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KSP2 Release Notes
Posts posted by sDaZe
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On 3/16/2022 at 1:18 PM, lajoswinkler said:
Thank you for the awesome and well written suggestions! I'll definitely incorporate some of these into the mod
14 hours ago, Space Kerbalisation Tech said:Hi sDaZe, are you planning to add minor planets to modular stock size rss (e.g. ceres)?
Hey! Yes! I was planning on adding an optional download for them that would include the comets, Ceres, Vesta and what not. I'm hoping to be back working on this in the next few weeks
14 hours ago, Efrenlee said:by the way,where is the Saturn’s ring?i can‘t see it in game!
Someone had this issue earlier and it was because they didnt downloaded the correct Eve, you just need the config files and not the BuilderCo folder. Here's the Download if you need it.
On 2/27/2022 at 12:54 PM, OrbitalManeuvers said:Did I miss a step in installing all the planets? I'm getting this duplication of scatterer presets shown below. I see each planet has a presets cfg - was I meant to leave just one of those maybe? Seeing the same with 0772 and the latest scatterer
Hey! Sorry for the late reply, :p It's because each mod contains its own scatterer planet config, I was meaning to add a mm patch that fixes that but haven't gotten around to updating them yet
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1 hour ago, ballisticfox0 said:
Hey, just a general question.
Are you using Gas Giants Enhanced’s textures in this or are you using your own?
Hey!
Using a mix of my own and a few e.v.o textures from @ItsJustLuci
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4 minutes ago, mmamh2008 said:
It's made purposely then , ok.
Yes,
Scatterer is a required mod because it blends all the sun colours together
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8 minutes ago, mmamh2008 said:
Yes KSC switcher is compatible.
This mod is based off of our solar system and thus the sun is white, you can get rid of that by deleting the "sun" in the config folder of earth
The ocean has bumps for obvious reasons, you need to download all the required mods though, scatterer gets rid of those almost completely.
As I stated above I feel this pack is complete and am I doing other things currently, I may add contracts in the future
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I didn't do Ceres because overall Dres is good enough for the vision I had for the mod
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Yeah it merges both together.
Jupiter replaces jool and its moons, so if you download that, you won't have laythe or anything.
It basically just replaces the stock body analogs and adds a few gas giants
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I haven't had that issue yet
You can always try and duplicate your install and then try it on the duplicated save before adding it to your main save file.
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5 hours ago, HubDubs said:
I see that in some of your screenshots Saturn has rings but mine doesn't. Just wondering if something is wrong on my end or they haven't been updated yet. Thanks.
Hmm, strange! If you want, you can Dm me a picture of your gamedata folder, and we can try to figure out what's going on through the DMs
I downloaded Saturn and placed it into a fresh install, and the rings are working for me:
\
^ this is on a fresh install
29 minutes ago, mmamh2008 said:Can I recover vessels easily or no ? I can't recover them in KSRSS and I'm thinking to switch to this , This IS VITAL to me as I'm annoyed that I can't recover , get to space center or do anything.
Hey!
By recover, do you mean the vessel sinking into the ground and exploding? If so, I believe that has been fixed on the newest version of Kopernicus, I've also made sea level changes to most of the planets which has seemed to help slightly.
I haven't had really any recovery issues regarding vessels, the only thing that can mess up is if you add this to a pre-existing save,
since this pack uses the stock bodies as a "template" it's technically moving them to different orbits which will cause your crafts to orbit something completely different or just be stuck inside something like jool.
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Hey everyone!
Dropped a pretty big update for all bodies!
This will most likely be one of the final updates for this as I see it pretty much complete at this point
However, I am still working on better textures for Mars and Earth, I don't see that update dropping anytime soonISH because a few other games are having some pretty big updates
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4 hours ago, mmamh2008 said:
Make eeloo orbit neptune as a moon and just change the texture and size.( and name )
Can you make this compatible with sigma dimensions ?
Sure! I'll include an optional 2.5x config with earth that will apply to all bodies
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4 hours ago, mmamh2008 said:
YAY ! , What about the Nile ?
The Nile looks pretty good!
Right there on the left
There's a-lot more moutainish regions that this picture isn't doing justice
edit*
So!
I was a bit conflicted about what I should do with Eeloo but I believe I came up with a good middle ground.
Basically, if you download Pluto and Neptune, Eeloo will orbit Neptune.
