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MerlinsMaster

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Everything posted by MerlinsMaster

  1. So I'm building a craft, but it stopped building when it ran out of rocket parts. But the drills are continuing to run, and the ore is continuing to be refined into metal and into rocket parts. So the build should continue, but it's not. I'm new to SC/EPL, so this might be something obvious.
  2. I'm running into a frustrating situation. For some reason, my EL window isn't appearing at all. Has anyone else run into this?
  3. I can't seem to figure out how to plant a stake. I put the stake in the ground, and after a few seconds, it falls over. Could someone please tell me what I'm doing wrong?
  4. Sorry, but I'm having trouble figuring out how to integrate the Deimos patches with 1.5.3 mod files. Can anyone have a brother out? Thanks.
  5. Does anyone know what the font for the numbers on the textures is?
  6. I did a simple test with two rovers, and the ports worked in that test, and I did another test with a duplicate of my ship, and they still worked, so I'm completely baffled. Here's a link to my output log : https://drive.google.com/file/d/0Bx3hKjl8V814Nk1TbWZ0UVctcFE/view?usp=sharing Thanks. edit: I backed out of the game, reverted to an earlier quick save and tried again, and it worked. Must have just been a glitch.
  7. I turned off the snap on both, and I'm certain they are construction ports. So it must be something else.
  8. Hey Roverdude, I'm trying to dock two construction ports, and they won't connect. They just keep bouncing off each other. What am I doing wrong?
  9. Actually, I was asking because I want to know if there is a way to slow the rate, not speed it up. But is it true that more engineers will increase the speed?
  10. I was wondering, is there a way of adjusting the build rate?
  11. Yeah, that was probably going to be the next thing I was going to try. As for Editor Extensions Redux, I did use it on previous installs, but I haven't installed it on 1.2 because so far, I haven't felt a need for it. But maybe it's time to add it on.
  12. Hey, @Cupcake..., I was wondering if you had any plans to do another tutorial video. Perhaps one showing how to make the Gnat, for instance? I tried doing one myself, but I just couldn't figure out what part attaches to what, in what order, how to get the symmetry correct, etc. If you don't have time right now, I understand, but it would really be great, especially since so much has changed in KSP since your last tutorial.
  13. Yeah, I had just seen the video Kotabos did on that one. Looks pretty good.
  14. I didn't think of that workaround. Thanks, that's good to know. Although after that terrible experience, I've essentially sworn off using those in the future.
  15. Personally, I like it when things are overdone a little bit. Like the mist on Mimnus I mentioned before. It was easily about ten times the amount that you see in the picture Galileo posted. I know it's completely unrealistic, but I love it anyway. And Galileo, it would be awesome if you could maybe have something like that as an optional add-on. Just saying.
  16. Oh, really? I've been there a couple of times in my current game, but I didn't really notice any dust at all. Is it supposed to be on by default, or do I have to switch it on?
  17. Hey Galileo, back in 2014, the Interstellar version of Astronomer's Visual Pack had this really awesome green mist on Mimnus. Is there any chance you'd be willing to consider bringing that back?
  18. Thanks for clarifying that. It's too bad, though. A kerbal in a ship should be able to pilot a probe remotely, imo.
  19. So I want to have an unmanned probe deployed by my ship that is orbiting Duna (with no connection to DSN), and I want it to have a connection with the ship so that I have full control. According to the Scott Manley video on the subject, your ship needs an advanced probe core (which I haven't yet unlocked in my career game). Is there any way to do it without that advanced probe core?
  20. Hey guys, has anyone had an issue with the DERP pod where you have a kerbal inside, and at some point, the portrait camera is no longer showing up and there is no way to get the kerbal out?
  21. I don't mean to sound dumb, but I'm not sure what to do with the files I downloaded from the dev build link. Do I replace the MagiCore.dll inside the KerbalConstructionTime folder with the other one? And what should I be doing with the KerbalConstructionTime_ksp1.2.3.dll file? I'm sure it's very self-explanatory, but I don't seem to be getting it.
  22. I don't know if this has been asked already, but why are there two memory amounts on display?
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