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TopHatDragon

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Everything posted by TopHatDragon

  1. Delete the 'emissives' folder inside of the Hotrockets folder and it'll fix the Turbojet issue
  2. Well I managed to finish it....however Bob and Dodos never learned how to land properly...
  3. I tried it with all 0's and I was still getting massive drag on all but the first cargobays
  4. Sadly I'm still getting the massive drag with this CFG. @PART[mk4*]:NEEDS[FerramAerospaceResearch|NEAR]:Final { dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 2 }
  5. I'm also testing it with FAR and I'm loving it! The wobbliness is due to the breakingForce/Torque being at 50, I changed it to 1500 and now I'm not getting any now. Testing is testing. Also suggestion, rename the Mk4 Utilities Fuselage to 'Mk4 Service Compartment' and it'll consider things inside it as shielded for FAR/NEAR. It'd also be awesome if you could add some SAS to it. Another suggestion is to add some LF/O to the Cargo Bays to help balance out the COM, You can fit 3/4th's of a 400 unit 1.5m fuel tank on either side in the bubbles so that would be a nice number.
  6. New bug. In the SPH the switching for both the MCM(can switch but stats/apperance don't change) and the MBU don't work if building in there. However if you load the pieces through as subassemblies the switching does work. Output_Log KSP Log Also the value for Liquid Fuel on the MBU is off.
  7. 'Outside the box' by flying circles around it till it's out of missiles right? >.<
  8. I think the SAM next to the radar hub is too close, just by using guns to destroy it the explosion from the missiles blowing up is taking out the hub >.<
  9. I'm using: MKS/OKS 0.21.2 TAC Life Support 0.10.1.13 Toolbar 1.7.7 Module Manager 2.5.1 Firespitter - The one included in your download Output_Log KSP Log
  10. Issue already, the templates for the MBU don't seem to be included in the download and I don't know if this is related but if the MBU is selected first and launched with just a MCM and MBU, the MCM will defy gravity and float away leaving the MBU on the ground but still be connected (but appearing seperated)
  11. Well here's my submission, I based it off the image on here
  12. Yup, I'm finishing up part 3 now. Also for science, transmitted (from eve) counts right?
  13. Well I wish I had checked here before finally launching my ships, oh well. Only visual enhancement mods used really: Cost of mission in LKO (lifters are "free") including all fuel, payload and crew Approximately 969,958 (Cost per ship without PPM(2): 420,257; Cost per PPM(4): 31,700; Refuel cost for PPM(2): ~1,322) Propellant mass fraction as calculated by: Mass of Total Propellant Required / Mass of Both Vessels in LKO before Duna transfer burn Unsure of how exactly to calculate this Mass per crew as calculated by: Mass of Both Vessels in LKO before Duna transfer burn / 6 (total crew) Average 34,635.58 per crew (Keimos: 34,741.66, Khobos 34,529.5) (optional) Science points scored from Duna and Eve only 4434 (3735.7 recovered from KEM's, 698.3 transmitted from Eve)
  14. Here's a balanced TACLS cfg for those that want it. @PART[TaurusHCV]:HAS[!MODULE[LifeSupportModule]] { RESOURCE { name = Food amount = 4.97 maxAmount = 4.97 } RESOURCE { name = Water amount = 9.45 maxAmount = 9.45 } RESOURCE { name = Oxygen amount = 1598 maxAmount = 1598 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 1374.38 } RESOURCE { name = Waste amount = 0 maxAmount = 3.57 } RESOURCE { name = WasteWater amount = 0 maxAmount = 10.43 } } @PART[TaurusScienceBay]:HAS[!MODULE[LifeSupportModule]] { RESOURCE { name = Food amount = 2.13 maxAmount = 2.13 } RESOURCE { name = Water amount = 4.05 maxAmount = 4.05 } RESOURCE { name = Oxygen amount = 684.6 maxAmount = 684.6 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 589.02 } RESOURCE { name = Waste amount = 0 maxAmount = 1.53 } RESOURCE { name = WasteWater amount = 0 maxAmount = 4.47 } }
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