However, if you only download Neptune and not Pluto, Eeloo will be in its regular orbit to keep it as somewhat of a "Pluto analog"
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8 hours ago, mmamh2008 said:
yay , I'll install this when it reaches some stability , as it updates every day
does earth have some rivers ? like ksrss ?
No worries! Everything is pretty stable currently, however there will probably be an update for most of the bodies tomorrow
Yes, earth has rivers and mountains! This is right outside the launch site
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Hello!
Small Jupiter update today:
- Cloud Fixes And Improvements
- Scatterer Fixes And Improvements
Uranus and Pluto are ready to go, however I'm going to finish Neptune and release the last few bodies at the same time.
Should only be a few days
I'll post some updates here throughout the day!
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Some more updates for tomorrow!
- Jupiter Cloud Fixes
Worked on improving the colour and how the bands interact with each other
Keep an eye out here for more edits throughout the day!
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15 hours ago, Gameslinx said:
I'm going for a more cartoony approach for Eve's scatters. I want the planet to feel alien with some strange flora. Oh, and bubbles - taking a page out of No Man's Sky
omg!
Can't wait to see the rest of the planets!
Incredible work!
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Update Time!
Venus:
- ModularRSS - Saturn Compatibility
- Gilly Shadow Fixes
Earth:
- Removed Needles Files
- Scatterer Fixes
- ModularRSS - Saturn Compatibility
- Moon Eclipse Fixes
Mars:
- Orbit & Scatterer Fixes
- ModularRSS - Saturn Compatibility
- Fixes Moon Eclipses
Jupiter:
- Added DOE Support
- ModularRSS - Saturn Compatibility
- Added Lightning (Thank you TheMaster401 & Astronomer)
- Eclipse Fixes
Saturn:
- First Cloud Pass
- First Scatterer Pass
- DOE Support
- PlanetShine Support
- Added Lightning (Thank you TheMaster401 & Astronomer)
PLEASE UPDATE YOUR EARTH, MARS, VENUS AND JUPITER INSTALLS.
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Soon tm
Keep posted here for updates throughout the day
Saturn's system done! Should be up tomorrow
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Working on an earth update!
edit*
64k Earth will have to wait, I messed with it for most of the day today, but because of the way the textures are being applied Africa is having pop-in issues.
I found a few workarounds, but I want to finish the other planets before I dive deeper into it, sorry folks!
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Update time!
Venus:
- Improved Clouds
- Improved Scatterer
- ModularRSS-Jupiter Compatibility
Earth:
- Orbit Fixes
- Scatterer Fixes
- ModularRSS-Jupiter Compatibility
Mars:
- Orbit Improvements
- Scatterer Fixes
- ModularRSS-Jupiter Compatibility
Jupiter:
- Initial Cloud Release
- Initial Scatterer Release
- DOE support
- IO lava
- Europa Geysers
PLEASE UPDATE YOUR EARTH, MARS AND VENUS INSTALLS.
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Morning everyone!
Putting the finishing touches on Jupiter and its moons:
Io:
Europa:
Ganymede:
Callisto:
I'm still unsure about including Laythe
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Just a quick update!
Finished Jupiter and its moons:
Should be out tomorrow or the next day
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Howdy folks!
An update on today's progress:
scatterer work:
still gotta do some work on the scatterer effect, but overall it's looking nice
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Pushed a small Mercury update:
0.03:
- added Rocks
2 hours ago, hraban said:snip-
*fixed
EDIT*
working on Jupiter!
Spoiler*note* no clouds yet
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Morning!Afternoon!Evening?Hello everyone!
Still working on a few things, but here's a Mars update
0.02:
- Phobos Fixes
- Updated Ground Texture -
UPDATE!!
MARS:
- Updated Texture
- Scatterer Support (First Pass)
- EVE Support (First Pass)
- DOE Support
- PlanetShine Support
- ModularRSS Compatibility
- Updated Deimos Texture
- Updated Phobos TextureVENUS:
- DOE support
- Mars compatibilityMERCURY:
- DOE Support
EARTH:
- Other minor improvments
- DOE support
- Mars CompatibilityMOON:
- DOE support
EDIT:
Started work on
DresCeres:Working on the surface of Mars:
An Open Letter from the KSP1 mod developer community to the KSP2 player base and development team.
in KSP2 Mod Discussions
Posted
Very well put @Poodmund I 100% agree with everything you said.
Glad we can all come together like this as a community.