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Brainlord Mesomorph

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Everything posted by Brainlord Mesomorph

  1. There’s lots of talk about the aerodynamics model. But who knows anything about lithodynamics model? I’m talking about variables such as ground hardness, static friction, dynamic friction, gravity, and how they affect the wheels, and speed, and when things explode. Specifically, I’ve had the rugged wheels pop on me at 41 m /s in one case, and another case survive at 52 m/s. (I’m assuming variables such as ground hardness and friction is the difference.) Does anyone know anything about the "litho model?" AHA TIA
  2. IRL a flat-sided cone does create more drag than a blunter bullet-shaped cone. (from my old days with model rockets)
  3. Both. The "Ion super-charger" is quite appealing. LFO thrusters have a weight problem for long-tern use. The real top end seems to be 50 m/s when the "rugged" wheels just pop. (but a Kerbal can fix a flat) EDIT: I'm going to post a tutorial about "High Speed Rover Piloting" it *is* doable. (AND FUN! )
  4. update: I'm able to get up to 50/ms on Minmus. But that's sort of skipping along the surface, not really "driving."
  5. I'm on the Mun. (and I already have a "Batmobile" thruster ) I was wondering if I could do more with electric motors.
  6. Trying to build a supercar rover. I have a vehicle that can go (down hill) at 45- 50 m/s on the Mun and stay on its wheels. But on flat terrain, the ruggedized wheel motors seem to top out at 24 m/s. Making it lighter doesn't help. (I just did a test with a .4 ton rover with the same top speed) Any ideas?
  7. Very carefully! LOL A small girder segment is snapped to the center of the service bay. Then offset drastically to what becomes the “back†doors. A docking point is placed on the center of the girder. Then offset up just a little. The rover actually hangs from the docking port. It drops slightly when undocked. (the wheels do clip that ramp a little, but that doesn’t seem to matter). The batteries are used as spacers to the doors do not strike the engines. EDIT: yes you back it back in to the garage, it docks, and you fly away!
  8. I built a nice two-seat rover that uses the 2.5m bay as a garage. I even used a 1.25/2.5 flat adapter, offset sightly as a ramp.
  9. ah, 250 m/s that's what I was looking for. and the drogue chutes deployed OK, but then broke off 2 minutes later. what's their max speed?
  10. parachutes failing due to "heat and dynamic forces?" or words to that effect, what's the fix?
  11. twist around the view of the ship until the horizon on the planet matches the navball. Then up/down left right make sense.
  12. Already happening in the 3D animation hobby world. Its profitable for everyone (devs get a cut). It creates a lot of user excitement. I would not be surprised if 3d gaming goes in that direction.
  13. I think the OP was asking what features might be in KSP 2.0: 1. total Kerbal POV with freedom of movement IVA and EVA . (KSP as first person shooter) 2. clouds 3. Lag fixes for lots o' parts and lots o' ships 4. A parts marketplace where USERS could SELL ships and parts as DLC (for micropayments) 5. part replacement (all the way to building ships off-world)
  14. It looks like "Brainlord Mesomorph’s Spacecraft Factory and Brothel" is coming up from behind!
  15. That's just it. I ALMOST want to do that, but hey its a family game! Laughing Vulcan Spaceworks, I also like!
  16. as in "Brainlord Mesomorph eXperimental? ( I like it...) - - - Updated - - - Actually I'm thinking KARPA sounds like a community effort ... "Join KARPA!" Help Create Stock Solutions to Real Kerbal Problems!
  17. I'll be sharing .craft files, help me pick a name,so far I have: Brainlord Aerospace Mesomorph Industries Brainlord Mesomorph Aerospace Industries Brainlord Mesomorph’s Spacecraft Factory and Brothel Area K52 Kroomlake KARPA votes? other sugestions?
  18. Can’t you actually put it into hibernation? Disable all the batteries? Including the probe core? And let it coast? As long as it has one small solar panel, you’ll have enough power to turn everything back on when you get there.
  19. your saved game is corrupt. Happened to me with a Jool ship I had to go back to a save several days earlier (thank god for KAC save backups)
  20. I think the planet are always too difficult to see a distance. They look good up close, but as yet far away they become these dim little crescents This is because they are rendered in game engine, while the background stars are painted there as white and black. To fix this, I would suggest this (new feature) planet's albedo, the amount of lights they reflect, should increase mathematically with distance, so as you get far away they become bright white like the background stars. Then you’d see them in the night sky from Kerbin. Or is that Kerbin sun simply not that bright?
  21. The press that shows up for a NASA briefing is not same idiots who will be reporting this story tomorrow.
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