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MerlinsMaster

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Everything posted by MerlinsMaster

  1. Is anyone having an issue where, after connecting two craft together with construction ports, the two craft come apart for no reason, but the game still thinks it's one craft?
  2. Oh, okay. Is that included in the revamp, because I did notice that there were additional parts?
  3. I just installed this mod, and the orange tank is not orange anymore, yet it is orange in the preview pics. When did that change? And would you be willing to offer a patch that brings the orange tank back?
  4. Okay, thanks. It would be a lot easier, for me at least, if Dmagic had pictures next to the descriptions of his parts, and what kind of scan they performed, lol.
  5. Hey guys, Can anyone tell me how to take multi-spectral images? I'm using the SCAN Multispectral Sensor. Is that the right instrument for this? Because I only get the option to start or stop a scan, nothing to "take an image".
  6. Yeah, I tried that. But it didn't seem to work. Maybe HMV will fix it at some point.
  7. Can this mod be used to get around the "can't timewarp while a kerbin is on a ladder" restriction, or similar restrictions?
  8. Oh, okay. That looks pretty sweet. I'll try that out. Thanks.
  9. I'm assuming that this embedded in the code, as there is no text file for it. Would you be willing to consider changing it so that there is a text file so that we would have the option of editing that as well?
  10. Awesome. That's probably what I need to do then. Hell, I just don't want the fairing to hit something and explode, lol.
  11. I don't believe so. I don't have FAR or Realistic Atmospheres. Does Realchute do anything like that?
  12. But that is what it is already set at, and for me, they deploy at around 29km. Hmmm.
  13. Hey guys' does anyone have a problem with Gravity Turn deploying the fairings too early? It happens to me all the time, no matter where I put it in the staging sequence.
  14. No, I had not thought of that. That might work. This may be off topic, but how did you create that blueprint effect that you have in your banner?
  15. So you can adjust the pitch and the roll of the craft, but not the yaw. Am I missing something, or is there no way to do this?
  16. Okay, I installed the most recent version of DAnimationModules. But could you tell me exactly where to put the patch though? Because I'm really not sure. Thanks.
  17. Thanks for doing this, but is there a way I can add cargo transportation solutions to my game without also adding the fuel tanks. Is it as simple as just deleting the folders for the parts I don't want, or will that break things?
  18. No, I didn't realize I needed to rename the stakes. That solved my problem. And the ship menu only looked like it was grayed out because it was behind the EPL menu. Thanks.
  19. Hey guys, I'm having an issue where I built a craft at a survey stake. I then put another survey stake somewhere else. The problem is, it won't give me an option in the UI to select that stake, and the list of ships is grayed out. Can anyone tell me what I might be doing wrong? Thanks.
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