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Everything posted by MerlinsMaster
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Is anyone having an issue where, after connecting two craft together with construction ports, the two craft come apart for no reason, but the game still thinks it's one craft?
- 1,473 replies
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- parts
- construction
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
MerlinsMaster replied to Ven's topic in KSP1 Mod Development
Oh, okay. Is that included in the revamp, because I did notice that there were additional parts? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
MerlinsMaster replied to Ven's topic in KSP1 Mod Development
I just installed this mod, and the orange tank is not orange anymore, yet it is orange in the preview pics. When did that change? And would you be willing to offer a patch that brings the orange tank back? -
[1.12.x] Champagne Bottle Redux
MerlinsMaster replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh, okay. That looks pretty sweet. I'll try that out. Thanks. -
[1.12.x] Champagne Bottle Redux
MerlinsMaster replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm assuming that this embedded in the code, as there is no text file for it. Would you be willing to consider changing it so that there is a text file so that we would have the option of editing that as well? -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
MerlinsMaster replied to linuxgurugamer's topic in KSP1 Mod Releases
Sweet. Thanks for the tip. -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
MerlinsMaster replied to linuxgurugamer's topic in KSP1 Mod Releases
No, I had not thought of that. That might work. This may be off topic, but how did you create that blueprint effect that you have in your banner? -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
MerlinsMaster replied to linuxgurugamer's topic in KSP1 Mod Releases
So you can adjust the pitch and the roll of the craft, but not the yaw. Am I missing something, or is there no way to do this? -
Okay, I installed the most recent version of DAnimationModules. But could you tell me exactly where to put the patch though? Because I'm really not sure. Thanks.
- 786 replies
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Thanks for doing this, but is there a way I can add cargo transportation solutions to my game without also adding the fuel tanks. Is it as simple as just deleting the folders for the parts I don't want, or will that break things?
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[1.12] Extraplanetary Launchpads v6.99.3
MerlinsMaster replied to taniwha's topic in KSP1 Mod Releases
No, I didn't realize I needed to rename the stakes. That solved my problem. And the ship menu only looked like it was grayed out because it was behind the EPL menu. Thanks. -
[1.12] Extraplanetary Launchpads v6.99.3
MerlinsMaster replied to taniwha's topic in KSP1 Mod Releases
Hey guys, I'm having an issue where I built a craft at a survey stake. I then put another survey stake somewhere else. The problem is, it won't give me an option in the UI to select that stake, and the list of ships is grayed out. Can anyone tell me what I might be doing wrong? Thanks.