Behemoth1702
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Everything posted by Behemoth1702
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Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Dude what the F. Really. Ahahahahahah I can't drive it. It just keeps falling over, apparently I can ride a bike but not in a game. :-D -
Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Haha, thank you! Tried this one today, it's hard to fiddle with all the action groups but fun! Thanks! -
Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Thanks for the shuttle in advance, Wander! Glad you noted it down. I'm patient. Liking your videos, subbed! It's true that not everyone enjoys watching videos over 15min but sometimes there is a place and time for that. For example - boring evening, grab some food and drinks and watch all the long videos I have pushed aside during the week. God damn nerdism of my generation. -
Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Mr. Wanderfound - still waiting for a response to this: -
Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Wanderfound, any chance you could make yourself (and for some keen customers) a space shuttle? I know you're the plane guy but someone with so much knowledge about aerodynamics could probably produce a very amazing space shuttle! I know FAR has one but I wonder what you would come up with! Would be great material for a YT vid as well I believe, since space shuttles are so fascinating to the KSP community it seems. Thanks in advance! -
Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
With active texture management you also only compress once, not every time at game launch. -
Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
I'm glad your system is working nicely! It's a treat, isnt it? Blizzy's Toolbar - small icons -> profit Distant Object Enhancement - shows you flares for planets, debris and stuff. Atmospheric! PlanetShine - really pretty and makes sense from a realistic standpoint! Editor Extensions - really useful stuff if you want advanced editor controls! Improved Chase Camera - you're a pilot, you'll enhoy a proper cam! ISP Difficulty Scaler - makes good sense with FAR Kerbal Joint Reinforcement - makes sense for planes & rockets Procedural Fairings Active Texture Management - helps you cope with many mods, x86basic is enough, use agressive when in RAM trouble RealChute - it has a stack shute (round thing you can stick between fuel tank and engine), finally drag chutes in KSP! No more chute cut off when touching the ground! I think that's pretty much all I love. -
Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Would you mind sharing this aircraft? It must be huge! -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Behemoth1702 replied to ferram4's topic in KSP1 Mod Releases
What's that? Some kind of cmd batch command or what haha- 14,073 replies
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Oh dude, the math goes over my head big time, school is a few years ago and I never had this kind of math. All I mean is: I learned how to manipulate the values in order to get certain effects. With some fantasy you can clearly see how it works in KSP and how to manipulate it. The only thing I still have to figure out scalar/clamp. Let's say the error is 1. Kp is 1 Ki is 0 Kd is 0 Scalar is 1. Is this going to produe a signal of "correct value = 1"? If scalar 2 is used, is it going to produce "correction value = 2"? And scalar 3 further increase the multiplikators? Thanks in advance.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Behemoth1702 replied to ferram4's topic in KSP1 Mod Releases
ferram4, any thoughts about that donation possibility for mod users to support you? Also - is it cool to use the most recent dev build dll from gitHub? I really like how you "fixed" the drag behind air intakes issue and would like to use that. Also - in FAR Settings there is a "use splines for supersonic math" - where can I read up on this? Is this good for performance? What does it do? Thanks!- 14,073 replies
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Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Thanks for the tips! I can get my Mk2 SSTO to 75km altitude now, unfortunately only with like 400dV left, just enough to circulize and de-orbit. Have to have a good re-entry or I'll end up landing somewhere else, hehe. Oh boy. Now that I get stuff flying I need to figure out how to get the most FUEL flying, since I want to re-fuel my orange tank fuel station (inspired by your kerbodyne tank fuel station). I dont have RAPIERs unlocked yet to save that weight. And also I only have "basic" action groups, so no "1-9" for me. I use "abort" to shut off jets and close intakes. On a side note - these "engine body" style air intakes produce a .... TON of drag on my install, this has been brought up in the FAR thread as well a few pages back. Do you have the same experience? Thanks for all the help man. Oh btw - happy new years. EDIT: Just made it into orbit with 1000 dV left! Had a good ascent profile, got to Mach 3.6 at 26km, could not get higher/faster, accelleration was waay to slow and I had to reduce thrust to save air. So I fired up the rocket, ramFed the intakes until it made no more sense, pulled as high as I could (pilot assistant SSAS does wonders for me) and there we go! 400m/s to circulazie and tadaa - even docked to my refuel-tank, left around 300 fuel there, had like 50 left. De orbit burn and then, without any fuel using the last monoprop I managed to glide into the KSC. Thaaaaank you! -
Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Wow, thanks man for taking it so seriously! I see you added bigger wing connectors between the lateral and central tanks, maybe that extra lift helps? I usually lack the air intakes to make it much further above 25 with around mach 3.8 or something. I have not found the "borders" yet. Altitude/max speed at it/enough air intake are tough to figure out. What is more important during final ascent at let's say mach 4/25km altitude? To gain more speed OR to climb steeper? What pitch angles do you use? -
Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
I am using the latest FAR and latest MM. On my install your tweaked version still has big troubles pitching up at the runway and after the runway it has not enough pitch power to be able to hold itself straight. It "feels" as if the front is very heavy. Funny enough - your file is 163 KB, when I open it, give it another name and save it again - 159 KB Here. http://www./download/gjcxqexu0f2ql2k So... something funky going on. Maybe removing and re-adding control surfaces could help. -
Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
This is my vehicle, it has serious problems which is why I asked Wonderfound for help. The rotation at lift off was fixed by A8 advanced winglets at the front of the vehicle, it still was stable. @Clipped parts: I have no idea really. I use "offset" a lot for up/down offsets and wing building. Is it bad to have wings clip into eachother? Is it bad to have wings clip into other parts? Is it bad for drag calc? I am not sure on how this exactly works in FAR. -
Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Thank you so much! One thing I used to struggle with and still do a tiny little bit is wing desing. What parts you can use together etc. You wing extension teached me another way of wing design, thanks! Thank you for your help mate! I'm glad that my stuff is kind of working. I got it to orbital height but not into orbit, needed around 400 m/s dV, only had 200. Oh well. -
Kerbodyne SSTO Division: Omnibus Thread
Behemoth1702 replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Master of Planes - Wanderfound... I have a big struggle with delta wing-planes and I figured might as well ask the guy with .... ton of amazing planes out there. My planes either can't handle AoAs of over roughly 15°, are unstable with slip or are not responsible enough. Could you please look at this craft file here and help me figure out if this is at all to save? http://i.imgur.com/yatlxqw.jpg http://www./download/i2nmr5aczprx602/F*ck*ngD*lt*s.craft All I wanted was a build with cargo, passengers, plenty of fuel and that's it. :-/ I think maybe I am having too much weight for too little wing? I think I need some more general guide lines about this stuff. :-/