elGremlin
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Sure, hope this will give more clarity, try this link: https://www.dropbox.com/s/hz1fb877a0u74u6/Screenshot 2023-02-12 at 16.13.47.png?dl=0
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Hi, First of all many thanks for this Mod TAC Fuel Balancer by @linuxgurugamer it's great and really helping when refuelling is needed. I was wondering whether there will be (is) possibility to group all takes at the vessel to be seen as one? Like to group them under Ship ID, so instead of 15 different tanks (sorted by Ship ID) from two vessels there will be only "two" tanks? (not sure I describe it correctly). That would make it even easier. Obviously this is nothing critical, just idea. Thanks anyway. Martin
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Thank you for replying. No that is not what I'm looking for. It's a bit difficult to explain. I know how to setup KAL and make it working, how to create sequence. What I want to know is if you can have 2 different sequences configured in one KAL? Say, you have a Shuttle w. robotic arm. You create in KAL sequence (movement of the arm) to move to the position to grab cargo from Shuttle's bay. Let's call this Sequence 1. So in Sequence 1 robotic arm moves from resting position to the attachment point (where arm "clicks" with cargo) installed on the cargo you want to deliver to ISS. Now, as robotic arm is hooked to cargo in Shuttle bay, you want to move this cargo to the docking port on the ISS (say you want to lift logistics module from Shuttle's cargo bay and attach it to the Node 1's attachment port on ISS). For this movement you can pre-program Sequence 2 while you are in VAB. Here comes my point. can one KAL have pre-programmed 2 sequences? So, far I don't think so. To solve this you need to have two different KALs attached to Shuttle - one for Sequence 1 and second for Sequence 2. Say two sequences are OK you can install two KALs, but what about 4, 5? Do you see my point? I think functionality where you can pre-program more than one sequence in KAL and then choose which one to play would be good.
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That could be handy. I think what I would like is to have possibility to have multiple actions to be programmed to one KAL controller. So no need for 2 KAL. I have a Shuttle w. robotic arm and would like to have like one action to grab part from bay and second action to move it to position on station.
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Does anybody know if KAL-100 can support multiple actions with robotics parts? Or do I need individual KAL for each action? Say, I have a robotic arm and want to perform 2 actions, first to grab some part, second move it to other place. Any idea anybody?
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[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
elGremlin replied to linuxgurugamer's topic in KSP1 Mod Releases
HI, more than happy to help. Just to guide me by hand what to do as I'm not a developer. can offer you my Mac to help. -
[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
elGremlin replied to linuxgurugamer's topic in KSP1 Mod Releases
I have same issue, also playing on macOS -
Hi, Thanks for the mod, once I start using it it is great. Recently I installed Shuttle Orbiter Construction Kit mod and it is not possible to take snapshots as you mod doesn't see any servos in KAL-1000. Would you maybe look at that? Thanks. May I help? Let me know. Thanks in advance.
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[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
elGremlin replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi linuxgamer, how's life? Any progress here? I just tried latest version and realised that in GreyScale I can see at lease some details, rest is the same. -
Hi, I see a strange behaviour of my Shuttle when I install it. I'm still running KSP 1.9.1 (Mac version), using mod version 1.0.0 (tried Version 1.1.2b, same result). The issue is that if I select "Control from here" from docking port, the certain RCS stop working, while when I do "Control from here" from Shuttle cabin, all RCS works perfectly. Issue is I can't dock, because when controlling from docking port, RCS are not working. Any idea? Here is my KSP.log if that would help. https://www.dropbox.com/sh/mim2csm1p44pax8/AADs7_aid3X5jJ79UwWEByxka?dl=0 Thanks for help. It start now, under 1.9.1 I'm sure that on 1.7.3 everything was working perfectly.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
elGremlin replied to stupid_chris's topic in KSP1 Mod Releases
Super, thanks!!! -
Cool, THX! I will read the manual how to give you more details as yes, this fixed the InstallCheckers, but in game I see message that VesselViewer is not installed
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More than happy to send you any files. I'm just user, so which log you need ;-)
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elGremlin started following [1.12.x] Vessel Viewer Continued
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Hi linuxgurugamer, Great mod, love it! Listen I see following error when I install Vessel Viewer standalone: Incorrect Smart Stage installation Smart Stage has been installed incorrectly and will not function properly. All files should be located in KSP/GameData/SmartStage. do not move any files from inside that folder. Incorrect path(s): GameData/VesselView/plugins/vesselView.dll And the Vessel Viewer is not working in KSP. I have only VesselViewer installed. I try to install next to it also SmartStage but error is still there. Anything I can do / help to get rid of this error.