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Everything posted by MerlinsMaster
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I can't seem to figure out how to plant a stake. I put the stake in the ground, and after a few seconds, it falls over. Could someone please tell me what I'm doing wrong?
- 34 replies
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- rocket building
- epl
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Sorry, but I'm having trouble figuring out how to integrate the Deimos patches with 1.5.3 mod files. Can anyone have a brother out? Thanks.
- 786 replies
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I did a simple test with two rovers, and the ports worked in that test, and I did another test with a duplicate of my ship, and they still worked, so I'm completely baffled. Here's a link to my output log : https://drive.google.com/file/d/0Bx3hKjl8V814Nk1TbWZ0UVctcFE/view?usp=sharing Thanks. edit: I backed out of the game, reverted to an earlier quick save and tried again, and it worked. Must have just been a glitch.
- 1,473 replies
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- parts
- construction
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I turned off the snap on both, and I'm certain they are construction ports. So it must be something else.
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Hey Roverdude, I'm trying to dock two construction ports, and they won't connect. They just keep bouncing off each other. What am I doing wrong?
- 1,473 replies
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- parts
- construction
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[1.2.1] SimpleConstruction - Stock rocket building v3.3
MerlinsMaster replied to MatterBeam's topic in KSP1 Mod Releases
Actually, I was asking because I want to know if there is a way to slow the rate, not speed it up. But is it true that more engineers will increase the speed? -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MerlinsMaster replied to MatterBeam's topic in KSP1 Mod Releases
I was wondering, is there a way of adjusting the build rate? -
Cupcake's Dropship Dealership...
MerlinsMaster replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Yeah, that was probably going to be the next thing I was going to try. As for Editor Extensions Redux, I did use it on previous installs, but I haven't installed it on 1.2 because so far, I haven't felt a need for it. But maybe it's time to add it on. -
Cupcake's Dropship Dealership...
MerlinsMaster replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Hey, @Cupcake..., I was wondering if you had any plans to do another tutorial video. Perhaps one showing how to make the Gnat, for instance? I tried doing one myself, but I just couldn't figure out what part attaches to what, in what order, how to get the symmetry correct, etc. If you don't have time right now, I understand, but it would really be great, especially since so much has changed in KSP since your last tutorial. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
MerlinsMaster replied to RoverDude's topic in KSP1 Mod Releases
Yeah, I had just seen the video Kotabos did on that one. Looks pretty good. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
MerlinsMaster replied to RoverDude's topic in KSP1 Mod Releases
I didn't think of that workaround. Thanks, that's good to know. Although after that terrible experience, I've essentially sworn off using those in the future. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MerlinsMaster replied to Galileo's topic in KSP1 Mod Releases
Personally, I like it when things are overdone a little bit. Like the mist on Mimnus I mentioned before. It was easily about ten times the amount that you see in the picture Galileo posted. I know it's completely unrealistic, but I love it anyway. And Galileo, it would be awesome if you could maybe have something like that as an optional add-on. Just saying. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MerlinsMaster replied to Galileo's topic in KSP1 Mod Releases
Okay, I will go back and check it out. Thanks. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MerlinsMaster replied to Galileo's topic in KSP1 Mod Releases
Oh, really? I've been there a couple of times in my current game, but I didn't really notice any dust at all. Is it supposed to be on by default, or do I have to switch it on? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MerlinsMaster replied to Galileo's topic in KSP1 Mod Releases
Hey Galileo, back in 2014, the Interstellar version of Astronomer's Visual Pack had this really awesome green mist on Mimnus. Is there any chance you'd be willing to consider bringing that back? -
Thanks for clarifying that. It's too bad, though. A kerbal in a ship should be able to pilot a probe remotely, imo.
- 11 replies
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- comnet
- probe core
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So I want to have an unmanned probe deployed by my ship that is orbiting Duna (with no connection to DSN), and I want it to have a connection with the ship so that I have full control. According to the Scott Manley video on the subject, your ship needs an advanced probe core (which I haven't yet unlocked in my career game). Is there any way to do it without that advanced probe core?
- 11 replies
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Probe Science config files (any version KSP)
MerlinsMaster replied to Starwaster's topic in KSP1 Mod Releases
Does this work with 1.2? -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
MerlinsMaster replied to RoverDude's topic in KSP1 Mod Releases
Hey guys, has anyone had an issue with the DERP pod where you have a kerbal inside, and at some point, the portrait camera is no longer showing up and there is no way to get the kerbal out? -
Kerbal Construction Time/StageRecovery Dev Thread
MerlinsMaster replied to magico13's topic in KSP1 Mod Development
Thanks a lot. Much appreciated. -
Kerbal Construction Time/StageRecovery Dev Thread
MerlinsMaster replied to magico13's topic in KSP1 Mod Development
I don't mean to sound dumb, but I'm not sure what to do with the files I downloaded from the dev build link. Do I replace the MagiCore.dll inside the KerbalConstructionTime folder with the other one? And what should I be doing with the KerbalConstructionTime_ksp1.2.3.dll file? I'm sure it's very self-explanatory, but I don't seem to be getting it.