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Everything posted by lo-fi
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Interesting it's getting stuck on an internal space - I suspect this probably isn't intended. Thanks for posting, I should get to test properly tomorrow
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Fast and the Kerbalus - KSC2 Dash
lo-fi replied to Jatwaa's topic in KSP1 Challenges & Mission ideas
Sounds good I've been trying to build a craft to make the epic journey to KSC2, but stock aero is driving me nuts so I've just installed NEAR. Not had a lot of time, but hoping to get an entry in at some point! -
It'll just be to do with the torque curve definition, I believe. It's usually defined so torque decreses as the wheels maximum speed is approached, so at 2500m/s, you'll get zero torque. You ought to be able to bodge a way around it easily enough by creating a torque curve that has a second hump from something above the usual max speed, right to to 99999. It's a collossl fudge, though. The only other option would be to write your own plugin and measure speed against whatever surface the vessel is on, rather than the surfaceSpeed that the KSP api gives you. Hth!
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[WIP] NohArk's Pick and Pull - Space Tug DEV 0.4
lo-fi replied to nli2work's topic in KSP1 Mod Development
Lovely work, that's looking seriously good! Will it have integrated RCS nozzles, or are the flat surfaces either end big enough for mounting RCS modules? -
Nacelles will provide some lift, especially with that curved shape and a very hot, high velocity jet of gas coming out the back (which KSP doesn't model). I'd expect it to drive a fairly large flow over the whole nacelle body, and there will be some wing interaction too. I'm not an aero expert by any stretch of the imagination, but I have enough experience messing about in motorsport and with RC stuff to know that at high speed, even a house brick at the right angle creates lift. By that token, at high speed the body is capable of creating significant lift too. All that being said, you can throw as many real stats and attributes at it as you like, and you're still stuck with once compromise that you can't change in the stock game: flying in treacle with a ridiculously simple aero model. It may just be a case of subtle tweaks here and there until it's playable and behaves within the bounds of what is expected in KSP; anything else probably belongs in the realm of a simulator. The day we have home computers powerful enough to run real-time CFD will be a good one! My 2p worth, anyway. With my 'average player' hat on, I'd say you've made a fantastic job of recreating it from limited material, and if it flies roughly how I expect in KSP I'd be very happy. I hope you find a solution you're happy with too!
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Considering the changes you don't want to make, I think you have three options: 1) Move the CoM and CoL a little closer to the main gear, provided this can be done without messing something else up. 2) Increase the engine thrust for stock. I'm aware you're not keen on doing that, but you're painted into a corner with excessive drag. Given that you seem happy with the way it flies once in the air, I'd maybe set some clever tangents to give it a little extra juice in the takeoff envelope. 3) Change the lift a little. TL;DR, but I think you mentioned you based the lift off stock parts? If so, there will be body > wing < Nacelle aero interactions that a plain old delta wing of equivalent size won't cover. Also, do the body and nacelles have a lift component added? Doesn't sound like you're far off at all, so a little subtle bodging between the three of those ought to get it sorted.
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Caterpillar Tracks- NOW OPEN SOURCE, ALL FILES OPEN TO PUBLIC
lo-fi replied to electronicfox's topic in KSP1 Mod Development
Haha @Orbitus, that's brilliant. @jake9039, you can find working versions here: http://forum.kerbalspaceprogram.com/threads/84102-WIP-PARTS-PLUGIN-0-25-Kerbal-Foundries-wheels-anti-grav-repulsors-and-tracks -
Fast and the Kerbalus - KSC2 Dash
lo-fi replied to Jatwaa's topic in KSP1 Challenges & Mission ideas
Cheers dude, it's really cool knowing people enjoy what we've been creating! LitaAlto kindly gave us a heads up in the KF thread, so I thought I'd say hi and get involved. I have a few ideas, but work is absolutely manic and I'm struggling for time. Good questions, actually! I don't have FAR/NEAR installed either, so I'll be running stock aero too. -
Small rover parts are definitely lacking judging by some of the discussion in the KF thread. I'm working on a plugin for height adjustable landing legs that automatically self level the pod when extended, but it's little a way off yet. I'll keep you posted if you like, it sounds like it might be useful for your project too. Good work anyway, the parts look great so far!
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Decoupler/Sepratron weld only decouples via staging
lo-fi replied to LitaAlto's topic in KSP1 Mod Development
Hmmm. I can't remember exactly how the welding mod operates, but post the pre and post weld configs and I'll see if I can make any suggestions. -
You've got it all the wrong way round. I come here to escape the mad train-wreck shenanigans I keep creating IRL Love the Tom and Jerry style soundtrack to this video of yours.. Was this experiment inspired by one of our silly conversations here, by any chance? Very cool anyway, enjoyed nosing through your tumblr
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Fast and the Kerbalus - KSC2 Dash
lo-fi replied to Jatwaa's topic in KSP1 Challenges & Mission ideas
Good to see this crazy stuff I made being put to good use I'll have a go when I get a few minutes free.. -
You might have seen these already, but have a look here: http://forum.kerbalspaceprogram.com/threads/94871 They are truly excellent tutorials and will guide you through the process of setting up an IVA. If you've got that far, you'll manage fine
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Yes and no. The parts are built so the "field" (4 raycasts) splays out a little, which works for how they're set up at the moment. From my own messing around, stability doesn't seem to be linearly related to the height / length ratio either, and what you end up with is stuff that just 'trips' over at the slightest hint of tilt. The only idea I have is to construct a repulsor that makes the raycast look constantly at the ground, and therefore perpendicular to it. Not really sure how to do that yet, but it ought to make an insanely stable repulsor.