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Everything posted by Tapejara
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Will your new LK still be a single-stage lander?
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How much does that behemoth weigh on the launch pad?
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I wasn't particularly hyped about the resources system planned for 1.0... until now
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Glad to hear I'm not the only one who does that!
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These are on different launch attempts, each connection between stages is reinforced with 8 struts. Meh, at least it's accurate to the real one. Did you clear the launch clamps manually from any previous launches? I know that they don't always recover automatically from the Kosmodrome, so if your N1 spawned on top of them... I ask because I've lost too many rockets that way
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It's SO CUTE! Getting gold foil to look right in KSP is tough but that brownish texture is a cool stockalike solution. Also, I can't remember if the Almach is on your to-do list but if you do remake/retexture it at some point it would be cool to include Zenit: http://en.wikipedia.org/wiki/Zenit_%28satellite%29 http://www.astronautix.com/craft/zenit2.htm
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Awesome, I'll take it for a spin later!
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I like the concept of the Resistorjet, but I've honestly never used it before... Though I'm sure I can force myself to, if you will insist on updating it
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Ad Lunam - Final Update 2015-05-31
Tapejara replied to Cydonian Monk's topic in KSP1 Mission Reports
Aliens? I didn't see that coming! -
Perfect, now I can launch my new s̶u̶r̶v̶e̶i̶l̶l̶a̶n̶c̶e̶ civilian research station. To the Mun! All good so far, works like a charm. Flying to the Mun has never been so stylish.
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[1.1] AB Launchers 1.2 - 5m Energia parts [22 Apr]
Tapejara replied to hoojiwana's topic in KSP1 Mod Releases
Matching decouplers and 2.5m engines would be cool, and a 5m SAS would be handy too, perhaps incorporated into the largest nosecone. For building Energia/Vulkan analogues though the pack is pretty good as it is. -
That N-1 is truly a thing of beauty. On an unrelated note, I decided to make a quick R7-alike ICBM using Tantares LV. Will it have sufficient range to hit another continent? 10 minutes later... Yes, it definitely can reach another continent!
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I Remember... (A Thread for Early KSP Nostalgia)
Tapejara replied to macdjord's topic in KSP1 Discussion
I remember using them that way back in... 0.13? 0.15? Whatever it was, I made it to the Mun for the first time only to discover I'd mounted them a tiny bit too high. My rocket landed awkwardly on its engine, bounced and flipped over. -
[1.1] AB Launchers 1.2 - 5m Energia parts [22 Apr]
Tapejara replied to hoojiwana's topic in KSP1 Mod Releases
I tried out a Zenit launcher with the new, punchier, dirtier Hurricane: Second stage is from the Tantares ALV, and the payload was in the region of 10-15 tonnes. It seems a reasonable launch vehicle, made it to low Kerbin orbit but didn't have the delta-V to go beyond that. I'd call that a success myself, useful but not overpowered. -
Looks good. I've been looking for a stockalike RT-10 replacement for quite some time, and this definitely fits the bill!
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I second this, white and gold/beige looks very elegant.
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I didn't realise that'd been confirmed, thanks for the info!
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[1.1] AB Launchers 1.2 - 5m Energia parts [22 Apr]
Tapejara replied to hoojiwana's topic in KSP1 Mod Releases
Those are all sound reasons for including the Whirlwind. I withdraw my previous criticism! -
On the topic of fairings, since KSP 1.0 will hopefully include some payload fairing parts/modules to complement the new aerodynamics... will you be making custom non-dependency fairings for the ALV and TLV, Beale? As if you didn't have enough projects already
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[1.1] AB Launchers 1.2 - 5m Energia parts [22 Apr]
Tapejara replied to hoojiwana's topic in KSP1 Mod Releases
That Whirlwind engine is quite a beast! Not sure it's strictly necessary given how powerful a single-core design already is, but it certainly looks cool. -
[1.1] AB Launchers 1.2 - 5m Energia parts [22 Apr]
Tapejara replied to hoojiwana's topic in KSP1 Mod Releases
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[1.1] AB Launchers 1.2 - 5m Energia parts [22 Apr]
Tapejara replied to hoojiwana's topic in KSP1 Mod Releases
Having played around with the parts for a few hours, this is the best Vulkan-style launcher I've come up with yet. I have no idea what the payload capacity is, but I'd estimate it at "quite a lot". http://imgur.com/a/GdxsX#0 I've had less luck with Buran-style launchers, the damn things keep tipping over! I'm going to keep at it though, the problem is with my designs rather than the mod. One possible issue I noticed is that the slanted nosecones for the boosters don't seem to work. The data files suggest that they should have a Separatron built into them but nothing shows up or gets activated in the VAB or in flight. Has this function not been implemented yet, or is it a bug?