://tinyurl.com/px4smrx Distant Object Enhancement so planets and moons are visible:http://tinyurl.com/ph3yhef As last install Better Atmospheres: http://tinyurl.com/kpxwkjm High res packs and ofcourse max res in ksp settings. Just watchout with installing as some distribute old dll`s with their mods and you will have to get the updated RealSolarSystem dll. Just know that I`m running on a slightly better pc that it doesn`t affects my framerate even as it`s run on 1 gpu due to the lack of sli/cf support so milage will really vary depending on your pc CPU: 3960X purring at 4.5ghz Mem: 4x4gb G.Skill 2133mhz GPU: 4x XFX 290X DD SSD for games/programs [it really helps for ksp!]
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Kamuchi replied to sirkut's topic in KSP1 Mod Releases
Glad I decided to jump on the debug train, it appears that the ExtraplanetaryLaunchpads KSPAPIExtensions.dll [115,200 byte] was now starting to cause the problem and after being a nice guy and asking it to stop *delete!* the menu is back once again This was with a clean install of Tweakscale 1.22, IR 0.18 and PF 3.06 AAHhhhhhhhhrrgggg the headache! Sirkut, Biotronic, many thanks for the help, updates and ofcourse great mods! FIXED! -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Kamuchi replied to sirkut's topic in KSP1 Mod Releases
Sirkut, great news But... did you get the PF 3.06 without replacing/deleting the KSPAPIExtensions.dll? [112,640 bytes] I just restored the PF 3.06 with the supplied dll and after updating IR to 0.18 [mediafire link ] the menu is invisible again. Replace it with the one from you and Biotronic and it works fine and is also 112,640 bytes. Is there simply something wrong within the dll that comes with PF to cause this? Edit: something weird is now happening for me, it remains invisible even after changing the dll back lol -
Repost incase not seen in the other thread as I`m soooo greatful that a 64 version was released! It did require a little debugging with mods as we`re all in update mode, but after starting a new career, I am speechless! Trying my hand for the first time with recording as mission log instead of screenies and it looks 10 times better! Thank you Squad for releasing the 64bit and modding community! xD THIS is how I imagined my ksp to look when I first got it along time ago
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Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
Kamuchi replied to sarbian's topic in KSP1 Mod Releases
Thank you! -
these new highly sophisticated, budget-friendly landing gears
Kamuchi replied to Franklin's topic in KSP1 Discussion
Did the same thing for takeoff stability lol Test those solid fuel boosters: stack 3 ontop of eachother with a rocket ontop to grab the orbit contract and topple over. Glad I stuck to taking a ton of pics for the log -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Kamuchi replied to sirkut's topic in KSP1 Mod Releases
No apologies needed xD Issues are to be expected with nearly all mods requiring an update, keep up the great work! -
http://forum.kerbalspaceprogram.com/threads/87127-Fixed-Decoupler-for-KSP-x64-on-Windows-v2-%28July-20%29
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Helpful is an understatement! I wanted it mainly so that I can crank up the visuals and add more visual mods lol KSP with quarter res just looked so dull with just city lights and clouds, adding the rest at high res and KSP became, in my eyes, a real space sim with great graphics and detailed ships. No more blurrrrrrrrrrr!!! Just getting all the mods to work nicely together is a challange while every one is updating and bound to be more conflicts while we settle in over time.
