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About Poodmund

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    ReStock normie

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  1. You have 3,400 community reputation points.

    Now you have 3,401 community reputation points, I liked your comment. :)

  2. Very cool! I hope bodies without PQS-meshes occlude orbit line rendering in KSP2, its always been a bit of a shame that they render in front of Gas Giants in KSP1. EDIT: I hope the 2nd part of my post doesn't detract from the fact that I think this is very, very cool!
  3. These look too unrealistic, I was hoping more for this kind of aesthetic to Cloud models:
  4. Just thinking for extensibility. Out of curiosity, how does the mod handle animation states for things like solar panels, ladders or antenna parts?
  5. Absolutely awesome mod, exactly what the Doctor (von Kerman) ordered. Would it be a long shot to bring up the consideration that the filler setting could in some situations be desirable to go <0?
  6. They look fairly similar sized there, too.
  7. I wonder if the asymmetrical eye size will return with KSP2? That's always given the Kerbals in KSP1 that sense of lovely derpiness to them.
  8. @linuxgurugamer, I am aware that forum member @ValiZockt has created a very lightweight plugin that applies the Unity mesh bounds technique as discussed above to parse all loaded parts in the current game database and write their volumetric capacity out to a text file so that you can easily append these values to your part configs. A really handy way to brute force an unintelligent situation but I am sure if you contacted them they would be happy to send you their plugin to use.
  9. @linuxgurugamer, see this idea:
  10. Yeah I don't think its a YouTube issue, it seems like either the video has rendered at a much lower resolution and/or bitrate than intended. I'd wager that we might see a 'corrected' video up at some point.
  11. Shouldn't the Human Stuff thread in AddOn Releases be unpinned? Please feel free to delete this post if/after any moderation has occurred.
  12. I can't see the source code either, its just a hosted .rar on GitHub.
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