Kamuchi
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Everything posted by Kamuchi
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Kamuchi replied to nightingale's topic in KSP1 Mod Releases
Holy smoked that is fast! \☺/ No one looks in the logs and the contract works, you`re awsome, thank you!- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Kamuchi replied to nightingale's topic in KSP1 Mod Releases
Much appriciated Nightingale! #FailedThumbsUpSmiley- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Kamuchi replied to nightingale's topic in KSP1 Mod Releases
While trying to narrow it down in my play install and finding it, I was actually stumped aswell as I was expecting it to be Regolith? as a gut feeling Seeing it happen in a clean install with just TS... Have had enough expiriencing bug tracking the past months, wouldn`t have come here if I wasn`t 63527694% sure I have no idea if to take it to the TS thread, personally, all the issues because of the autoscale since 1.46 :/ Thanks for confirming I wasn`t nuts and looked into it!- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Kamuchi replied to nightingale's topic in KSP1 Mod Releases
Greetings Nightingale ☺/ While testing if Scerion`s contract worked, I discoverd that there is a serious conflict between Contract Configurator and tweakscale 1.49. Custom contracts dissapear and the log file is hammerd with errors I have the logs files uploaded here: https://www.dropbox.com/s/l8z743ppw5bizxn/CC0.3.3-TS1.49-erros.rar?dl=0 I hope you will be able to find a simple fix for it as we have given the "homework" out for it already *edit: to clarify: clean install with just Squad/NASA/CC 0.3.3/TS 1.49 on a 32bit clean test install Thanks for helping Scerion!- 5,206 replies
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!!! !!! !!!!!!!!!! Thank you!!! :D
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I... well, dunno... overpowerd?
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With RTG`s unlocked and no shutes on the mkI tugs, a rescue mission full of KAS shutes is planned to launch
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Started a new career to make a Jool transfer station abit more fun and ofcourse the easiest way is to take a science lab with you every where Science Turkey meets terminator&star wars I love vtols Mun orbital science lab, with return stage to recover funds The minmus science vessel with lab & tug Side trip to the Mun for the tug to finish a contract Second tug heading off to minmus with 2 little SAS&goo pods as I forgot them Sun, Kerbin, Mun, Minmus, ship and a heap of science Starting to think how to use the tugs to tow cargo&fuel around the Kerbal system and planning a cheap permanent but modulair space station as a transfer station to do science around Duna and a bigger version for Jool
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[0.25] Astronomer's Visual Pack - Interstellar V2
Kamuchi replied to Astronomer's topic in KSP1 Mod Releases
New career and a few hours with the new sun flare and it just looks brilliant! ☺/ -
[0.25] Astronomer's Visual Pack - Interstellar V2
Kamuchi replied to Astronomer's topic in KSP1 Mod Releases
That looks better indeed as less intrusive, will give it a try thanks The super killer high res cloud layers are a delight to fly through and I can see where I land compared to the clouds from befor Das said I lived in a nebula lol It`s the eve-online gallente skybox, slightly too low res, but what can you do -
DasValdez Kerman, my badass, bravest and smartest Kerbal
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[0.25] Astronomer's Visual Pack - Interstellar V2
Kamuchi replied to Astronomer's topic in KSP1 Mod Releases
Astronomer, my hat of to you! As I downloaded it only hours after you released it, right or wrong lens flare, this looks amazing! Yes, I`ve kept my old skybox Apologies for the images if unwanted, but it just looks so frigging amazing -
Time to submit some one ones ☺/
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So back on my new pc, wich was a nightmare to build and with a new install starting from scratch as I didn`t have much done besides some Mun work. Still some work to be done, but as I was over 3 weeks or so with no pc, getting the cables connected was nearly impossible, stuff it all in and play! Preliminary results untill I can be arsed to spend days trying to get my best result on a quick and dirty overclock http://www.3dmark.com/cg/2312444 Case: Phobya WaCoolT Cube 1 Medium Watercase Black Mobo: Asus Rampage 5 Extreme Cpu: i7-5960X Ram: 16gb 4x4 Ripjaws 3000mhz 15-15-15-35 Gpu: 4x XFX 290X DD Psu: Evga 1300w & coolermaster 1000w gold C/Winhoze: KINGSTON SH103S3120G D/games: Kingston HyperX 240gb 555/510 E/blackhole: Seagate ST3000DM001-1CH166 Cpu: Swiftech Apogee HD Gpu: 4x XSPC Razor R9 290X / 290 5x EK-DCP 4.0 PWM X-RES incl. pump 5x XSPC EX360 Slim Line Triple Fan Radiator Feser One Cooling Fluid - UV