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Everything posted by MerlinsMaster
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Hey Guys, I want to send a probe out to Duna. But I don't have a launch window anytime soon, but I've got a metric crapton of delta v. I've tried it a bunch of different ways, but every time I try to set a manuever node, I can never get an encounter. But there must be a way to do it. Does anyone have a solution?
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Why are flags flights in progress?
MerlinsMaster replied to MerlinsMaster's topic in KSP1 Gameplay Questions and Tutorials
Because some of the mods I'm playing with don't work in any later version. -
Why are flags flights in progress?
MerlinsMaster replied to MerlinsMaster's topic in KSP1 Gameplay Questions and Tutorials
I'm playing 0.23 at the moment, so that's probably not going to work. Does anyone know of a solution for 0.23? Is there something in the save file I can edit? -
Hey guys, I've noticed that if I plant a flag, it is listed as a "flight in progress" in both the subheading of the game save title and in the tracking screen. What gives? A flag is not a spaceship. It's not a flight. And I would think by definition, it is NOT in progress! Does anyone know of a way to... one, fix it so that a flag is not listed as a flight in progress two, set it up so that flags are turned off by default in the tracking screen and three, on an only slightly related note, set it up so that debris is turned ON by default?
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How Can I see a target from far away?
MerlinsMaster replied to MerlinsMaster's topic in KSP1 Gameplay Questions and Tutorials
That's exactly what the problem was. You're awesome! Thanks dude! -
Lost science
MerlinsMaster replied to MerlinsMaster's topic in KSP1 Gameplay Questions and Tutorials
For real? I had no idea you could do that with the claw. That's amazing, and I can't wait to try that. Of course I will have to wait, because I haven't unlocked that either. Are you using Navyfish's Docking Port Alignment Indicator? If not, I should tell you that it makes docking a hundred times easier. -
How Can I see a target from far away?
MerlinsMaster replied to MerlinsMaster's topic in KSP1 Gameplay Questions and Tutorials
Thanks, I'll give that a try. -
Lost science
MerlinsMaster replied to MerlinsMaster's topic in KSP1 Gameplay Questions and Tutorials
Ah, good to know. Out of all the things to learn about KSP, the process of collecting science has been the most difficult to wrap my head around. I'm understanding it a bit better now, but I think I'll give your science tutorial a second read anyway. -
How Can I see a target from far away?
MerlinsMaster replied to MerlinsMaster's topic in KSP1 Gameplay Questions and Tutorials
I did set Jeb as the target, but I could not see the green diamond. I thought I wasn't close enough. But I should be able to see it as far as 100km? I'll have to try again and see if I can find it. -
Lost science
MerlinsMaster replied to MerlinsMaster's topic in KSP1 Gameplay Questions and Tutorials
Okay, that's what I was hoping. I wasn't sure because I had sent another ship, and ran some more experiments and it didn't seem like I was getting as much. I must have been mistaken, and of course I didn't take screenshots of the second trip. Does that work for the mystery goos and the science jr's, or just the crew and EVA reports? No docking ports yet, unfortunately. -
Hey Guys, I'm trying to rescue Jeb, who's stranded on the Mun because he crashed his ship. The problem is, I can't see where he is when I'm descending to the surface, which makes it almost impossible to land close enough to him. Now I understand you don't see the target until it is within 2km (?), so I wondering if there's any way to change that so you can see it from further away. Or, if not, is there a way to know where the target is without actually seeing it?
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Hey Guys, So I sent a ship to the Mun with a bunch of goo containers and science jr's, collected a lot of science, but because I don't have enough fuel, I can't bring the ship home. Can anyone tell me what happens to all that science? Because if I send another ship to run those experiments again, there's hardly any science gained because I already ran those experiments. Is the science that I got the first time lost forever?
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mod that takes automatic screenshots
MerlinsMaster replied to MerlinsMaster's topic in KSP1 Mods Discussions
Yeah...if it could do that, that would be pretty sweet. But my initial idea, which would take a screenshot every few seconds, could be done very easily by someone that knows how. I am running a mod called FloorIt. It allows you to go to max throttle buy hitting the Z key. It's literally a config file with three lines of code. I bet that this screenshot thing could be just as easy. If I knew the first thing about coding, I'd try to do it myself. Alas... The Smart Screenshot idea might be a little more involved, but I'd love to see it. -
mod that takes automatic screenshots
MerlinsMaster replied to MerlinsMaster's topic in KSP1 Mods Discussions
Dude, you have to be high if you think an hour long video file takes up less space than approximately 1500 150k image files. I'm not talking about capturing every frame, just one screenshot every two or three seconds. -
Hey Guys, Does anyone know if there's a mod that automatically takes a screenshot every couple of seconds? I want to thoroughly document my game, but I also want to just be able to have fun and not have to worry about hitting the F1 key all the time. If not, would any of the modders out there be interested in making one?
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KSP Interstellar - ISRU water extractor offline
MerlinsMaster replied to MerlinsMaster's topic in KSP1 Mods Discussions
It doesn't. I've already used it to extract water from Mimnus. -
Hey Guys, I just installed a mod that allows you to add resources to the ARM asteroids, and I set it up so that the asteroids have liquid water. Right now I have a craft hooked into the asteroid with a claw. The craft has two ISRUs, and all of the readings in the Megajoules Power Management Display indicate that the ISRUs have sufficient power. Yet in the right-click menu, the water extractor is offline. Does anyone have any ideas as to why the water extractor won't work here?
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Ice Asteroids
MerlinsMaster replied to MerlinsMaster's topic in KSP1 Gameplay Questions and Tutorials
So does anyone happen to know where the part file for planets and asteroids are? I've been through the entire game directory and can't find anything? -
Hey Guys, I'm having issues with ScanSat. Can't open up the maps, animated parts don't open up in space (they do in the VAB), and clicking the "start scan" button doesn't seem to do anything. I've installed the latest version of ScanSat. I've updated Toolbar to version 1.7.6 Nothing is solving the problem. There was a discussion of this issue on the other thread, but it never appeared to be resolved. Can anyone please help?
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Ice Asteroids
MerlinsMaster replied to MerlinsMaster's topic in KSP1 Gameplay Questions and Tutorials
That's what I wanted to do. I'm don't know where the files for those things are. I didn't see them in the Gamedata/Squad folder. On the other thing, from my understanding many of the asteroids in the asteroid belt are thought to be composed of rock and ice. Not sure how close to the sun they would have to be for outgassing to occur. In case you haven't guessed yet, my knowledge of astronomy is faulty at best. - - - Updated - - - That looks pretty good. Might have to try that one out. Thanks. -
Hey Guys, Does anyone know if there's a way to edit the ARM asteroids so that the game thinks they're made of ice? I think it would be cool if I could use the KSP Interstellar ISRUs to extract water from them, effectively making them refueling bases. I know it would be easier to just use Kethane, but seeing as KSP crashes on me if I merely look at it funny, adding another huge parts mod is not my first choice.