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You have an executable in the KSP folder where it installed: \steamapps\common\Kerbal Space Program\KSP_x64.exe Just run that or add a shortcut to your desktop Running it in window mode can be done with adding the command -popupwindow in the shortcut target: "D:\Kerbal\steamapps\common\Kerbal Space Program\KSP_x64.exe" -popupwindow [don`t change the path, this is my exe location]
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Kamuchi replied to sirkut's topic in KSP1 Mod Releases
I use 1.22 since my first post here and there I just tested it with PF 3.06, TS 1.22 and IR 0.17a PF is breaking the IR menu. Replacing the api.dll in PF and it works again? Call me crazy but that`s what I see and doing this fixes it lol I can even stream it live if you want to actually see it Just found another KSPAPIExtensions.dll in ExtraplanetaryLaunchpads, is KSP abit twitchy with load orders? Edit: Just put back the original KSPAPIExtensions.dll that came with PF 3.06 and the menu is invisible again As it is on my pc, it is causing the IR menu to go invisible -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Kamuchi replied to sirkut's topic in KSP1 Mod Releases
Final verdict: No scaling option: Goodspeed including the scale.dll with Goodspeed parts Invisible menu: ProceduralFairings Bonus content: Fixing ProceduralFairings: Copy and paste KSPAPIExtensions.dll from MagicSmokeIndustries\Plugins to ProceduralFairings\ and overwrite This is with all current versions of the mods at this time Biotronic, many thanks for the great mods and continious support! -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Kamuchi replied to sirkut's topic in KSP1 Mod Releases
Good catch! Added Goodspeed and indeed, the scale option is gone -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Kamuchi replied to sirkut's topic in KSP1 Mod Releases
Well... it`s a mod conflict! Squad, NASA, IR and Tweakscale is a success Will go hunting down what is causing this conflict wich will most likely aftects others aswell that use menu`s, will let you know when I find the culprit Nub at debugging -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Kamuchi replied to sirkut's topic in KSP1 Mod Releases
Still no scale option KSP: https://www.dropbox.com/s/ev4lepz6ohf819q/KSP%20-%200133.txt Output: https://www.dropbox.com/s/ukoe8oohgzul2wj/output_log%20-%200133.txt Going to remove everything but IR and tweakscale If it works then add mod by mod back -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Kamuchi replied to sirkut's topic in KSP1 Mod Releases
Biotronic, that absolutely means nothing to me Will restart and provide a clean log, edit in a 2 minutes to include Start ksp -> vab -> slap 2 on -> launch -> quit Log: https://www.dropbox.com/s/jedkpttmn663vdt/KSP%20-%200109.txt Output: https://www.dropbox.com/s/8i8kc4c40c78waa/output_log%20-%200109.txt I did get a red error in debug: Create new group -> move item to new group [red error] http://i.imgur.com/qB4d1tV.png If you want me to test something just say so -
I am using 1.22 right after it was posted, otherwise I`d have waited with commenting 1.22 solves the problem with the invisible menu for IR after manually just replacing the dll`s, just no scaling yet but that might be just a minor detail. Fairings I just deleted completely for now. The fun trying to use the logs for the first time with everything being updated Appears that parts now start showing the scaling menu aswell, yay! Wonder if PP can be fixed now, got to love stretchy tanks
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Kamuchi replied to sirkut's topic in KSP1 Mod Releases
Replacing the scale.dll and KSPAPIExtensions.dll worked! Just no scaling option but that is a minor detail now -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Kamuchi replied to sirkut's topic in KSP1 Mod Releases
