JorusAton
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Everything posted by JorusAton
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Are past reviews not view-able? They don't appear to be clickable..?
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[1.1.2] B.R.O.K.E. - Beta 4 - 05/26/2016 - Now with gameplay!
JorusAton replied to magico13's topic in KSP1 Mod Development
*happy clapping* So glad to see this mod being worked on, and for two mod developers to be cooperating so nicely - it's nice to see Looking forward to what's in store for the future! -
Great mod! I've been really enjoying this. Found just a few issues so far: It looks like your Mac is putting _MACOSX folders into the zip file. One is in the ZIP, the next is in the GameData folder. There are .DS_Store files in StateFunding, as well as the data folder and the GameData folder. If I had to guess, both of these are hidden files that you don't see on your end, I don't own a MAC though, so not sure. I deleted them on my install with no issue The last few items I noticed were just typos and spelling issues (I'll highlight and follow with parentheses the errors) In governments.settings, under the USK's "description =": For the people, by the people. At least that's what they say. With the USK the peoples (people's) opinions have a greater impact on your funding. Their hearts pour out for Kerbals, not robots and machines. Because of this, the more Kerbals on missions the more interested the people of USK will be in funding the your (choose one! I'd go with 'the') space program. But there's an equal- well not really equal- reaction to every action. While having Kerbals on missions is crucial to funding, Kerbal death will be devastating in performance reviews. Every life is special and there isn't much room for failure (no punctuation ending this sentence. I'd add an exclamation!) In governments.settings, under the USSK's "description =": The needs of the many outweigh the needs of the few. The USSK are more interested in results and it's not as important how you get those results. While the citizens care greatly about their comrades in space, the governemnt (misspelled, should be 'government') isn't all too revealing about their operations and furthermore don't care too much about the peoples (people's) opinions anyway. Kerbal achievement and death will not reach the morning newspaper of many individuals in this country and as a result the impact of such achievements and failures will be muted. A greater reliance on unmaned (misspelled, should be unmanned) vehicles and surveilance (misspelled, should be 'surveillance') will be your best bet for continued funding. The ability to customize governments is really cool btw, thank you for making this as mod-able as you did! Looking forward to continued support with this mod, keep up the great work :)
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[0.90] EvilCorp Kerbanomics v0.1.8 - Kerbal Payroll and Loans!
JorusAton replied to johnqevil's topic in KSP1 Mod Releases
Heya! how's this project going? -
[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
JorusAton replied to nightingale's topic in KSP1 Mod Releases
This looks awesome! I really enjoy exploring the anomalies... there's a very 2001 a Space Odyssey feeling to finding a hidden artifact. Can't wait to try this out!- 502 replies
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- contract pack
- contract configurator
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(and 1 more)
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[0.90] EvilCorp Kerbanomics v0.1.8 - Kerbal Payroll and Loans!
JorusAton replied to johnqevil's topic in KSP1 Mod Releases
I'd be happy to -
That's what I was thinking, looks cool. Looking forward to your IVAs when its further along
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[0.90] EvilCorp Kerbanomics v0.1.8 - Kerbal Payroll and Loans!
JorusAton replied to johnqevil's topic in KSP1 Mod Releases
Thanks for the updates! I'm loading up KSP to test it out now As for a reputation decay, I'd love to have it built into the mod as a toggle-able option vs. another (!) mod, I think we all have so many of those! -
Actually yea - I'm looking forward to this when its released
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[0.90] EvilCorp Kerbanomics v0.1.8 - Kerbal Payroll and Loans!
JorusAton replied to johnqevil's topic in KSP1 Mod Releases
That's good info - thank you Like the rest of the settings it would be cool to be able to adjust these. -
[0.90] EvilCorp Kerbanomics v0.1.8 - Kerbal Payroll and Loans!
JorusAton replied to johnqevil's topic in KSP1 Mod Releases
Something that has bugged me about KSP since "First Contract" is how everything is funded by companies. NASA didn't get all their funding for things like Apollo and the Shuttle from Boeing. They got it from Congress. The idea that the Kerbal Space Program gets quarterly funding, based on reputation, is more in line with how I think space programs really get funded. I think more reputation should lead to more funding. Something I would like to see implemented (maybe as an option) is reputation decay. For example: -Go to Mun - wow! Impressive! What can you do next? Here's more funding! -Spend decades building low orbit space planes - mmmmmm. Bored now. I think it would keep you wanting to do that 'next big thing" - keep that reputation high to keep your funding stream coming in. Also, it would be nice if it was more clear how reputation affected funding. I'm never sure exactly how much I can expect to get funded, or even what the relationship is between my reputation and the funding. Thanks so much for this mod and working on it - lots of fun! -
[0.21.1] Flag Decals and Flagpole [New File Structure]
JorusAton replied to StarVision's topic in KSP1 Mod Releases
That would nicely cut down on part count too. -
[0.21.1] Flag Decals and Flagpole [New File Structure]
JorusAton replied to StarVision's topic in KSP1 Mod Releases
This is a pretty cool mod - thanks! Have you thought about adding a customizable flag option, so a person could use a mission flag patch, and set a different flag for these attachables? That would let you have a "nation" flag as well as a "mission" patch (like how the space shuttles had an American flag, and a NASA emblem at the same time.) ? I'd imagine that would be a bit tricky of course, since your mod is using the games flag module, etc. -
[1.1.x] Space Shuttle Engines (2016-07-03)
JorusAton replied to sarbian's topic in KSP1 Mod Releases
Great to see an update on this (and that you're going to be working on it Sarbian!) Question though - I couldn't find the up-to-date source for the latest dll, in the download or on Github. Am I missing that somewhere...? Thanks -
Pro Props - Wearable items for your kerbals. Updated to KIS!
JorusAton replied to Locob's topic in KSP1 Mod Releases
Any chance you're sharing this retexture somewhere Scart..? -
I agree, I'd like the flexibilty of either a crew module or a fuel module for that transition piece. Glad to see this hasn't been given up on, I still like and use this mod
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[WIP] Nert's Dev Thread - Current: various updates
JorusAton replied to Nertea's topic in KSP1 Mod Development
Looking really good! -
[1.0.2] TAC Sticky Controls v0.3.1 [24May]
JorusAton replied to TaranisElsu's topic in KSP1 Mod Releases
I'm having trouble hiding the settings box... is there a command I'm missing? I've tried the two keys that are on by default, as well as doing ALT+ them.. no luck. Any help would be welcome! -
Just curious how this is coming along?