Jump to content

Spark Plug

Members
  • Posts

    41
  • Joined

  • Last visited

Everything posted by Spark Plug

  1. Alright, I see. I guess the investigation on the ground is still on going. Then would the current ISS crew eventually return to Earth aboard that hole-y spacecraft? The hole's not in the crew module so perhaps they can take the risk that the patch holds on the way down.
  2. I caught a short behind the scenes feature of this film on "Hollywood On Set," and an inconsequential observation popped into my head. La La Land had been showing earlier that night and it looked to me like Ryan Gosling's slightly lazy eye was corrected in post for that film, but maybe they didn't do it for First Man. I have never watched the former film in full, but has anyone else caught that?
  3. Speaking of the hole on the ISS, was there any more breaking news of that? I fell out of the loop after just checking out Scott Manley's videos on that issue.
  4. My kid brother used to bug me to let him countdown to launch and activate the first stage, and when I finally give in and let him he would mash the space bar several times and turn my rocket into a fireball. We'd both get a laugh out of it actually, then I throw him out of my room (not literally) and revert the launch. I'd like to though. Back before I discovered Kerbal Engineer I looked up engine characteristics on the wiki, but calculating delta-V was beyond me and my Casio at the time. I was able however to estimate burn time using the fuel consumption rate displayed on the resources pane.
  5. Does this mean I can't do a partial install of parts? I'm planning to put off my 1.2 update for a couple of weeks and in the meantime I was planning on messing around with the floaties from this mod as deployable dinghies for my coastal rescue vehicles. Sorry if I derail the discussion.
  6. Greetings! This mod has worked great in flying my rescue choppers, but does anyone know which engine thrust mode is best for a pair of ship turbines? Would "Maneuever," be an optimal setting? I'm making use of parts from the Maritime Pack, btw.
  7. Just installed this and it's working great so far. I noticed something a little spotty though, as when following Kerbals try to keep up with the leader they seem to teleport forward on their path? It happens occasionally when I'm just walking and they lag behind a bit, but if the lead Kerbal goes into a run then the follower will still continue the walking animation and shift forward suddenly every other stride. Is this a point for improvement that you've already noted?
×
×
  • Create New...