He just released an update 1.22, why I posted directly http://forum.kerbalspaceprogram.com/threads/80234-TweakScale-Rescale-Everything%21-%28v1-22-2014-07-20-22-21-UTC%29-Updated-for-0-24%21?p=1288165&viewfull=1#post1288165 Will put the update then in IR and see if it helps -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Kamuchi replied to sirkut's topic in KSP1 Mod Releases
Tweakscale just got updated and still not working, below is a crosspost with both mods now up2date: I don`t get the scaling option on any part. IR v0.17a gives the invisible window: Hopefully the debug will point to something https://www.dropbox.com/s/esick7olz72r7ph/KSPerror.txt https://www.dropbox.com/s/t8ex9adsdlc5s01/output_log.txt [LOG 00:27:24.047] ------------------- initializing editor mode... ------------------[LOG 00:27:24.047] editor started [LOG 00:27:24.049] FF: EventObserver:: OnGameStateCreated 24.2599999999997, game status: ONGOING, scene EDITOR [LOG 00:27:24.062] Untitled Space Craft - Untitled Space Craft [LOG 00:27:24.079] FF: adding toolbar buttons [LOG 00:27:24.345] PartHighlighter: Creating outline material [LOG 00:27:24.351] PartHighlighter: Created material. [LOG 00:27:24.365] [KAE] Registering field prefabs for version 1.5.2.0 [ERR 00:27:30.891] [Toolbar] [ERROR] button texture not found: FerramAerospaceResearch/Textures/icon_button [ERR 00:27:34.490] [Toolbar] [ERROR] button texture not found: FerramAerospaceResearch/Textures/icon_button [LOG 00:27:48.817] Part: Mk1-2 Command Pod Transforms: 11 [LOG 00:27:48.819] Part: Mk1-2 Command Pod Transforms: 11 [LOG 00:27:48.820] FAR Raycast mask: 557059 557063 [LOG 00:27:53.752] Part: AIES Superior-V3 Fuel Tank Transforms: 3 [LOG 00:27:53.753] Part: AIES Superior-V3 Fuel Tank Transforms: 3 [LOG 00:27:54.082] fuelTanksuperior3(Clone) added to ship - part count: 2 [LOG 00:27:54.084] stage count is: 0 [LOG 00:27:57.246] deleting part fuelTanksuperior3(Clone) [LOG 00:27:58.986] Part: AIES MR1 vr2 Fuel Tank Transforms: 3 [LOG 00:27:58.986] Part: AIES MR1 vr2 Fuel Tank Transforms: 3 [LOG 00:27:59.350] fuelTankmr1(Clone) added to ship - part count: 2 [LOG 00:27:59.351] stage count is: 0 [LOG 00:28:01.620] deleting part fuelTankmr1(Clone) [LOG 00:28:23.013] Part: OX-4W 2x3 Photovoltaic Panels Transforms: 11 [LOG 00:28:23.014] Part: OX-4W 2x3 Photovoltaic Panels Transforms: 11 [LOG 00:28:23.477] solarPanels3(Clone) added to ship - part count: 2 [LOG 00:28:23.477] stage count is: 0 [LOG 00:28:26.410] deleting part solarPanels3(Clone) [LOG 00:28:37.116] Powered Hinge: Choosing up axis for FAR drag model. [LOG 00:28:37.116] Part: Powered Hinge Transforms: 3 [LOG 00:28:37.117] Powered Hinge: Choosing up axis for FAR drag model. [LOG 00:28:37.117] Part: Powered Hinge Transforms: 3 [LOG 00:28:37.662] IRHingeTallScaleable(Clone) added to ship - part count: 2 [LOG 00:28:37.664] stage count is: 0 [ERR 00:28:38.110] ItemPrefab for control type 'UI_FloatEdit' not found. [ERR 00:28:38.110] ItemPrefab for control type 'UI_FloatEdit' not found. [ERR 00:28:38.111] ItemPrefab for control type 'UI_ChooseOption' not found. [ERR 00:28:38.125] ItemPrefab for control type 'UI_FloatEdit' not found. [ERR 00:28:38.125] ItemPrefab for control type 'UI_FloatEdit' not found. [ERR 00:28:38.125] ItemPrefab for control type 'UI_ChooseOption' not found. [LOG 00:29:37.272] Part: KW Rocketry SA-1 LFT Transforms: 4 [LOG 00:29:37.273] Part: KW Rocketry SA-1 LFT Transforms: 4 [LOG 00:29:37.453] Look rotation viewing vector is zero [LOG 00:29:37.469] Look rotation viewing vector is zero [LOG 00:29:37.486] Look rotation viewing vector is zero [LOG 00:29:37.502] Look rotation viewing vector is zero [LOG 00:29:38.514] KW1mtankL1(Clone) added to ship - part count: 3 [LOG 00:29:38.515] stage count is: 0 [LOG 00:30:03.639] Part: FL-T200 Fuel Tank Transforms: 4 [LOG 00:30:03.640] Part: FL-T200 Fuel Tank Transforms: 4 [LOG 00:30:06.637] KW1mtankL1(Clone) added to ship - part count: 3 [LOG 00:30:06.638] stage count is: 0 [LOG 00:30:07.996] fuelTankSmall(Clone) added to ship - part count: 4 Will crosspost to IR, I have no clue how to actually debug deeper conflicts and I have a ton of mods installed under x64