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TopHatDragon

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Everything posted by TopHatDragon

  1. Alternatively you can make another cfg and add: @PART[DIRECT_RS25] { !mesh = DELETE !MODEL {} MODEL { model = VenStockRevamp/Squad/Parts/Propulsion/KS-25 scale = 1.25,1.25,1.25 } @MODULE[ModuleJettison]{ @jettisonName = fairing } node_stack_top2 = 0.0, 0.79, 0.0, 0.0, 1.0, 0.0, 2 MODULE { name = ModuleJettison jettisonName = Size2A bottomNodeName = top2 isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 0 jettisonDirection = 0 0 1 } }
  2. It's a bit dated but here: http://forum.kerbalspaceprogram.com/index.php?/topic/86071-025-art-hatches-for-crp-im-so-clever-edition-12-oct-14/
  3. This should work for those wanting an LFO option @PART[cryoengine*]:HAS[@PROPELLANT[LqdHydrogen]:FINAL { @MODULE[ModuleEngine*] { @PROPELLANT[LqdHydrogen] { @name = LiquidFuel @ratio = 0.9 } @PROPELLANT[Oxidizer] { @ratio = 1.1 } } }
  4. http://kerbalx.com/crafts/517 D/l Link: http://kerbalx.com/crafts/642 D/l link: http://kerbalx.com/crafts/643 d/l link: http://kerbalx.com/crafts/644 d/l link: http://kerbalx.com/crafts/629 d/l link:
  5. I'd love ya forever if you made an SAS in the mk3 form factor >.<
  6. http://www.space.com/19292-nasa-orion-space-capsule-explained-infographic.html has a good picture of rcs placement and there intended purpose (roll, pitch, yaw) which may help with figuring out angles
  7. echoing the need for this mod, I'm spending far too much time trying to balance my shuttle >.<
  8. I believe he was using this one: http://forum.kerbalspaceprogram.com/threads/71360
  9. You must be using FAR/NEAR because the nodes are removed with them since they were causing phantom drag you can change this if the you look in the right CFG file.
  10. FYI: DRE settings for the Scimitar are a lil off....( blow up at anything about 50% throttle in air breathing) @PART[mk4scimitar]:NEEDS[DeadlyReentry]:Final { @maxTemp = 2000 @MODULE[ModuleEnginesFX],0 { @heatProduction = 200 } @MODULE[ModuleEnginesFX],1 { @heatProduction = 325 } }
  11. Well I was about to goto sleep guess not now... This is a thing that's happening
  12. I can't wait for the extended pieces, this is wobbly bugger given it's length
  13. does the plane have to come out the rear cargo bay or can it come out the top?
  14. Yeah it's from SPR and renaissance pack fighting with each other, you'll need to delete one of the over writing files. Renaissance files are in: GameData\TextureReplacer\Default\Squad\Parts
  15. Yeah it is quite buggy, also if the SAM launchers still have wheels it means you need to download the new save file
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