BLUE 15x Aerocool DS Edition 120mm Fan - BLUE - EN51585 Playing with the KSA Science Turkey and basic jet ssto, going to have abit more fun doing it different The KSA ssto Turkey with basic jets, first attempt was with turbo jets, second one was challange complete. http://kerbalx.com/crafts/420 Playing with another design The KSA Mun homework, was for beginners but couldn`t resist http://kerbalx.com/crafts/212 Getting killed during the KSA Korion launch boat deployments... Das, duck! Having fun with ssto and getting new parts, lets have a test. Works great so time to give it a go, vtol ssto spaceplane with cargo room to deploy a small geo sat. After deploying 3 geo sats, it`s time to rebuild the half exploded asteroid base, minus the asteroid Almost forgot my KSA Korion launch boat entry http://kerbalx.com/crafts/498
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Playing with OPT now that my oc works again, it`s kinda overpowerd :/
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Make a basic jet ssto for fun as some one was struggling with it Download basic jet: http://kerbalx.com/crafts/440 Download turbo jet: http://kerbalx.com/crafts/441 It`s unstable on purpose at a specific altitude window
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Not exactly ksp, but reached a personal mile stone for finishing the main parts of acrylic tube for cooling, should have picked something smaller and easier as first experiment with that stuff, just 6 simple ones remaining to do thankfully and some leveling with tiny corrections It ain`t as easy as it looks...it`s a nightmare.
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Sent a science turkey to space as ssto It requires inflight fuel management while trying to reach escape speed, wich is kind of tricky with no sas. With no fuel it was uncontrollable and crashes after deorbit, after a dozen attempts, it still hasn`t managed to get bak up The DasValdez challange http://www.kerbalx.com/crafts/420
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I attempt to find the second "hidden" KSC, but it isn't there!
Kamuchi replied to waterlubber's topic in KSP1 Mission Reports
It`s always been there, I fly blindly to it Even the Kerbin Side map shows it there -
I attempt to find the second "hidden" KSC, but it isn't there!
Kamuchi replied to waterlubber's topic in KSP1 Mission Reports
When going ~270 over Kerbal "India", turn right to the third large mountain range and it`s at the south side -
or when you are in geo orbit, the sun is blocked so that only a very small strip is lit around the planet, you can see city lights when looking closer
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OPT Victory (Medium SSTO VTOL Heavy-duty Dropship)
Kamuchi replied to SlimJim89's topic in KSP1 The Spacecraft Exchange
I`m soooo going to play with these parts after upgrading my pc Thanks for sharing, didn`t even knew this mod existed and along with RetroFuture these parts add alot to a more scifi feeling to ksp Now just Unity 5 for multi threaded physics so we can go nuts -
Broke my station but got my new upgrade
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After a couple of days working on the asteroid base, I`ve discoverd an annoying bug in win 64 and maybe even win 32: Using kas struts will make the claw detach after restarting ksp, first time it happend I thought it was just a glitch, but after adding another claw part with struts, the entire station started to disintegrate as the asteroid wobbling made strutted parts slam into each other The entire album is in the post abouve but here is the complete fail in short First time the asteroid let loose, it losing a kas strut on the surface I know now it actually broke: The second time was after strutting the rear part but with no tanks attached, the weight wasn`t a problem yet. Adding the tanks increased the mass and strain on the struts greatly, so after adding the front section, strutting it and restart ksp it all went crapiola :/ The damage was so extensive from the tanks slamming into it that some strutural nodes gave way for the entire thing to swing back and forth, wich was the most dissapointing actually as it ment a complete loss... DasValdez Kermin&Co did not die with the crew compartments still intact, so a rescue mission will be setup to bring them to orbital safety befor even more stuff goes boom The station idea I like, so instead of building it around an asteroid, it will be built as one part (except the tanks, wich will be probes) for it`s original purpose of a RemoteTech communication and refeuling hub. The asteroid however... no idea. Maybe leave it as Kerbin`s tiny new moon and try a new asteroid base idea on a class E, 1 claw and no frigging struts connected to the asteroid as this is causing claw fails Also with my new hardware in, rebuilding the pc into a new case with an entirely rebuilt wc setup will make some good time to figure out how to fine tune some details